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#metagame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #metagame, aggregated by home.social.

  1. With the introduction of the replay, there is now a #monsterdon #MetaGame where we have to compete for who comes first on the replay: monsterdon-replay.gerlach.dev/

    Edit: gratz to @blogdiva who was this weeks winner

  2. With the introduction of the replay, there is now a #monsterdon #MetaGame where we have to compete for who comes first on the replay: monsterdon-replay.gerlach.dev/

    Edit: gratz to @blogdiva who was this weeks winner

  3. With the introduction of the replay, there is now a #monsterdon #MetaGame where we have to compete for who comes first on the replay: monsterdon-replay.gerlach.dev/

    Edit: gratz to @blogdiva who was this weeks winner

  4. With the introduction of the replay, there is now a #monsterdon #MetaGame where we have to compete for who comes first on the replay: monsterdon-replay.gerlach.dev/

    Edit: gratz to @blogdiva who was this weeks winner

  5. With the introduction of the replay, there is now a #monsterdon #MetaGame where we have to compete for who comes first on the replay: monsterdon-replay.gerlach.dev/

    Edit: gratz to @blogdiva who was this weeks winner

  6. CW: Marvel Snap combo

    This #MarvelSnap combo is way OP. It is a bit complex to set up, and I am working on the best backup cards. But when it works it's unstoppable.

    Wong makes "on reveal" happen twice. Mystique copies that to make it 4x. Ironheart gives three other cards +2 each time it's invoked. And Odin triggers "on reveal" again. So even if Ironheart's first trigger is wasted that is 4x4x6=96 extra power on turn 6, when and ordinary finisher could expect 20 to 30 at best.

    I think something will be nerfed here, but maybe it's just too hard to pull off. Counters are effects that block further play (Goose, Cosmo, Professor X, Enchantress) or fill in the slot (Hobgoblin, Green Goblin) or move a card (Spider-Man?). My guess is some of these will get cheaper. Or perhaps Odin should trigger Mystique's original ability instead.

    #DeckDesign #metagame

  7. CW: Marvel Snap combo

    This #MarvelSnap combo is way OP. It is a bit complex to set up, and I am working on the best backup cards. But when it works it's unstoppable.

    Wong makes "on reveal" happen twice. Mystique copies that to make it 4x. Ironheart gives three other cards +2 each time it's invoked. And Odin triggers "on reveal" again. So even if Ironheart's first trigger is wasted that is 4x4x6=96 extra power on turn 6, when and ordinary finisher could expect 20 to 30 at best.

    I think something will be nerfed here, but maybe it's just too hard to pull off. Counters are effects that block further play (Goose, Cosmo, Professor X, Enchantress) or fill in the slot (Hobgoblin, Green Goblin) or move a card (Spider-Man?). My guess is some of these will get cheaper. Or perhaps Odin should trigger Mystique's original ability instead.

    #DeckDesign #metagame

  8. CW: Marvel Snap combo

    This #MarvelSnap combo is way OP. It is a bit complex to set up, and I am working on the best backup cards. But when it works it's unstoppable.

    Wong makes "on reveal" happen twice. Mystique copies that to make it 4x. Ironheart gives three other cards +2 each time it's invoked. And Odin triggers "on reveal" again. So even if Ironheart's first trigger is wasted that is 4x4x6=96 extra power on turn 6, when and ordinary finisher could expect 20 to 30 at best.

    I think something will be nerfed here, but maybe it's just too hard to pull off. Counters are effects that block further play (Goose, Cosmo, Professor X, Enchantress) or fill in the slot (Hobgoblin, Green Goblin) or move a card (Spider-Man?). My guess is some of these will get cheaper. Or perhaps Odin should trigger Mystique's original ability instead.

    #DeckDesign #metagame

  9. CW: Marvel Snap combo

    This #MarvelSnap combo is way OP. It is a bit complex to set up, and I am working on the best backup cards. But when it works it's unstoppable.

    Wong makes "on reveal" happen twice. Mystique copies that to make it 4x. Ironheart gives three other cards +2 each time it's invoked. And Odin triggers "on reveal" again. So even if Ironheart's first trigger is wasted that is 4x4x6=96 extra power on turn 6, when and ordinary finisher could expect 20 to 30 at best.

    I think something will be nerfed here, but maybe it's just too hard to pull off. Counters are effects that block further play (Goose, Cosmo, Professor X, Enchantress) or fill in the slot (Hobgoblin, Green Goblin) or move a card (Spider-Man?). My guess is some of these will get cheaper. Or perhaps Odin should trigger Mystique's original ability instead.

    #DeckDesign #metagame

  10. There is a branch of semantics called #dialogical #logic, or #game #semantics. It says: #truth #values are #players cooperating in a competitive #metagame. #Freedom to #move and #control the shared #world #flows amongst them, and the steady #states of these activities condense into #strategies. A player with a #winning #strategy represents a #valid #truth #value assigned to the contextual #game they are playing. Context and function extensionality and namespace multiplicity, oh my!

  11. There is a branch of semantics called #dialogical #logic, or #game #semantics. It says: #truth #values are #players cooperating in a competitive #metagame. #Freedom to #move and #control the shared #world #flows amongst them, and the steady #states of these activities condense into #strategies. A player with a #winning #strategy represents a #valid #truth #value assigned to the contextual #game they are playing. Context and function extensionality and namespace multiplicity, oh my!