home.social

#gta5 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gta5, aggregated by home.social.

  1. Тем временем Стивена Огга (актёра, исполнившего роль Тревора) каким-то образом заставили посмотреть на GTA V.
    youtube.com/watch?v=pCNISfpkVXY

    #gta5 #gtav

  2. Тем временем Стивена Огга (актёра, исполнившего роль Тревора) каким-то образом заставили посмотреть на GTA V.
    youtube.com/watch?v=pCNISfpkVXY

    #gta5 #gtav

  3. Тем временем Стивена Огга (актёра, исполнившего роль Тревора) каким-то образом заставили посмотреть на GTA V.
    youtube.com/watch?v=pCNISfpkVXY

    #gta5 #gtav

  4. the bad thing about GTA V's strings being UTF-8 is that #RustLang's default string type only supports UTF-8 and if someone else supplies a file that has broken data, it will also break my program (whereas with other formats, it will accept bad characters)

    the good thing is that i don't have to write character tables, i get correct strings whether i'm reading english, chinese, japanese or russian

    #gxter #gta5 #GrandTheftAuto

  5. the bad thing about GTA V's strings being UTF-8 is that #RustLang's default string type only supports UTF-8 and if someone else supplies a file that has broken data, it will also break my program (whereas with other formats, it will accept bad characters)

    the good thing is that i don't have to write character tables, i get correct strings whether i'm reading english, chinese, japanese or russian

    #gxter #gta5 #GrandTheftAuto

  6. the bad thing about GTA V's strings being UTF-8 is that #RustLang's default string type only supports UTF-8 and if someone else supplies a file that has broken data, it will also break my program (whereas with other formats, it will accept bad characters)

    the good thing is that i don't have to write character tables, i get correct strings whether i'm reading english, chinese, japanese or russian

    #gxter #gta5 #GrandTheftAuto

  7. the bad thing about GTA V's strings being UTF-8 is that #RustLang's default string type only supports UTF-8 and if someone else supplies a file that has broken data, it will also break my program (whereas with other formats, it will accept bad characters)

    the good thing is that i don't have to write character tables, i get correct strings whether i'm reading english, chinese, japanese or russian

    #gxter #gta5 #GrandTheftAuto

  8. the bad thing about GTA V's strings being UTF-8 is that #RustLang's default string type only supports UTF-8 and if someone else supplies a file that has broken data, it will also break my program (whereas with other formats, it will accept bad characters)

    the good thing is that i don't have to write character tables, i get correct strings whether i'm reading english, chinese, japanese or russian

    #gxter #gta5 #GrandTheftAuto

  9. #gxter sneak peek number 2

    i would like to congratulate the team at rockstar games for finally, in the year 2013, discovering that UTF-8 is good, actually

    now i'll need to implement UTF-8 support in my program, right now it still reads everything as if it were CP1252

    #gta5 #GrandTheftAuto

  10. #gxter sneak peek number 2

    i would like to congratulate the team at rockstar games for finally, in the year 2013, discovering that UTF-8 is good, actually

    now i'll need to implement UTF-8 support in my program, right now it still reads everything as if it were CP1252

    #gta5 #GrandTheftAuto

  11. working on GTA V files now #gxter

    from a quick look in the hex editor, it seems like they're even simpler than SA or IV's files

    the game no longer stores every single string in a single american.gxt file, and instead subdivides them into a whole bunch of smaller files, meaning that the structure seems to be like this:

    • "2XTG", four fixed bytes
    • count, a dword indicating number of lines in the file
    • for (size_t i=0; i < count; i++) {
    • - hash, a dword hash, presumably the same JAM-CRC32 as used in SA and IV
    • - offset, a dword indicating where exactly in the file the string is located
    • }
    • "2XTG", another four fixed bytes
    • length, a dword indicating how long the text data is
    • data, a huge array of null-terminated strings stored (at least for the English locale) in CP1252

    and all numeric values are little-endian

    there are no sub-tables, it's basically back to the GTA3 format in this way

    #GTA5 #GrandTheftAuto5

  12. working on GTA V files now #gxter

    from a quick look in the hex editor, it seems like they're even simpler than SA or IV's files

    the game no longer stores every single string in a single american.gxt file, and instead subdivides them into a whole bunch of smaller files, meaning that the structure seems to be like this:

    • "2XTG", four fixed bytes
    • count, a dword indicating number of lines in the file
    • for (size_t i=0; i < count; i++) {
    • - hash, a dword hash, presumably the same JAM-CRC32 as used in SA and IV
    • - offset, a dword indicating where exactly in the file the string is located
    • }
    • "2XTG", another four fixed bytes
    • length, a dword indicating how long the text data is
    • data, a huge array of null-terminated strings stored (at least for the English locale) in CP1252

    and all numeric values are little-endian

    there are no sub-tables, it's basically back to the GTA3 format in this way

    #GTA5 #GrandTheftAuto5

  13. 🚨 DLSS 5 JUST LEAKED… AND IT’S RUNNING IN GTA V?! 🔥

    NVIDIA’s unreleased Neural Rendering tech has leaked from NBA 2K27 — and modders are already testing it in other games.

    GTA V with DLSS 5 looks WILD… 🤯

    #GTA5 #GTAV #DLSS5 #NVIDIA #Gaming #PCGaming #GTAOnline #GamingShorts #RTX #Tech

  14. ⭐ WANTED France — Cops vs Robber, niveau de recherche MAX

    1 voleur. Toute la police aux trousses.
    6 minutes pour s'échapper.
    Pas d'armes — que du skill au volant.

    Vanilla FiveM, EU, gratuit, no-RP.
    Pool de 75 caisses voleur, spike strips pour les cops,
    zone urbaine de Los Santos, manches enchaînées non-stop.

    Concept hommage à VodKProd / Cops 'n' Crooks 🚓💨

    connect 95.170.30.226
    discord.gg/CyymaKRhrv

    #FiveM #GTA5 #WantedFrance

  15. The second month I'm stuck on GTA5. How could I miss it when it has so much in common with my own life? Just like in the game, my life is full of risks, I'm surrounded by NPCs who don't care about me, and real contact only occurs with true freaks. #GTA5 #lifesimulation #gameworld

  16. The second month I'm stuck on GTA5. How could I miss it when it has so much in common with my own life? Just like in the game, my life is full of risks, I'm surrounded by NPCs who don't care about me, and real contact only occurs with true freaks.