#godotexperiments — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godotexperiments, aggregated by home.social.
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Work continued on the project I started yesterday.
Today I added the possibility to plant some plants and an UI to display water level and nutrition for each pot.
Also a system to restore nutrition if there are no plants inside of an pot and water evaporates over time.
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Work continued on the project I started yesterday.
Today I added the possibility to plant some plants and an UI to display water level and nutrition for each pot.
Also a system to restore nutrition if there are no plants inside of an pot and water evaporates over time.
-
Work continued on the project I started yesterday.
Today I added the possibility to plant some plants and an UI to display water level and nutrition for each pot.
Also a system to restore nutrition if there are no plants inside of an pot and water evaporates over time.
-
Work continued on the project I started yesterday.
Today I added the possibility to plant some plants and an UI to display water level and nutrition for each pot.
Also a system to restore nutrition if there are no plants inside of an pot and water evaporates over time.
-
Work continued on the project I started yesterday.
Today I added the possibility to plant some plants and an UI to display water level and nutrition for each pot.
Also a system to restore nutrition if there are no plants inside of an pot and water evaporates over time.
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RE: https://loops.video/v/gLHGnHwQtz
As always, not sure if I will ever get a real game loop working but that's the result of my evening.
A tiny system to let plant's growth in a plant pot. The plants are sprites while the pots are 3D objects. Also using a sub viewport to get the image more pixelated.
At the moment plants grow in stages and might die with a specific texture as seen at the end.
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RE: https://loops.video/v/gLHGnHwQtz
As always, not sure if I will ever get a real game loop working but that's the result of my evening.
A tiny system to let plant's growth in a plant pot. The plants are sprites while the pots are 3D objects. Also using a sub viewport to get the image more pixelated.
At the moment plants grow in stages and might die with a specific texture as seen at the end.