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#game-narrative — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #game-narrative, aggregated by home.social.

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  1. After Two Hundred Years of the (second) Hundred Year's War, it finally runs out of time after nobody achieved the winning conditions. England controls 131 locations, France has 83 and some upstart Iberian kingdom has control over 106 locations (plus 33 with an ally). The remainder of France has no access to the sea. Their locations are incredibly fragmented making it inefficient to control and defend which is not foreshadowing at all
    #EU5 #GameNarrative

  2. *sigh* we're in the 190th year of the Hundred Year's War, England just announced the 8th phase and we're doing this again.

    At this point it feels a bit like beating a dead horse. But I need to go along because a) I probably end up Lutheran (as Spain!) and b) I got my own plans to turn the Two Sicilies into 'My Sicily'.
    #Eu5 #GameNarrative

  3. So I decided to look elsewhere, leave France alone, etc.

    Al Habat could do with some expansion into Fez, so new adventure in Morocco (testing our new ally, the Two Siciies).

    So France sees Spain distracted with all armies in North Africa, England in Civil War, so they attacked. Well, fast forward, France lost another 19 locations.

    And after a short truce, this time no one distracted? What does France do? Attack again. Well 7th phase of 100y war, here we go. #EU5 #GameNarrative

  4. I really wanna stop picking on France, they're clearly the underdog now. But they just won't let me. #EU5 #GameNarrative

  5. Hmm, I made a boo boo with cultural acceptance and now the Aragonese and Catalan don't like me that much any more, which hits the Accepted Cultures capacity. The Problem is that I'm the dominant country for Aragonese myself and there doesn't seem to be a mechanic for asking myself. The dominant country for Catalan is the Duchy of Athens of all places.
    #Eu5 #GameNarrative

  6. what they did was some semi-successful hit-and-run, which is how I lost quite a lot of troops, especially on the smaller front in Southeastern France and with big battles near Paris when their big army moved around my concentrated troops and threatened the unprotected sieges.
    #EU5 #GameNarrative

  7. anyway, this is what France (the region) now looks like and France (the nation) is smaller again
    #EU5 #GameNarrative

  8. Anyone able to point me toward any long-form discussions on story in 2D platformers?

    I'm especially interested in elements of plot, pacing, character, and methods of communicating the narrative to the player!

    Bonus points if the discussion never uses the word "subversive"

    #GameDev #GameNarrative #GameDesign #GamesCriticism

  9. I find myself in a life-or-death situation after rushing to save a child and a woman from an oncoming truck. Instead of dying, I wake up in the hospital, with the woman who saved the child taking care of me. Her kindness begins to change my perspective on life.

    Watch the full episode: youtu.be/QO6UvL64YDU

    #Countdown #VisualNovel #EmotionalJourney #GameNarrative #Gaming #GamingLinkMedia

  10. For learning purposes, I'm exploring how long I will continue to play #WyldeFlowers after the main storyline is completed. But to fully do so, I need to break up with a character, and the emotional connection this game has made me feel to that character is inspiring. I don't want to do it! But I DO want to be able to recreate this feeling in the games I will create.

    Never thought I'd be baffled by a base management game. The only thing lacking is a bipoc PC. #gamedev #gamenarrative #gamewriting

  11. As an experienced game writer, I'm often asked for advice on how to get into #GameDev as a #GameWriter and start a #GameNarrative career. I'm very happy to be able to point to a series of books by Anna Megill that offer advice on how to do just that.

    They're great because:
    1. Anna is the real deal. She draws on her own experience and consults with many other game professionals.
    2. Being lazy, I don't need to write anything myself, I can just point people to her books.

    And they're currently 25% off on the Routledge site. Everyone wins!

    annamegill.com/books

  12. Worldbuilding as a top-down rogue-like: start with some kernel idea, then use the verbs of the story/game to explore outwards, finding dark spaces (questions), and exploring into those spaces to discover new ground, which in turn is shaped by the physics of the story-world. Every discovered piece of land then informs the next questions and the next discoveries. So world building is the wrong term: it's world *discovery*. #gamenarrative #writing