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#fxgl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #fxgl, aggregated by home.social.

  1. All tested and ready for the online #JChampions conference tomorrow! A lot of wires and cameras, a piano, LED strip, mix panel... what can possibly go wrong?! ;-) Live stream tomorrow with a look at music with #Kotlin, #JavaFX #MIDI, #FXGL, #VirtualThreads, and more!

    Join my son Vik and me at 19h CET on YouTube:
    youtube.com/watch?v=UW6fDQt-8B.

    Check the full schedule:
    jchampionsconf.com/

  2. All tested and ready for the online #JChampions conference tomorrow! A lot of wires and cameras, a piano, LED strip, mix panel... what can possibly go wrong?! ;-) Live stream tomorrow with a look at music with #Kotlin, #JavaFX #MIDI, #FXGL, #VirtualThreads, and more!

    Join my son Vik and me at 19h CET on YouTube:
    youtube.com/watch?v=UW6fDQt-8B.

    Check the full schedule:
    jchampionsconf.com/

  3. All tested and ready for the online #JChampions conference tomorrow! A lot of wires and cameras, a piano, LED strip, mix panel... what can possibly go wrong?! ;-) Live stream tomorrow with a look at music with #Kotlin, #JavaFX #MIDI, #FXGL, #VirtualThreads, and more!

    Join my son Vik and me at 19h CET on YouTube:
    youtube.com/watch?v=UW6fDQt-8B.

    Check the full schedule:
    jchampionsconf.com/

  4. All tested and ready for the online #JChampions conference tomorrow! A lot of wires and cameras, a piano, LED strip, mix panel... what can possibly go wrong?! ;-) Live stream tomorrow with a look at music with #Kotlin, #JavaFX #MIDI, #FXGL, #VirtualThreads, and more!

    Join my son Vik and me at 19h CET on YouTube:
    youtube.com/watch?v=UW6fDQt-8B.

    Check the full schedule:
    jchampionsconf.com/

  5. All tested and ready for the online #JChampions conference tomorrow! A lot of wires and cameras, a piano, LED strip, mix panel... what can possibly go wrong?! ;-) Live stream tomorrow with a look at music with #Kotlin, #JavaFX #MIDI, #FXGL, #VirtualThreads, and more!

    Join my son Vik and me at 19h CET on YouTube:
    youtube.com/watch?v=UW6fDQt-8B.

    Check the full schedule:
    jchampionsconf.com/

  6. In part 11 of my #JFXInAction interviews, we look at game development. #FXGL is a library created by Almas Baim that helps us create #JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (#GOAP) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code!

    Video: youtube.com/watch?v=RFSIBrP4mZ
    More info: webtechie.be/post/2024-12-05-j

  7. In part 11 of my #JFXInAction interviews, we look at game development. #FXGL is a library created by Almas Baim that helps us create #JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (#GOAP) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code!

    Video: youtube.com/watch?v=RFSIBrP4mZ
    More info: webtechie.be/post/2024-12-05-j

  8. In part 11 of my #JFXInAction interviews, we look at game development. #FXGL is a library created by Almas Baim that helps us create #JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (#GOAP) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code!

    Video: youtube.com/watch?v=RFSIBrP4mZ
    More info: webtechie.be/post/2024-12-05-j

  9. In part 11 of my #JFXInAction interviews, we look at game development. #FXGL is a library created by Almas Baim that helps us create #JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (#GOAP) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code!

    Video: youtube.com/watch?v=RFSIBrP4mZ
    More info: webtechie.be/post/2024-12-05-j

  10. In part 11 of my #JFXInAction interviews, we look at game development. #FXGL is a library created by Almas Baim that helps us create #JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (#GOAP) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code!

    Video: youtube.com/watch?v=RFSIBrP4mZ
    More info: webtechie.be/post/2024-12-05-j

  11. The first 2024 update of my ebook, "Getting Started with Java on the Raspberry Pi," is now available via webtechie.be/books/. 20 extra pages describing a joystick-controlled game with @pi4j and the #JavaFX #FXGL library of Almas Baim. And with an interview with Almas!

    #ebook #JavaOnRaspberryPi #java - @Raspberry_Pi - @leanpub

  12. The first 2024 update of my ebook, "Getting Started with Java on the Raspberry Pi," is now available via webtechie.be/books/. 20 extra pages describing a joystick-controlled game with @pi4j and the #JavaFX #FXGL library of Almas Baim. And with an interview with Almas!

    #ebook #JavaOnRaspberryPi #java - @Raspberry_Pi - @leanpub

  13. The first 2024 update of my ebook, "Getting Started with Java on the Raspberry Pi," is now available via webtechie.be/books/. 20 extra pages describing a joystick-controlled game with @pi4j and the #JavaFX #FXGL library of Almas Baim. And with an interview with Almas!

    #ebook #JavaOnRaspberryPi #java - @Raspberry_Pi - @leanpub

  14. The first 2024 update of my ebook, "Getting Started with Java on the Raspberry Pi," is now available via webtechie.be/books/. 20 extra pages describing a joystick-controlled game with @pi4j and the #JavaFX #FXGL library of Almas Baim. And with an interview with Almas!

    #ebook #JavaOnRaspberryPi #java - @Raspberry_Pi - @leanpub

  15. The first 2024 update of my ebook, "Getting Started with Java on the Raspberry Pi," is now available via webtechie.be/books/. 20 extra pages describing a joystick-controlled game with @pi4j and the #JavaFX #FXGL library of Almas Baim. And with an interview with Almas!

    #ebook #JavaOnRaspberryPi #java - @Raspberry_Pi - @leanpub

  16. This was fun! A live stream to do a game application code walk-through together with Almas Baim. We talked about #JavaFX, #FXGL, @jbangdev, @sdkman, and much more...

    youtube.com/watch?v=IufaUwDsHU

  17. This was fun! A live stream to do a game application code walk-through together with Almas Baim. We talked about #JavaFX, #FXGL, @jbangdev, @sdkman, and much more...

    youtube.com/watch?v=IufaUwDsHU

  18. This was fun! A live stream to do a game application code walk-through together with Almas Baim. We talked about #JavaFX, #FXGL, @jbangdev, @sdkman, and much more...

    youtube.com/watch?v=IufaUwDsHU

  19. This was fun! A live stream to do a game application code walk-through together with Almas Baim. We talked about #JavaFX, #FXGL, @jbangdev, @sdkman, and much more...

    youtube.com/watch?v=IufaUwDsHU

  20. This was fun! A live stream to do a game application code walk-through together with Almas Baim. We talked about #JavaFX, #FXGL, @jbangdev, @sdkman, and much more...

    youtube.com/watch?v=IufaUwDsHU

  21. 🎮 #FXGL: #Java / #JavaFX / #Kotlin Game Library Engine 🚀

    * A versatile #gameDev framework for Java and Kotlin enthusiasts.
    * Supports Java 8-17 and various platforms like Win/Mac/Linux/Android 8+/iOS 11.0+/Web.
    * Boasts a clean API, making it higher level than other engines.
    * Great for 2D games, business apps with complex UI, experimental 3D, and more.
    * Community-driven with contributions from institutions worldwide.
    * Dive in with simple code examples

    🔗 github.com/AlmasB/FXGL

  22. 🎮 #FXGL: #Java / #JavaFX / #Kotlin Game Library Engine 🚀

    * A versatile #gameDev framework for Java and Kotlin enthusiasts.
    * Supports Java 8-17 and various platforms like Win/Mac/Linux/Android 8+/iOS 11.0+/Web.
    * Boasts a clean API, making it higher level than other engines.
    * Great for 2D games, business apps with complex UI, experimental 3D, and more.
    * Community-driven with contributions from institutions worldwide.
    * Dive in with simple code examples

    🔗 github.com/AlmasB/FXGL

  23. 🎮 #FXGL: #Java / #JavaFX / #Kotlin Game Library Engine 🚀

    * A versatile #gameDev framework for Java and Kotlin enthusiasts.
    * Supports Java 8-17 and various platforms like Win/Mac/Linux/Android 8+/iOS 11.0+/Web.
    * Boasts a clean API, making it higher level than other engines.
    * Great for 2D games, business apps with complex UI, experimental 3D, and more.
    * Community-driven with contributions from institutions worldwide.
    * Dive in with simple code examples

    🔗 github.com/AlmasB/FXGL

  24. 🎮 #FXGL: #Java / #JavaFX / #Kotlin Game Library Engine 🚀

    * A versatile #gameDev framework for Java and Kotlin enthusiasts.
    * Supports Java 8-17 and various platforms like Win/Mac/Linux/Android 8+/iOS 11.0+/Web.
    * Boasts a clean API, making it higher level than other engines.
    * Great for 2D games, business apps with complex UI, experimental 3D, and more.
    * Community-driven with contributions from institutions worldwide.
    * Dive in with simple code examples

    🔗 github.com/AlmasB/FXGL

  25. 🎮 #FXGL: #Java / #JavaFX / #Kotlin Game Library Engine 🚀

    * A versatile #gameDev framework for Java and Kotlin enthusiasts.
    * Supports Java 8-17 and various platforms like Win/Mac/Linux/Android 8+/iOS 11.0+/Web.
    * Boasts a clean API, making it higher level than other engines.
    * Great for 2D games, business apps with complex UI, experimental 3D, and more.
    * Community-driven with contributions from institutions worldwide.
    * Dive in with simple code examples

    🔗 github.com/AlmasB/FXGL

  26. Created a simple #FXGL game screen with a blue square that is moved by the WASD keys. The number on the upper left displays the number of pixels that the blue square has moved.

  27. Created a simple #FXGL game screen with a blue square that is moved by the WASD keys. The number on the upper left displays the number of pixels that the blue square has moved.

  28. Created a simple #FXGL game screen with a blue square that is moved by the WASD keys. The number on the upper left displays the number of pixels that the blue square has moved.

  29. Created a simple #FXGL game screen with a blue square that is moved by the WASD keys. The number on the upper left displays the number of pixels that the blue square has moved.

  30. Created a simple #FXGL game screen with a blue square that is moved by the WASD keys. The number on the upper left displays the number of pixels that the blue square has moved.

  31. #fxgl is probably the game engine with the most reasonable api i've seen so far.

    github.com/AlmasB/FXGL

  32. #fxgl is probably the game engine with the most reasonable api i've seen so far.

    github.com/AlmasB/FXGL