#fxgl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #fxgl, aggregated by home.social.
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All tested and ready for the online #JChampions conference tomorrow! A lot of wires and cameras, a piano, LED strip, mix panel... what can possibly go wrong?! ;-) Live stream tomorrow with a look at music with #Kotlin, #JavaFX #MIDI, #FXGL, #VirtualThreads, and more!
Join my son Vik and me at 19h CET on YouTube:
https://www.youtube.com/watch?v=UW6fDQt-8BI.Check the full schedule:
https://jchampionsconf.com/ -
All tested and ready for the online #JChampions conference tomorrow! A lot of wires and cameras, a piano, LED strip, mix panel... what can possibly go wrong?! ;-) Live stream tomorrow with a look at music with #Kotlin, #JavaFX #MIDI, #FXGL, #VirtualThreads, and more!
Join my son Vik and me at 19h CET on YouTube:
https://www.youtube.com/watch?v=UW6fDQt-8BI.Check the full schedule:
https://jchampionsconf.com/ -
All tested and ready for the online #JChampions conference tomorrow! A lot of wires and cameras, a piano, LED strip, mix panel... what can possibly go wrong?! ;-) Live stream tomorrow with a look at music with #Kotlin, #JavaFX #MIDI, #FXGL, #VirtualThreads, and more!
Join my son Vik and me at 19h CET on YouTube:
https://www.youtube.com/watch?v=UW6fDQt-8BI.Check the full schedule:
https://jchampionsconf.com/ -
All tested and ready for the online #JChampions conference tomorrow! A lot of wires and cameras, a piano, LED strip, mix panel... what can possibly go wrong?! ;-) Live stream tomorrow with a look at music with #Kotlin, #JavaFX #MIDI, #FXGL, #VirtualThreads, and more!
Join my son Vik and me at 19h CET on YouTube:
https://www.youtube.com/watch?v=UW6fDQt-8BI.Check the full schedule:
https://jchampionsconf.com/ -
All tested and ready for the online #JChampions conference tomorrow! A lot of wires and cameras, a piano, LED strip, mix panel... what can possibly go wrong?! ;-) Live stream tomorrow with a look at music with #Kotlin, #JavaFX #MIDI, #FXGL, #VirtualThreads, and more!
Join my son Vik and me at 19h CET on YouTube:
https://www.youtube.com/watch?v=UW6fDQt-8BI.Check the full schedule:
https://jchampionsconf.com/ -
In part 11 of my #JFXInAction interviews, we look at game development. #FXGL is a library created by Almas Baim that helps us create #JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (#GOAP) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code!
Video: https://www.youtube.com/watch?v=RFSIBrP4mZM
More info: https://webtechie.be/post/2024-12-05-jfxinaction-almas-baim/ -
In part 11 of my #JFXInAction interviews, we look at game development. #FXGL is a library created by Almas Baim that helps us create #JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (#GOAP) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code!
Video: https://www.youtube.com/watch?v=RFSIBrP4mZM
More info: https://webtechie.be/post/2024-12-05-jfxinaction-almas-baim/ -
In part 11 of my #JFXInAction interviews, we look at game development. #FXGL is a library created by Almas Baim that helps us create #JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (#GOAP) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code!
Video: https://www.youtube.com/watch?v=RFSIBrP4mZM
More info: https://webtechie.be/post/2024-12-05-jfxinaction-almas-baim/ -
In part 11 of my #JFXInAction interviews, we look at game development. #FXGL is a library created by Almas Baim that helps us create #JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (#GOAP) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code!
Video: https://www.youtube.com/watch?v=RFSIBrP4mZM
More info: https://webtechie.be/post/2024-12-05-jfxinaction-almas-baim/ -
In part 11 of my #JFXInAction interviews, we look at game development. #FXGL is a library created by Almas Baim that helps us create #JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (#GOAP) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code!
Video: https://www.youtube.com/watch?v=RFSIBrP4mZM
More info: https://webtechie.be/post/2024-12-05-jfxinaction-almas-baim/ -
The first 2024 update of my ebook, "Getting Started with Java on the Raspberry Pi," is now available via https://webtechie.be/books/. 20 extra pages describing a joystick-controlled game with @pi4j and the #JavaFX #FXGL library of Almas Baim. And with an interview with Almas!
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The first 2024 update of my ebook, "Getting Started with Java on the Raspberry Pi," is now available via https://webtechie.be/books/. 20 extra pages describing a joystick-controlled game with @pi4j and the #JavaFX #FXGL library of Almas Baim. And with an interview with Almas!
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The first 2024 update of my ebook, "Getting Started with Java on the Raspberry Pi," is now available via https://webtechie.be/books/. 20 extra pages describing a joystick-controlled game with @pi4j and the #JavaFX #FXGL library of Almas Baim. And with an interview with Almas!
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The first 2024 update of my ebook, "Getting Started with Java on the Raspberry Pi," is now available via https://webtechie.be/books/. 20 extra pages describing a joystick-controlled game with @pi4j and the #JavaFX #FXGL library of Almas Baim. And with an interview with Almas!
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The first 2024 update of my ebook, "Getting Started with Java on the Raspberry Pi," is now available via https://webtechie.be/books/. 20 extra pages describing a joystick-controlled game with @pi4j and the #JavaFX #FXGL library of Almas Baim. And with an interview with Almas!
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🎮 #FXGL: #Java / #JavaFX / #Kotlin Game Library Engine 🚀
* A versatile #gameDev framework for Java and Kotlin enthusiasts.
* Supports Java 8-17 and various platforms like Win/Mac/Linux/Android 8+/iOS 11.0+/Web.
* Boasts a clean API, making it higher level than other engines.
* Great for 2D games, business apps with complex UI, experimental 3D, and more.
* Community-driven with contributions from institutions worldwide.
* Dive in with simple code examples -
🎮 #FXGL: #Java / #JavaFX / #Kotlin Game Library Engine 🚀
* A versatile #gameDev framework for Java and Kotlin enthusiasts.
* Supports Java 8-17 and various platforms like Win/Mac/Linux/Android 8+/iOS 11.0+/Web.
* Boasts a clean API, making it higher level than other engines.
* Great for 2D games, business apps with complex UI, experimental 3D, and more.
* Community-driven with contributions from institutions worldwide.
* Dive in with simple code examples -
🎮 #FXGL: #Java / #JavaFX / #Kotlin Game Library Engine 🚀
* A versatile #gameDev framework for Java and Kotlin enthusiasts.
* Supports Java 8-17 and various platforms like Win/Mac/Linux/Android 8+/iOS 11.0+/Web.
* Boasts a clean API, making it higher level than other engines.
* Great for 2D games, business apps with complex UI, experimental 3D, and more.
* Community-driven with contributions from institutions worldwide.
* Dive in with simple code examples -
🎮 #FXGL: #Java / #JavaFX / #Kotlin Game Library Engine 🚀
* A versatile #gameDev framework for Java and Kotlin enthusiasts.
* Supports Java 8-17 and various platforms like Win/Mac/Linux/Android 8+/iOS 11.0+/Web.
* Boasts a clean API, making it higher level than other engines.
* Great for 2D games, business apps with complex UI, experimental 3D, and more.
* Community-driven with contributions from institutions worldwide.
* Dive in with simple code examples -
🎮 #FXGL: #Java / #JavaFX / #Kotlin Game Library Engine 🚀
* A versatile #gameDev framework for Java and Kotlin enthusiasts.
* Supports Java 8-17 and various platforms like Win/Mac/Linux/Android 8+/iOS 11.0+/Web.
* Boasts a clean API, making it higher level than other engines.
* Great for 2D games, business apps with complex UI, experimental 3D, and more.
* Community-driven with contributions from institutions worldwide.
* Dive in with simple code examples -
Created a simple #FXGL game screen with a blue square that is moved by the WASD keys. The number on the upper left displays the number of pixels that the blue square has moved.
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Created a simple #FXGL game screen with a blue square that is moved by the WASD keys. The number on the upper left displays the number of pixels that the blue square has moved.
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Created a simple #FXGL game screen with a blue square that is moved by the WASD keys. The number on the upper left displays the number of pixels that the blue square has moved.
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Created a simple #FXGL game screen with a blue square that is moved by the WASD keys. The number on the upper left displays the number of pixels that the blue square has moved.
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Created a simple #FXGL game screen with a blue square that is moved by the WASD keys. The number on the upper left displays the number of pixels that the blue square has moved.
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#fxgl is probably the game engine with the most reasonable api i've seen so far.
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#fxgl is probably the game engine with the most reasonable api i've seen so far.