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#executeindirect β€” Public Fediverse posts

Live and recent posts from across the Fediverse tagged #executeindirect, aggregated by home.social.

  1. πŸš€ Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches πŸ‘€

    New "mesh nodes" make draw calls an integral part of the work graph πŸ“ˆ

    πŸ”₯ Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  2. πŸš€ Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches πŸ‘€

    New "mesh nodes" make draw calls an integral part of the work graph πŸ“ˆ

    πŸ”₯ Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  3. πŸš€ Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches πŸ‘€

    New "mesh nodes" make draw calls an integral part of the work graph πŸ“ˆ

    πŸ”₯ Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  4. πŸš€ Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches πŸ‘€

    New "mesh nodes" make draw calls an integral part of the work graph πŸ“ˆ

    πŸ”₯ Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  5. πŸš€ Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches πŸ‘€

    New "mesh nodes" make draw calls an integral part of the work graph πŸ“ˆ

    πŸ”₯ Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor