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#evergine — Public Fediverse posts

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  1. I often get questions about how to build apps with 3D content with .NET MAUI, if you are looking you have to check Evergine! #dotnet #dotnetmaui #evergine

    devblogs.microsoft.com/dotnet/

  2. I often get questions about how to build apps with 3D content with .NET MAUI, if you are looking you have to check Evergine! #dotnet #dotnetmaui #evergine

    devblogs.microsoft.com/dotnet/

  3. Today managed to do what could not.

    I have an Evergine solution, which targets either Windows or Web, and uses SignalR to communicate with a server.

    I'm really impressed with the developer experience of Evergine so far.

    Breakpoints in my .NET code are hit in Visual Studio, even when they're running in the browser, thanks to Blazor. Interacting with (objects in the) scene through code is idiomatic C#/.NET as well.

    This is the happiest I've been using a 3D engine in years.

  4. Today #Evergine managed to do what #Unity could not.

    I have an Evergine solution, which targets either Windows or Web, and uses SignalR to communicate with a server.

    I'm really impressed with the developer experience of Evergine so far.

    Breakpoints in my .NET code are hit in Visual Studio, even when they're running in the browser, thanks to Blazor. Interacting with (objects in the) scene through code is idiomatic C#/.NET as well.

    This is the happiest I've been using a 3D engine in years.

  5. We're working to bring #BulletPhysic to Web in the next #Evergine Release 🙂

    Now, a small demo using physic joints.

    But, how are we doing that?
    🧵Thread 👇

    #GameDev #dotnet #net6 #blazor