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1 results for “ninovandermark”
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Today #Evergine managed to do what #Unity could not.
I have an Evergine solution, which targets either Windows or Web, and uses SignalR to communicate with a server.
I'm really impressed with the developer experience of Evergine so far.
Breakpoints in my .NET code are hit in Visual Studio, even when they're running in the browser, thanks to Blazor. Interacting with (objects in the) scene through code is idiomatic C#/.NET as well.
This is the happiest I've been using a 3D engine in years.