#duik โ Public Fediverse posts
Live and recent posts from across the Fediverse tagged #duik, aggregated by home.social.
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๐๐ฟ๐ฎ๐ป๐๐ฒ ๐๐ฝ๐ผ๐ฟ๐๐บ๐ถ๐ป๐๐๐ฒ๐ฟ ๐ป๐ฒ๐ฒ๐บ๐ ๐ฑ๐๐ถ๐ธ ๐ถ๐ป '๐๐ฐ๐ต๐ผ๐ป๐ฒ' ๐ฆ๐ฒ๐ถ๐ป๐ฒ
PARIJS (ANP/RTR) - De Franse minister van Sport Amรฉlie Oudรฉa-Castรฉra heeft een duik genomen in de Seine in een poging de laatste twijfel weg te nemen over de waterkwaliteit. Tijdens de Olympische Spelen moeten de triatleten en openwaterzwemmers in de rivier door Parijs zwemmen. De gemeten hoeveelheid bacteriรซn in de...
https://www.rtlnieuws.nl/sport/artikel/5460431/franse-sportminster-neemt-duik-schone-seine
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Doing a 2D #animation using an image that I've been supplied and trying #Blender instead of my usual choice #AfterEffects. I set up my layers as images on planes, then edited them so that the mesh matched the image content and outlined the alpha, then built an armature. It works really wellโdoing it this way takes a little longer, but the rig you can create in Blender is so much better than anything in AE, even using tools like #DUIK or#Rubberhose.
The only issue I have now is that the render takes way too long. For something with half a dozen layers and puppet pin animation in AE I'd be expecting at least a couple of frames per second, in Blender using Cycles it's taking minutes per frame.
I tried using Eevee, but it doesn't seem to respect the way I have the layers offset slightly, so things in the background render through the top. Are there render settings I can tweak to improve performace, when all I am doing is rendering flat layers?