#doom64 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #doom64, aggregated by home.social.
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These guys have been trying to kill each other for 20 minutes.
#doom #doom-64 #nintendo-64 #retro-gaming #gaming -
Doom 64 is such a good game. Imagine Doom 2 but the level design is actually good.
#doom #doom-64 #Nintendo-64 #retro-gaming #also-there-are-no-archviles -
Doom 64 - Featured in our book - I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002
Includes interviews with first-person shooter legends David Doak (GoldenEye), John Romero (DOOM), Warren Spector (Deus Ex), Karl Deckard (Metroid Prime), John Howard (Halo), Ken Levine (System Shock 2) and more.
Reprints are due in May 🔫
Get an email reminder here: https://www.bitmapbooks.com/collections/all-books/products/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002
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So, somewhat incidentally, I can contribute to the theme that @MaddyWaves is doing for #VGMWednesday whilst also keeping to my theme of games I have been playing recently.
#Doom64 really shifted things in terms of tone and ambience. The game is much darker, even with the brightness cranked up. The soundtrack is definitely a major factor to this. If you compare E1M1 Hangar to Map 1 Staging Area, gone is the epic midi shreds, and all you have is a sense of dread of unease.
Perhaps I am cheating a little as this is more ambience than music... but it certainly hit the creepy themeing. There are no bangers here in Doom 64, but there are some... Questionable moments. Certain background sounds really get inside your brain and make you feel a bit disorientated. Like, what the heck are you doing to my ears?!
I much prefer the original #DOOM soundtrack, but I don't think Doom 64 would be the same if it tried to copy the original style.
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Rip and tear.
Until it is done. -
So, all being well and good, I aim to have #Doom64 knocked out tonight. I have about 8 stages to clear on Watch Me Die, which should be manageable.
But then I look at my #DOOM clears.
3DO, 32X, and Atari Jaguar DOOM are beaten, not mastered. The first two should be pretty manageable. Though 100% kills, secrets AND items is a little annoying for the 32X version. Graciously, there are only 15 stages.
But Atari Jaguar DOOM is a misery to play when you consider #RetroAchievements All emulators for it have some kind of issue. Bizhawk works "best," but it feels like you are playing using Fast Monsters, and your fire rate seems to be half what you are used to. It's why it took me 6 months to get through... Though I did elect additional suffering with grabbing as many pistol starts as I could...
If I can master SNES DOOM, I should be able to do this!
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Also, #Doom64 Lost Souls are awful. That is all you need to know about them.
I also checked the numbers.
Doom 64 has 142 Barons of Hell and 230 Hell Knights on the highest difficulty setting. Sweet jesus.There is still 87 Mancubi in total in Doom 64, which is more than what was in Doom 2 and TNT Evilution.
Though I think the majority of those Mancubi are located in the 2 "fun" levels, Playground and Hardcore, which are only available through the "features" cheat menu.
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Something I noticed when I last played #Doom64
The game LOVES throwing Hell Knights and Barons at you. What I didn't notice was a surprising lack of Mancubi. Obviously, they show up in Even Simpler, which is like map 8. But you don't see them again till about map 18.
I could be very wrong. As much as I like Doom 64, the levels do somewhat blur together...
That is if I can even see where I am going! Gosh darn that game is dark. Someone give Doom Guy a flash light! -
had a silly idea and decided to make a vidya on it.
also saying it again: this mod is fuckin awesome
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Whenever I need to take a nap during the day, I play the "Doom 64" soundtrack with its hellish soundscapes in my headphones. What does it say about me, I have no clue. But yesterday I didn't hear my dog sulking outside the bedroom because those children cries hid it.
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The #Sega #Dreamcast port of #Doom64 is just getting more and more impressive.
It sounds like this newest version contains basically everything from the Night Dive port & even includes episode 1 of the original #Doom done in the Doom 64 engine.
The game is absolutely packed with content & has a variety of control options from dual analog to the Dreamcast's mouse and keyboard!
I'm going to have to burn a .CDI of this ASAP!
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You know, I always had an idea for over 20 years of a shooter game from the standpoint from a 2D map view. Example here from Doom 64. Maybe eventually I'll tackle something like this.
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I'm starting to practice again for #Doom64 speedrunnning. I still hold the second place record on #StagingArea BG Max but I wanna get down to sub 1
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New #YouTube Upload!
DOOM 64 - Part 3
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#Doom64 was originally for the #Nintendo64 but was ported onto PC through Steam some time ago. It looks pretty good and was fun to play.
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I was reading through the 2022 #Cacowards earlier and discovered #Doom CE: a port of the #PSX & #N64 games written in ZScript and running on #GZDoom which should allow compatibility with other mods.
I gave them a spin earlier today and yeah, they're quite good! I'll definitely want to try them with mods on stream eventually!
https://www.doomworld.com/forum/topic/126183-gzdoom-doom-ce-psx-tc-d64-retribution-overhauled/
#DoomII #Doom64 #FinalDoom #ReverseEngineering #BoomerShooter #Retrogames
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I was reading through the 2022 #Cacowards earlier and discovered #Doom CE: a port of the #PSX & #N64 games written in ZScript and running on #GZDoom which should allow compatibility with other mods.
I gave them a spin earlier today and yeah, they're quite good! I'll definitely want to try them with mods on stream eventually!
https://www.doomworld.com/forum/topic/126183-gzdoom-doom-ce-psx-tc-d64-retribution-overhauled/
#DoomII #Doom64 #FinalDoom #ReverseEngineering #BoomerShooter #Retrogames
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I was reading through the 2022 #Cacowards earlier and discovered #Doom CE: a port of the #PSX & #N64 games written in ZScript and running on #GZDoom which should allow compatibility with other mods.
I gave them a spin earlier today and yeah, they're quite good! I'll definitely want to try them with mods on stream eventually!
https://www.doomworld.com/forum/topic/126183-gzdoom-doom-ce-psx-tc-d64-retribution-overhauled/
#DoomII #Doom64 #FinalDoom #ReverseEngineering #BoomerShooter #Retrogames
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I was reading through the 2022 #Cacowards earlier and discovered #Doom CE: a port of the #PSX & #N64 games written in ZScript and running on #GZDoom which should allow compatibility with other mods.
I gave them a spin earlier today and yeah, they're quite good! I'll definitely want to try them with mods on stream eventually!
https://www.doomworld.com/forum/topic/126183-gzdoom-doom-ce-psx-tc-d64-retribution-overhauled/
#DoomII #Doom64 #FinalDoom #ReverseEngineering #BoomerShooter #Retrogames
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I was reading through the 2022 #Cacowards earlier and discovered #Doom CE: a port of the #PSX & #N64 games written in ZScript and running on #GZDoom which should allow compatibility with other mods.
I gave them a spin earlier today and yeah, they're quite good! I'll definitely want to try them with mods on stream eventually!
https://www.doomworld.com/forum/topic/126183-gzdoom-doom-ce-psx-tc-d64-retribution-overhauled/
#DoomII #Doom64 #FinalDoom #ReverseEngineering #BoomerShooter #Retrogames