#crispydoom — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #crispydoom, aggregated by home.social.
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switched from the flatpak of #ChocolateDoom and #CrispyDoom to AUR packages
apparently, these support using fluidsynth (MIDI synthesizer library that is best at supporting SF2 soundfonts) directly, whereas the flatpaks don't
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Wanted to tackle #Strife next, but looks like gamepad support in #CrispyDoom is far from complete.
https://github.com/fabiangreffrath/crispy-doom/issues/1389
https://github.com/fabiangreffrath/crispy-doom/issues/1390 -
As I've mentioned, I've finished Xenoblade Chronicles 3D. So now #Gentoo gets an up-to-date games-fps/crispy-doom (an older version used to be in ::guru).
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If someone finds themselves thinking that "ultra-violence" is too low, but you are too afraid of "nightmare" difficulty due to demon respawns, try using the
-fastlaunch property. This will make demons more aggressive, their projectiles faster, and pink demons move at turbo speed :neofox_laptop_notice: