#compositor — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #compositor, aggregated by home.social.
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‘Ouvir de dentro para fora’: projeto em homenagem a Moacir Santos aproxima maestro e o grande público
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‘Ouvir de dentro para fora’: projeto em homenagem a Moacir Santos aproxima maestro e o grande público
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‘Ouvir de dentro para fora’: projeto em homenagem a Moacir Santos aproxima maestro e o grande público
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‘Ouvir de dentro para fora’: projeto em homenagem a Moacir Santos aproxima maestro e o grande público
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‘Ouvir de dentro para fora’: projeto em homenagem a Moacir Santos aproxima maestro e o grande público
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Totô de Babalong lança ‘Deusimar’: ‘Arte é política’
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Totô de Babalong lança ‘Deusimar’: ‘Arte é política’
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Com participação de Geraldo Azevedo, Lucas Bezerra homenageia paraibano Totonho em novo single
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Com participação de Geraldo Azevedo, Lucas Bezerra homenageia paraibano Totonho em novo single
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Milton Nascimento tem alta e deixa hospital depois de cinco dias
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Milton Nascimento tem alta e deixa hospital depois de cinco dias
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Weston 16.0 released with major advances in HDR, color management, and Wayland protocol support.
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Weston 16.0 released with major advances in HDR, color management, and Wayland protocol support.
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Weston 16.0 released with major advances in HDR, color management, and Wayland protocol support.
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Weston 16.0 released with major advances in HDR, color management, and Wayland protocol support.
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Weston 16.0 released with major advances in HDR, color management, and Wayland protocol support.
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https://youtu.be/jmdnYCQDjr0?si=e_CgV2_f7pRVmXkN
La meva #CançóDelDia per al dissabte 18 de juliol és aquesta de l' #AlastairGreene #Veu #Guitarra #Compositor #BluesRock #SantaBàrbara 🍯!
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https://youtu.be/jmdnYCQDjr0?si=e_CgV2_f7pRVmXkN
La meva #CançóDelDia per al dissabte 18 de juliol és aquesta de l' #AlastairGreene #Veu #Guitarra #Compositor #BluesRock #SantaBàrbara 🍯!
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https://youtu.be/jmdnYCQDjr0?si=e_CgV2_f7pRVmXkN
La meva #CançóDelDia per al dissabte 18 de juliol és aquesta de l' #AlastairGreene #Veu #Guitarra #Compositor #BluesRock #SantaBàrbara 🍯!
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https://youtu.be/jmdnYCQDjr0?si=e_CgV2_f7pRVmXkN
La meva #CançóDelDia per al dissabte 18 de juliol és aquesta de l' #AlastairGreene #Veu #Guitarra #Compositor #BluesRock #SantaBàrbara 🍯!
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https://youtu.be/jmdnYCQDjr0?si=e_CgV2_f7pRVmXkN
La meva #CançóDelDia per al dissabte 18 de juliol és aquesta de l' #AlastairGreene #Veu #Guitarra #Compositor #BluesRock #SantaBàrbara 🍯!
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Multiartista homenageia Ailton Krenak e Zahy Tentehar em álbum gravado em Heliópolis (SP)
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Multiartista homenageia Ailton Krenak e Zahy Tentehar em álbum gravado em Heliópolis (SP)
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A "bigger on the inside" proof of concept in Blender.
This was pretty challenging. The basic effect is pretty easy, with compositing multiple view layers and using a holdout to layer them, but I need to have an object that can extend from the inside to the outside.
I ended up effectively splitting the noodle object in half with geometry nodes and an invisible inside bounding box. The noodle is fully rendered on the inside layer, but only the portion outside the bounding box is rendered on the outside layer.
This is still not fully sufficient to do what I want, though, because when I place a light under the box, there is a seam between the inside and outside layers. I still haven't figured out exactly how I'm going to address this yet.
edit: I figured it out and fixed the broken lighting. I have to have raytracing off to make it work, but this did the job. There is no hope in hell of this effectively working in Cycles as-is, though, unfortunately. I could manage it if I could get depth tests to work with anti-aliasing. I can probably manage it with super-sampling, if I want my renders to get incredibly more expensive in terms of every computing resource I have.
#Blender #GeometryNodes #Compositing #Compositor #BiggerOnTheInside #3DArt #Blender3D #WIP #ProofOfConcept
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A "bigger on the inside" proof of concept in Blender.
This was pretty challenging. The basic effect is pretty easy, with compositing multiple view layers and using a holdout to layer them, but I need to have an object that can extend from the inside to the outside.
I ended up effectively splitting the noodle object in half with geometry nodes and an invisible inside bounding box. The noodle is fully rendered on the inside layer, but only the portion outside the bounding box is rendered on the outside layer.
This is still not fully sufficient to do what I want, though, because when I place a light under the box, there is a seam between the inside and outside layers. I still haven't figured out exactly how I'm going to address this yet.
edit: I figured it out and fixed the broken lighting. I have to have raytracing off to make it work, but this did the job. There is no hope in hell of this effectively working in Cycles as-is, though, unfortunately. I could manage it if I could get depth tests to work with anti-aliasing. I can probably manage it with super-sampling, if I want my renders to get incredibly more expensive in terms of every computing resource I have.
#Blender #GeometryNodes #Compositing #Compositor #BiggerOnTheInside #3DArt #Blender3D #WIP #ProofOfConcept
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A "bigger on the inside" proof of concept in Blender.
This was pretty challenging. The basic effect is pretty easy, with compositing multiple view layers and using a holdout to layer them, but I need to have an object that can extend from the inside to the outside.
I ended up effectively splitting the noodle object in half with geometry nodes and an invisible inside bounding box. The noodle is fully rendered on the inside layer, but only the portion outside the bounding box is rendered on the outside layer.
This is still not fully sufficient to do what I want, though, because when I place a light under the box, there is a seam between the inside and outside layers. I still haven't figured out exactly how I'm going to address this yet.
edit: I figured it out and fixed the broken lighting. I have to have raytracing off to make it work, but this did the job. There is no hope in hell of this effectively working in Cycles as-is, though, unfortunately. I could manage it if I could get depth tests to work with anti-aliasing. I can probably manage it with super-sampling, if I want my renders to get incredibly more expensive in terms of every computing resource I have.
#Blender #GeometryNodes #Compositing #Compositor #BiggerOnTheInside #3DArt #Blender3D #WIP #ProofOfConcept
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A "bigger on the inside" proof of concept in Blender.
This was pretty challenging. The basic effect is pretty easy, with compositing multiple view layers and using a holdout to layer them, but I need to have an object that can extend from the inside to the outside.
I ended up effectively splitting the noodle object in half with geometry nodes and an invisible inside bounding box. The noodle is fully rendered on the inside layer, but only the portion outside the bounding box is rendered on the outside layer.
This is still not fully sufficient to do what I want, though, because when I place a light under the box, there is a seam between the inside and outside layers. I still haven't figured out exactly how I'm going to address this yet.
edit: I figured it out and fixed the broken lighting. I have to have raytracing off to make it work, but this did the job. There is no hope in hell of this effectively working in Cycles as-is, though, unfortunately. I could manage it if I could get depth tests to work with anti-aliasing. I can probably manage it with super-sampling, if I want my renders to get incredibly more expensive in terms of every computing resource I have.
#Blender #GeometryNodes #Compositing #Compositor #BiggerOnTheInside #3DArt #Blender3D #WIP #ProofOfConcept
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A "bigger on the inside" proof of concept in Blender.
This was pretty challenging. The basic effect is pretty easy, with compositing multiple view layers and using a holdout to layer them, but I need to have an object that can extend from the inside to the outside.
I ended up effectively splitting the noodle object in half with geometry nodes and an invisible inside bounding box. The noodle is fully rendered on the inside layer, but only the portion outside the bounding box is rendered on the outside layer.
This is still not fully sufficient to do what I want, though, because when I place a light under the box, there is a seam between the inside and outside layers. I still haven't figured out exactly how I'm going to address this yet.
edit: I figured it out and fixed the broken lighting. I have to have raytracing off to make it work, but this did the job. There is no hope in hell of this effectively working in Cycles as-is, though, unfortunately. I could manage it if I could get depth tests to work with anti-aliasing. I can probably manage it with super-sampling, if I want my renders to get incredibly more expensive in terms of every computing resource I have.
#Blender #GeometryNodes #Compositing #Compositor #BiggerOnTheInside #3DArt #Blender3D #WIP #ProofOfConcept
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Käsitykseni täydellisestä lomapäivästä on erilaisten komposiittien ja ikkunointimanagereiden vertailu Linuxille. Käytän Archissani custom hyprlandia ja DankMaterialShelliä. Viimeksi kokeilin vulkanilla pyörivää Nourish OSia (Y5). Hauska experimentti, mutta valitettavasti vielä turhan alkeellinen. Spatial-deskarin toimintaperiaate ja demo löytyy täältä: https://nourish.snowies.com
Seuraavana vuorossa niri, driftwm, river ja infiniteglass. Olo on kuin Tony Starkilla Marvelin Iron Man -elokuvassa.
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Käsitykseni täydellisestä lomapäivästä on erilaisten komposiittien ja ikkunointimanagereiden vertailu Linuxille. Käytän Archissani custom hyprlandia ja DankMaterialShelliä. Viimeksi kokeilin vulkanilla pyörivää Nourish OSia (Y5). Hauska experimentti, mutta valitettavasti vielä turhan alkeellinen. Spatial-deskarin toimintaperiaate ja demo löytyy täältä: https://nourish.snowies.com
Seuraavana vuorossa niri, driftwm, river ja infiniteglass. Olo on kuin Tony Starkilla Marvelin Iron Man -elokuvassa.
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Käsitykseni täydellisestä lomapäivästä on erilaisten komposiittien ja ikkunointimanagereiden vertailu Linuxille. Käytän Archissani custom hyprlandia ja DankMaterialShelliä. Viimeksi kokeilin vulkanilla pyörivää Nourish OSia (Y5). Hauska experimentti, mutta valitettavasti vielä turhan alkeellinen. Spatial-deskarin toimintaperiaate ja demo löytyy täältä: https://nourish.snowies.com
Seuraavana vuorossa niri, driftwm, river ja infiniteglass. Olo on kuin Tony Starkilla Marvelin Iron Man -elokuvassa.
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Käsitykseni täydellisestä lomapäivästä on erilaisten komposiittien ja ikkunointimanagereiden vertailu Linuxille. Käytän Archissani custom hyprlandia ja DankMaterialShelliä. Viimeksi kokeilin vulkanilla pyörivää Nourish OSia (Y5). Hauska experimentti, mutta valitettavasti vielä turhan alkeellinen. Spatial-deskarin toimintaperiaate ja demo löytyy täältä: https://nourish.snowies.com
Seuraavana vuorossa niri, driftwm, river ja infiniteglass. Olo on kuin Tony Starkilla Marvelin Iron Man -elokuvassa.
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Käsitykseni täydellisestä lomapäivästä on erilaisten komposiittien ja ikkunointimanagereiden vertailu Linuxille. Käytän Archissani custom hyprlandia ja DankMaterialShelliä. Viimeksi kokeilin vulkanilla pyörivää Nourish OSia (Y5). Hauska experimentti, mutta valitettavasti vielä turhan alkeellinen. Spatial-deskarin toimintaperiaate ja demo löytyy täältä: https://nourish.snowies.com
Seuraavana vuorossa niri, driftwm, river ja infiniteglass. Olo on kuin Tony Starkilla Marvelin Iron Man -elokuvassa.
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RE: https://mastodon.gamedev.place/@vertexrage/116841933417685854
I've recorded more detailed video about that node group:
https://www.youtube.com/watch?v=Jw1PUcThHhE
#b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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RE: https://mastodon.gamedev.place/@vertexrage/116841933417685854
I've recorded more detailed video about that node group:
https://www.youtube.com/watch?v=Jw1PUcThHhE
#b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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RE: https://mastodon.gamedev.place/@vertexrage/116841933417685854
I've recorded more detailed video about that node group:
https://www.youtube.com/watch?v=Jw1PUcThHhE
#b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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RE: https://mastodon.gamedev.place/@vertexrage/116841933417685854
I've recorded more detailed video about that node group:
https://www.youtube.com/watch?v=Jw1PUcThHhE
#b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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RE: https://mastodon.gamedev.place/@vertexrage/116841933417685854
I've recorded more detailed video about that node group:
https://www.youtube.com/watch?v=Jw1PUcThHhE
#b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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I got tired of manually adding logos/watermarks in external software, so I made a reusable compositor node group that does this for me. Just drag it in, pick a corner, adjust margin/scale/opacity.
You can download it from here: https://www.patreon.com/VertexRage/posts/blender-node-for-162237847
#b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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I got tired of manually adding logos/watermarks in external software, so I made a reusable compositor node group that does this for me. Just drag it in, pick a corner, adjust margin/scale/opacity.
You can download it from here: https://www.patreon.com/VertexRage/posts/blender-node-for-162237847
#b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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I got tired of manually adding logos/watermarks in external software, so I made a reusable compositor node group that does this for me. Just drag it in, pick a corner, adjust margin/scale/opacity.
You can download it from here: https://www.patreon.com/VertexRage/posts/blender-node-for-162237847
#b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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I got tired of manually adding logos/watermarks in external software, so I made a reusable compositor node group that does this for me. Just drag it in, pick a corner, adjust margin/scale/opacity.
You can download it from here: https://www.patreon.com/VertexRage/posts/blender-node-for-162237847
#b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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I got tired of manually adding logos/watermarks in external software, so I made a reusable compositor node group that does this for me. Just drag it in, pick a corner, adjust margin/scale/opacity.
You can download it from here: https://www.patreon.com/VertexRage/posts/blender-node-for-162237847
#b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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#XFCE
تحصّل على
#Wayland #compositor
لأوّل مرّة
https://www.spurint.org/journal/2026/06/xfwl4s-first-preview-release
#Cosmic #DE
يمشي للنّسخة 1.1 منّو
https://www.omgubuntu.co.uk/2026/06/cosmic-desktop-update-system-monitor
#Wikipedia
تعمل قوانين ضدّ ال
#AI
https://www.france24.com/en/live-news/20260622-wikipedia-won-t-let-ai-edit-articles-cofounder-says
واحد من مؤسّسي
#Wikipedia
و مساهم كبير تطرّّد من المنصّة هاكي بسبب ال
#Canvissing
https://www.404media.co/wikipedia-cofounder-larry-sanger-banned-from-site-for-canvassaing/ -
#XFCE
تحصّل على
#Wayland #compositor
لأوّل مرّة
https://www.spurint.org/journal/2026/06/xfwl4s-first-preview-release
#Cosmic #DE
يمشي للنّسخة 1.1 منّو
https://www.omgubuntu.co.uk/2026/06/cosmic-desktop-update-system-monitor
#Wikipedia
تعمل قوانين ضدّ ال
#AI
https://www.france24.com/en/live-news/20260622-wikipedia-won-t-let-ai-edit-articles-cofounder-says
واحد من مؤسّسي
#Wikipedia
و مساهم كبير تطرّّد من المنصّة هاكي بسبب ال
#Canvissing
https://www.404media.co/wikipedia-cofounder-larry-sanger-banned-from-site-for-canvassaing/ -
#XFCE
تحصّل على
#Wayland #compositor
لأوّل مرّة
https://www.spurint.org/journal/2026/06/xfwl4s-first-preview-release
#Cosmic #DE
يمشي للنّسخة 1.1 منّو
https://www.omgubuntu.co.uk/2026/06/cosmic-desktop-update-system-monitor
#Wikipedia
تعمل قوانين ضدّ ال
#AI
https://www.france24.com/en/live-news/20260622-wikipedia-won-t-let-ai-edit-articles-cofounder-says
واحد من مؤسّسي
#Wikipedia
و مساهم كبير تطرّّد من المنصّة هاكي بسبب ال
#Canvissing
https://www.404media.co/wikipedia-cofounder-larry-sanger-banned-from-site-for-canvassaing/ -
#XFCE
تحصّل على
#Wayland #compositor
لأوّل مرّة
https://www.spurint.org/journal/2026/06/xfwl4s-first-preview-release
#Cosmic #DE
يمشي للنّسخة 1.1 منّو
https://www.omgubuntu.co.uk/2026/06/cosmic-desktop-update-system-monitor
#Wikipedia
تعمل قوانين ضدّ ال
#AI
https://www.france24.com/en/live-news/20260622-wikipedia-won-t-let-ai-edit-articles-cofounder-says
واحد من مؤسّسي
#Wikipedia
و مساهم كبير تطرّّد من المنصّة هاكي بسبب ال
#Canvissing
https://www.404media.co/wikipedia-cofounder-larry-sanger-banned-from-site-for-canvassaing/ -
#XFCE
تحصّل على
#Wayland #compositor
لأوّل مرّة
https://www.spurint.org/journal/2026/06/xfwl4s-first-preview-release
#Cosmic #DE
يمشي للنّسخة 1.1 منّو
https://www.omgubuntu.co.uk/2026/06/cosmic-desktop-update-system-monitor
#Wikipedia
تعمل قوانين ضدّ ال
#AI
https://www.france24.com/en/live-news/20260622-wikipedia-won-t-let-ai-edit-articles-cofounder-says
واحد من مؤسّسي
#Wikipedia
و مساهم كبير تطرّّد من المنصّة هاكي بسبب ال
#Canvissing
https://www.404media.co/wikipedia-cofounder-larry-sanger-banned-from-site-for-canvassaing/ -
Projota: ‘Você não é só um artista da música, você é um rapper e precisa se posicionar’
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Projota: ‘Você não é só um artista da música, você é um rapper e precisa se posicionar’
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Projota: ‘Você não é só um artista da música, você é um rapper e precisa se posicionar’
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Projota: ‘Você não é só um artista da música, você é um rapper e precisa se posicionar’
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Projota: ‘Você não é só um artista da música, você é um rapper e precisa se posicionar’
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Xfce: Wayland-Compositor erreicht erste Alpha-Version
https://linuxnews.de/xfce-wayland-compositor-erreicht-erste-alpha-version/ #xfce #wayland #x11 #compositor #xfwl4 #linux #linuxnews -
Xfce: Wayland-Compositor erreicht erste Alpha-Version
https://linuxnews.de/xfce-wayland-compositor-erreicht-erste-alpha-version/ #xfce #wayland #x11 #compositor #xfwl4 #linux #linuxnews -
Xfce: Wayland-Compositor erreicht erste Alpha-Version
https://linuxnews.de/xfce-wayland-compositor-erreicht-erste-alpha-version/ #xfce #wayland #x11 #compositor #xfwl4 #linux #linuxnews -
Xfce: Wayland-Compositor erreicht erste Alpha-Version
https://linuxnews.de/xfce-wayland-compositor-erreicht-erste-alpha-version/ #xfce #wayland #x11 #compositor #xfwl4 #linux #linuxnews -
Xfce: Wayland-Compositor erreicht erste Alpha-Version
https://linuxnews.de/xfce-wayland-compositor-erreicht-erste-alpha-version/ #xfce #wayland #x11 #compositor #xfwl4 #linux #linuxnews -
Xfce: Wayland-Compositor erreicht erste Alpha-Version
https://web.brid.gy/r/https://linuxnews.de/xfce-wayland-compositor-erreicht-erste-alpha-version/
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Xfce: Wayland-Compositor erreicht erste Alpha-Version
https://web.brid.gy/r/https://linuxnews.de/xfce-wayland-compositor-erreicht-erste-alpha-version/