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#ckeditor5 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ckeditor5, aggregated by home.social.

  1. Researching and testing moving @gamingonlinux.com from #CKEditor4 to #CKEditor5 and omg so complicated, everything is different. Having to totally rewrite the few custom bits we have, going to take a while <_<

  2. Researching and testing moving @gamingonlinux.com from #CKEditor4 to #CKEditor5 and omg so complicated, everything is different. Having to totally rewrite the few custom bits we have, going to take a while <_<

  3. Researching and testing moving @gamingonlinux.com from #CKEditor4 to #CKEditor5 and omg so complicated, everything is different. Having to totally rewrite the few custom bits we have, going to take a while <_<

  4. Please vote for this #CKEditor5 feature: github.com/ckeditor/ckeditor5/
    As for upgrading #TYPO3 instances to #v12, this is really necessary to keep the previous behaviour of #CKEditor4 that only one #style can be assigned to an element instead of multiple. #CKEditor

  5. Please vote for this #CKEditor5 feature: github.com/ckeditor/ckeditor5/
    As for upgrading #TYPO3 instances to #v12, this is really necessary to keep the previous behaviour of #CKEditor4 that only one #style can be assigned to an element instead of multiple. #CKEditor

  6. Please vote for this #CKEditor5 feature: github.com/ckeditor/ckeditor5/
    As for upgrading #TYPO3 instances to #v12, this is really necessary to keep the previous behaviour of #CKEditor4 that only one #style can be assigned to an element instead of multiple. #CKEditor

  7. Please vote for this #CKEditor5 feature: github.com/ckeditor/ckeditor5/
    As for upgrading #TYPO3 instances to #v12, this is really necessary to keep the previous behaviour of #CKEditor4 that only one #style can be assigned to an element instead of multiple. #CKEditor

  8. Please vote for this #CKEditor5 feature: github.com/ckeditor/ckeditor5/
    As for upgrading #TYPO3 instances to #v12, this is really necessary to keep the previous behaviour of #CKEditor4 that only one #style can be assigned to an element instead of multiple. #CKEditor

  9. Last week I finished up a first beta release of drupal.org/project/ckeditor5_m which integrates the markdown output plugin (ckeditor.com/docs/ckeditor5/la).
    When you have installed and enabled the module, you now can set a checkbox to enable the CKEditor5 instance to format the content to Markdown instead of HTML.

    shares.sebastix.dev/ZDoUtjOX.p

    #Drupal #CKEditor5 #Markdown

  10. Last week I finished up a first beta release of drupal.org/project/ckeditor5_m which integrates the markdown output plugin (ckeditor.com/docs/ckeditor5/la).
    When you have installed and enabled the module, you now can set a checkbox to enable the CKEditor5 instance to format the content to Markdown instead of HTML.

    shares.sebastix.dev/ZDoUtjOX.p

    #Drupal #CKEditor5 #Markdown

  11. Last week I finished up a first beta release of drupal.org/project/ckeditor5_m which integrates the markdown output plugin (ckeditor.com/docs/ckeditor5/la).
    When you have installed and enabled the module, you now can set a checkbox to enable the CKEditor5 instance to format the content to Markdown instead of HTML.

    shares.sebastix.dev/ZDoUtjOX.p

    #Drupal #CKEditor5 #Markdown

  12. Last week I finished up a first beta release of drupal.org/project/ckeditor5_m which integrates the markdown output plugin (ckeditor.com/docs/ckeditor5/la).
    When you have installed and enabled the module, you now can set a checkbox to enable the CKEditor5 instance to format the content to Markdown instead of HTML.

    shares.sebastix.dev/ZDoUtjOX.p

    #Drupal #CKEditor5 #Markdown

  13. Last week I finished up a first beta release of drupal.org/project/ckeditor5_m which integrates the markdown output plugin (ckeditor.com/docs/ckeditor5/la).
    When you have installed and enabled the module, you now can set a checkbox to enable the CKEditor5 instance to format the content to Markdown instead of HTML.

    shares.sebastix.dev/ZDoUtjOX.p

    #Drupal #CKEditor5 #Markdown

  14. Will #Drupal's #CKEditor5 config really not let you allow an html tag in the source without also enabling it as an explicit wysiwyg button?

    Just because I want to allow some knowledgeable users to add code blocks doesn't mean I want all the users to see it as an option.

  15. Will #Drupal's #CKEditor5 config really not let you allow an html tag in the source without also enabling it as an explicit wysiwyg button?

    Just because I want to allow some knowledgeable users to add code blocks doesn't mean I want all the users to see it as an option.

  16. Will #Drupal's #CKEditor5 config really not let you allow an html tag in the source without also enabling it as an explicit wysiwyg button?

    Just because I want to allow some knowledgeable users to add code blocks doesn't mean I want all the users to see it as an option.

  17. Will #Drupal's #CKEditor5 config really not let you allow an html tag in the source without also enabling it as an explicit wysiwyg button?

    Just because I want to allow some knowledgeable users to add code blocks doesn't mean I want all the users to see it as an option.

  18. Will #Drupal's #CKEditor5 config really not let you allow an html tag in the source without also enabling it as an explicit wysiwyg button?

    Just because I want to allow some knowledgeable users to add code blocks doesn't mean I want all the users to see it as an option.

  19. Bon j'ai fait la montée de version de mon site en #drupal 10, mais j'ai perdu la mise en forme de mes extraits de code. Vous avez un truc efficace qui s'intègre bien avec #drupal et #ckeditor5 ?

  20. Bon j'ai fait la montée de version de mon site en #drupal 10, mais j'ai perdu la mise en forme de mes extraits de code. Vous avez un truc efficace qui s'intègre bien avec #drupal et #ckeditor5 ?

  21. Bon j'ai fait la montée de version de mon site en #drupal 10, mais j'ai perdu la mise en forme de mes extraits de code. Vous avez un truc efficace qui s'intègre bien avec #drupal et #ckeditor5 ?

  22. Thanks to some help of @wimleers on Slack (and looking into the contrib ckeditor_media_embed) I managed to load the Markdown output plugin (markdown-gfm) with CKEditor5. With this plugin the output is saved as Markdown instead of HTML.

    I made a contrib and pushed the first dev release to: drupal.org/project/ckeditor5_m

    #Drupal #Markdown #CKEditor5

  23. Thanks to some help of @wimleers on Slack (and looking into the contrib ckeditor_media_embed) I managed to load the Markdown output plugin (markdown-gfm) with CKEditor5. With this plugin the output is saved as Markdown instead of HTML.

    I made a contrib and pushed the first dev release to: drupal.org/project/ckeditor5_m

    #Drupal #Markdown #CKEditor5

  24. Thanks to some help of @wimleers on Slack (and looking into the contrib ckeditor_media_embed) I managed to load the Markdown output plugin (markdown-gfm) with CKEditor5. With this plugin the output is saved as Markdown instead of HTML.

    I made a contrib and pushed the first dev release to: drupal.org/project/ckeditor5_m

    #Drupal #Markdown #CKEditor5

  25. Thanks to some help of @wimleers on Slack (and looking into the contrib ckeditor_media_embed) I managed to load the Markdown output plugin (markdown-gfm) with CKEditor5. With this plugin the output is saved as Markdown instead of HTML.

    I made a contrib and pushed the first dev release to: drupal.org/project/ckeditor5_m

    #Drupal #Markdown #CKEditor5

  26. Spotted a language issue in #Drupal's new #CKEditor5, set about on a fix, surprised at a lack of "non-standard language" support.

    Got a partial solution together, learnt of changes in testing and mocking along way, when writing up & linking prior work found open issue I missed searching ... 🫢

    Felt dumb but two good things, learning a bit more about testing plugins and mocking interfaces, & my implementation looks very similar to the existing, reassuring that I was on a sensible path.

  27. Spotted a language issue in #Drupal's new #CKEditor5, set about on a fix, surprised at a lack of "non-standard language" support.

    Got a partial solution together, learnt of changes in testing and mocking along way, when writing up & linking prior work found open issue I missed searching ... 🫢

    Felt dumb but two good things, learning a bit more about testing plugins and mocking interfaces, & my implementation looks very similar to the existing, reassuring that I was on a sensible path.

  28. Spotted a language issue in #Drupal's new #CKEditor5, set about on a fix, surprised at a lack of "non-standard language" support.

    Got a partial solution together, learnt of changes in testing and mocking along way, when writing up & linking prior work found open issue I missed searching ... 🫢

    Felt dumb but two good things, learning a bit more about testing plugins and mocking interfaces, & my implementation looks very similar to the existing, reassuring that I was on a sensible path.

  29. Spotted a language issue in #Drupal's new #CKEditor5, set about on a fix, surprised at a lack of "non-standard language" support.

    Got a partial solution together, learnt of changes in testing and mocking along way, when writing up & linking prior work found open issue I missed searching ... 🫢

    Felt dumb but two good things, learning a bit more about testing plugins and mocking interfaces, & my implementation looks very similar to the existing, reassuring that I was on a sensible path.

  30. Spotted a language issue in #Drupal's new #CKEditor5, set about on a fix, surprised at a lack of "non-standard language" support.

    Got a partial solution together, learnt of changes in testing and mocking along way, when writing up & linking prior work found open issue I missed searching ... 🫢

    Felt dumb but two good things, learning a bit more about testing plugins and mocking interfaces, & my implementation looks very similar to the existing, reassuring that I was on a sensible path.

  31. @danielsiepmann I have discussed this several times with my colleagues and everyone agrees that plugin development for #CKEditor5 is hell.

    I don't know why #TYPO3 decided to keep using #CkEditor5, because I don't see any benefit. It seems very over-engineered (it has it's own debug console!) and all plugins from #CkEditor4 have to be completely rebuilt as there is no upgrade path. So it wouldn't matter if #TYPO3 had switched to another #RTE.

    Would love to see #tiptap or #tinymce in #TYPO3.

  32. @danielsiepmann I have discussed this several times with my colleagues and everyone agrees that plugin development for #CKEditor5 is hell.

    I don't know why #TYPO3 decided to keep using #CkEditor5, because I don't see any benefit. It seems very over-engineered (it has it's own debug console!) and all plugins from #CkEditor4 have to be completely rebuilt as there is no upgrade path. So it wouldn't matter if #TYPO3 had switched to another #RTE.

    Would love to see #tiptap or #tinymce in #TYPO3.

  33. @danielsiepmann I have discussed this several times with my colleagues and everyone agrees that plugin development for #CKEditor5 is hell.

    I don't know why #TYPO3 decided to keep using #CkEditor5, because I don't see any benefit. It seems very over-engineered (it has its own debug console!) and all plugins from #CkEditor4 have to be completely rebuilt as there is no upgrade path. So it wouldn't matter if #TYPO3 had switched to another #RTE.

    Would love to see #tiptap or #tinymce in #TYPO3.

  34. @danielsiepmann I have discussed this several times with my colleagues and everyone agrees that plugin development for #CKEditor5 is hell.

    I don't know why #TYPO3 decided to keep using #CkEditor5, because I don't see any benefit. It seems very over-engineered (it has it's own debug console!) and all plugins from #CkEditor4 have to be completely rebuilt as there is no upgrade path. So it wouldn't matter if #TYPO3 had switched to another #RTE.

    Would love to see #tiptap or #tinymce in #TYPO3.

  35. @danielsiepmann I have discussed this several times with my colleagues and everyone agrees that plugin development for #CKEditor5 is hell.

    I don't know why #TYPO3 decided to keep using #CkEditor5, because I don't see any benefit. It seems very over-engineered (it has it's own debug console!) and all plugins from #CkEditor4 have to be completely rebuilt as there is no upgrade path. So it wouldn't matter if #TYPO3 had switched to another #RTE.

    Would love to see #tiptap or #tinymce in #TYPO3.

  36. Did you know you can add more attributes to embedded media in Drupal *and* get a nice UI for it in #CKEditor5 … with writing ZERO lines of JavaScript?

    See @harumijang's article: dev.acquia.com/blog/drupalelem

  37. Did you know you can add more attributes to embedded media in Drupal *and* get a nice UI for it in #CKEditor5 … with writing ZERO lines of JavaScript?

    See @harumijang's article: dev.acquia.com/blog/drupalelem

  38. Did you know you can add more attributes to embedded media in Drupal *and* get a nice UI for it in #CKEditor5 … with writing ZERO lines of JavaScript?

    See @harumijang's article: dev.acquia.com/blog/drupalelem

  39. Did you know you can add more attributes to embedded media in Drupal *and* get a nice UI for it in #CKEditor5 … with writing ZERO lines of JavaScript?

    See @harumijang's article: dev.acquia.com/blog/drupalelem

  40. Did you know you can add more attributes to embedded media in Drupal *and* get a nice UI for it in #CKEditor5 … with writing ZERO lines of JavaScript?

    See @harumijang's article: dev.acquia.com/blog/drupalelem