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#ckeditor4 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ckeditor4, aggregated by home.social.

  1. Researching and testing moving @gamingonlinux.com from #CKEditor4 to #CKEditor5 and omg so complicated, everything is different. Having to totally rewrite the few custom bits we have, going to take a while <_<

  2. Researching and testing moving @gamingonlinux.com from #CKEditor4 to #CKEditor5 and omg so complicated, everything is different. Having to totally rewrite the few custom bits we have, going to take a while <_<

  3. Researching and testing moving @gamingonlinux.com from #CKEditor4 to #CKEditor5 and omg so complicated, everything is different. Having to totally rewrite the few custom bits we have, going to take a while <_<

  4. Please vote for this #CKEditor5 feature: github.com/ckeditor/ckeditor5/
    As for upgrading #TYPO3 instances to #v12, this is really necessary to keep the previous behaviour of #CKEditor4 that only one #style can be assigned to an element instead of multiple. #CKEditor

  5. @danielsiepmann I have discussed this several times with my colleagues and everyone agrees that plugin development for #CKEditor5 is hell.

    I don't know why #TYPO3 decided to keep using #CkEditor5, because I don't see any benefit. It seems very over-engineered (it has it's own debug console!) and all plugins from #CkEditor4 have to be completely rebuilt as there is no upgrade path. So it wouldn't matter if #TYPO3 had switched to another #RTE.

    Would love to see #tiptap or #tinymce in #TYPO3.

  6. Please vote for this #CKEditor5 feature: github.com/ckeditor/ckeditor5/
    As for upgrading #TYPO3 instances to #v12, this is really necessary to keep the previous behaviour of #CKEditor4 that only one #style can be assigned to an element instead of multiple. #CKEditor

  7. Please vote for this #CKEditor5 feature: github.com/ckeditor/ckeditor5/
    As for upgrading #TYPO3 instances to #v12, this is really necessary to keep the previous behaviour of #CKEditor4 that only one #style can be assigned to an element instead of multiple. #CKEditor

  8. Please vote for this #CKEditor5 feature: github.com/ckeditor/ckeditor5/
    As for upgrading #TYPO3 instances to #v12, this is really necessary to keep the previous behaviour of #CKEditor4 that only one #style can be assigned to an element instead of multiple. #CKEditor

  9. Please vote for this #CKEditor5 feature: github.com/ckeditor/ckeditor5/
    As for upgrading #TYPO3 instances to #v12, this is really necessary to keep the previous behaviour of #CKEditor4 that only one #style can be assigned to an element instead of multiple. #CKEditor

  10. @danielsiepmann I have discussed this several times with my colleagues and everyone agrees that plugin development for #CKEditor5 is hell.

    I don't know why #TYPO3 decided to keep using #CkEditor5, because I don't see any benefit. It seems very over-engineered (it has it's own debug console!) and all plugins from #CkEditor4 have to be completely rebuilt as there is no upgrade path. So it wouldn't matter if #TYPO3 had switched to another #RTE.

    Would love to see #tiptap or #tinymce in #TYPO3.

  11. @danielsiepmann I have discussed this several times with my colleagues and everyone agrees that plugin development for #CKEditor5 is hell.

    I don't know why #TYPO3 decided to keep using #CkEditor5, because I don't see any benefit. It seems very over-engineered (it has its own debug console!) and all plugins from #CkEditor4 have to be completely rebuilt as there is no upgrade path. So it wouldn't matter if #TYPO3 had switched to another #RTE.

    Would love to see #tiptap or #tinymce in #TYPO3.

  12. @danielsiepmann I have discussed this several times with my colleagues and everyone agrees that plugin development for #CKEditor5 is hell.

    I don't know why #TYPO3 decided to keep using #CkEditor5, because I don't see any benefit. It seems very over-engineered (it has it's own debug console!) and all plugins from #CkEditor4 have to be completely rebuilt as there is no upgrade path. So it wouldn't matter if #TYPO3 had switched to another #RTE.

    Would love to see #tiptap or #tinymce in #TYPO3.

  13. @danielsiepmann I have discussed this several times with my colleagues and everyone agrees that plugin development for #CKEditor5 is hell.

    I don't know why #TYPO3 decided to keep using #CkEditor5, because I don't see any benefit. It seems very over-engineered (it has it's own debug console!) and all plugins from #CkEditor4 have to be completely rebuilt as there is no upgrade path. So it wouldn't matter if #TYPO3 had switched to another #RTE.

    Would love to see #tiptap or #tinymce in #TYPO3.