#c000 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #c000, aggregated by home.social.
-
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
CW: Tip
All campaign posts are tagged with their ID like #c000. See all posts for a campaign by going to https://mastodon.social/@dungeons/tagged/c000.
#tip -
@Clubby73 Not necessary relative addressing. Slots use the same addr space (typical Z80, #0000 to #FFFF, but you choose what 16KB segments to use, typically #4000-#BFFF, RAM is usually mapped at #C000 when using a cartridge).
You can also compile in DOS mode, (a .COM binary starting at #0100 and the whole address space mapped to RAM).
But as I said before, this part can be a bit confusing so better focus yourself on finishing the core compiler for Z80 and revisit this topic in the future ;-)