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#behaviourtrees — Public Fediverse posts

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  1. One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.

    However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.

    Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?

    #Godot #LimboAI #indiedev #behaviourTrees #AI #gamedev