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#limboai — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #limboai, aggregated by home.social.

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  1. One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.

    However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.

    Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?

    #Godot #LimboAI #indiedev #behaviourTrees #AI #gamedev

  2. One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.

    However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.

    Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?

    #Godot #LimboAI #indiedev #behaviourTrees #AI #gamedev

  3. One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.

    However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.

    Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?

    #Godot #LimboAI #indiedev #behaviourTrees #AI #gamedev

  4. One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.

    However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.

    Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?

    #Godot #LimboAI #indiedev #behaviourTrees #AI #gamedev

  5. One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.

    However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.

    Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?

    #Godot #LimboAI #indiedev #behaviourTrees #AI #gamedev

  6. 🎉 Good news, everyone! 🎉
    New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for Godot - behavior trees & state machines

    #godotengine #gamedev #limboai

  7. 🎉 Good news, everyone! 🎉
    New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for Godot - behavior trees & state machines

    #godotengine #gamedev #limboai

  8. 🎉 Good news, everyone! 🎉
    New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for Godot - behavior trees & state machines

    #godotengine #gamedev #limboai

  9. 🎉 Good news, everyone! 🎉
    New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for Godot - behavior trees & state machines

    #godotengine #gamedev #limboai

  10. 🎉 Good news, everyone! 🎉
    New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for Godot - behavior trees & state machines

    #godotengine #gamedev #limboai

  11. 👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.

    github.com/limbonaut/limboai/

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅)

    #godotengine #limboai #gamedev

  12. 👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.

    github.com/limbonaut/limboai/

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅)

    #godotengine #limboai #gamedev

  13. 👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.

    github.com/limbonaut/limboai/

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅)

    #godotengine #limboai #gamedev

  14. 👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.

    github.com/limbonaut/limboai/

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅)

    #godotengine #limboai #gamedev

  15. Good news, everyone!
    LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅 )

    #godotengine #limboai #gamedev

  16. Good news, everyone!
    LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅 )

    #godotengine #limboai #gamedev

  17. Good news, everyone!
    LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅 )

    #godotengine #limboai #gamedev

  18. Good news, everyone!
    LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅 )

    #godotengine #limboai #gamedev

  19. Good news, everyone!
    LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅 )

    #godotengine #limboai #gamedev

  20. Any #limboai wizards know if there is a way to pull a node reference into a BTAction other that get_node?

    Calling get_node all the time feels icky.

    #godot #gamedev

  21. Any #limboai wizards know if there is a way to pull a node reference into a BTAction other that get_node?

    Calling get_node all the time feels icky.

    #godot #gamedev

  22. Any #limboai wizards know if there is a way to pull a node reference into a BTAction other that get_node?

    Calling get_node all the time feels icky.

    #godot #gamedev

  23. Any #limboai wizards know if there is a way to pull a node reference into a BTAction other that get_node?

    Calling get_node all the time feels icky.

    #godot #gamedev

  24. Any wizards know if there is a way to pull a node reference into a BTAction other that get_node?

    Calling get_node all the time feels icky.

  25. The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    Wow, Godot caught me off guard, I thought we had another week 😅

    #godotengine #limboai #gamedev

  26. The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    Wow, Godot caught me off guard, I thought we had another week 😅

    #godotengine #limboai #gamedev

  27. The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    Wow, Godot caught me off guard, I thought we had another week 😅

    #godotengine #limboai #gamedev

  28. The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    Wow, Godot caught me off guard, I thought we had another week 😅

    #godotengine #limboai #gamedev

  29. The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    Wow, Godot caught me off guard, I thought we had another week 😅

    #godotengine #limboai #gamedev

  30. 🎉 Good news, everyone! 🎉
    LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #godotengine #limboai #gamedev

  31. 🎉 Good news, everyone! 🎉
    LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #godotengine #limboai #gamedev

  32. 🎉 Good news, everyone! 🎉
    LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #godotengine #limboai #gamedev

  33. 🎉 Good news, everyone! 🎉
    LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #godotengine #limboai #gamedev

  34. 🎉 Good news, everyone! 🎉
    LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #godotengine #limboai #gamedev

  35. Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.

    While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.

    #godotengine #gamedev

  36. Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.

    While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.

    #godotengine #gamedev

  37. Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.

    While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.

    #godotengine #gamedev

  38. Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.

    While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.

    #godotengine #gamedev

  39. Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.

    While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.

    #godotengine #gamedev

  40. A new patch release is out for Godot 4.3 with a few important fixes, check it out:
    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  41. A new patch release is out for Godot 4.3 with a few important fixes, check it out:
    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  42. A new patch release is out for Godot 4.3 with a few important fixes, check it out:
    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  43. A new patch release is out for Godot 4.3 with a few important fixes, check it out:
    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  44. A new patch release is out for Godot 4.3 with a few important fixes, check it out:
    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  45. LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #gamedev #limboai

  46. LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #gamedev #limboai

  47. LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #gamedev #limboai

  48. LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #gamedev #limboai

  49. LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #gamedev #limboai

  50. Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  51. Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  52. Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  53. Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  54. Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  55. LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.

    github.com/limbonaut/limboai/r

    #godotengine #limboai

  56. LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.

    github.com/limbonaut/limboai/r

    #godotengine #limboai

  57. LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.

    github.com/limbonaut/limboai/r

    #godotengine #limboai

  58. LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.

    github.com/limbonaut/limboai/r

    #godotengine #limboai

  59. LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.

    github.com/limbonaut/limboai/r

    #godotengine #limboai

  60. Came upon some cool step-by-step tutorials for LimboAI💡 created by DevWorm. Check 'em out.

    youtube.com/watch?v=vZHzMO90Iw

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #limboai #gameai