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#limboai — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #limboai, aggregated by home.social.

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  1. One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.

    However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.

    Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?

    #Godot #LimboAI #indiedev #behaviourTrees #AI #gamedev

  2. One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.

    However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.

    Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?

    #Godot #LimboAI #indiedev #behaviourTrees #AI #gamedev

  3. 🎉 Good news, everyone! 🎉
    New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for Godot - behavior trees & state machines

    #godotengine #gamedev #limboai

  4. 🎉 Good news, everyone! 🎉
    New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for Godot - behavior trees & state machines

    #godotengine #gamedev #limboai

  5. 👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.

    github.com/limbonaut/limboai/

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅)

    #godotengine #limboai #gamedev

  6. 👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.

    github.com/limbonaut/limboai/

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅)

    #godotengine #limboai #gamedev

  7. Good news, everyone!
    LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅 )

    #godotengine #limboai #gamedev

  8. Good news, everyone!
    LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines
    (not your everyday kissass chatbot 😅 )

    #godotengine #limboai #gamedev

  9. Any #limboai wizards know if there is a way to pull a node reference into a BTAction other that get_node?

    Calling get_node all the time feels icky.

    #godot #gamedev

  10. Any wizards know if there is a way to pull a node reference into a BTAction other that get_node?

    Calling get_node all the time feels icky.

  11. The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    Wow, Godot caught me off guard, I thought we had another week 😅

    #godotengine #limboai #gamedev

  12. The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    Wow, Godot caught me off guard, I thought we had another week 😅

    #godotengine #limboai #gamedev

  13. 🎉 Good news, everyone! 🎉
    LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #godotengine #limboai #gamedev

  14. 🎉 Good news, everyone! 🎉
    LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #godotengine #limboai #gamedev

  15. Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.

    While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.

    #godotengine #gamedev

  16. Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.

    While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.

    #godotengine #gamedev

  17. A new patch release is out for Godot 4.3 with a few important fixes, check it out:
    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  18. A new patch release is out for Godot 4.3 with a few important fixes, check it out:
    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  19. LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #gamedev #limboai

  20. LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for @godotengine - behavior trees & state machines

    #gamedev #limboai

  21. Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  22. Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  23. LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.

    github.com/limbonaut/limboai/r

    #godotengine #limboai

  24. LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.

    github.com/limbonaut/limboai/r

    #godotengine #limboai

  25. Came upon some cool step-by-step tutorials for LimboAI💡 created by DevWorm. Check 'em out.

    youtube.com/watch?v=vZHzMO90Iw

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #limboai #gameai

  26. Came upon some cool step-by-step tutorials for LimboAI💡 created by DevWorm. Check 'em out.

    youtube.com/watch?v=vZHzMO90Iw

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #limboai #gameai

  27. Added a new editor layout for LimboAI💡 - a result of me struggling with the current workflow on large displays 😅
    It'll be coming as an option in v1.2 which is slated for Godot 4.3 release 😎

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  28. Added a new editor layout for LimboAI💡 - a result of me struggling with the current workflow on large displays 😅
    It'll be coming as an option in v1.2 which is slated for Godot 4.3 release 😎

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  29. 🎉 Good News, Everyone! 🎉

    LimboAI💡 v1.1.0 is out now, bringing new QoL improvements and various bug fixes. As usual, this release targets the latest stable Godot version.
    Don't miss out on the new mapping feature!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  30. 🎉 Good News, Everyone! 🎉

    LimboAI💡 v1.1.0 is out now, bringing new QoL improvements and various bug fixes. As usual, this release targets the latest stable Godot version.
    Don't miss out on the new mapping feature!

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai

  31. LimboAI💡 v1.1 RC is ready for trials! Brings tab navigation, blackboard variable mapping, and more! 🫴🧪

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai #gameai

  32. LimboAI💡 v1.1 RC is ready for trials! Brings tab navigation, blackboard variable mapping, and more! 🫴🧪

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine - behavior trees & state machines

    #gamedev #limboai #gameai

  33. LimboAI got a tutorial! 😀 🎉
    It's made by Hex Blit University on YouTube and promises to be the first part of two.

    Check it out: youtube.com/watch?v=aP0Aacdxmn

    #limboai #godotengine #gamedev #indiedev #gameai

  34. LimboAI got a tutorial! 😀 🎉
    It's made by Hex Blit University on YouTube and promises to be the first part of two.

    Check it out: youtube.com/watch?v=aP0Aacdxmn

    #limboai #godotengine #gamedev #indiedev #gameai

  35. Tab navigation is coming to LimboAI💡 in the next release. Finally! 😅

    💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

    #limboai #gamedev

  36. Tab navigation is coming to LimboAI💡 in the next release. Finally! 😅

    💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

    #limboai #gamedev

  37. The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

    I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

    The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

    #indiegamedev #tankgame #godot4 #3d

  38. The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

    I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

    The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

    #indiegamedev #tankgame #godot4 #3d

  39. Lots of fun systems really coming together now in this prototype! #godotengine plugin #limboai is now really clicking for me. Mobs are wandering, chasing, and aggroing.

    Just added the ability for them to push rigidbodies too. The tank being one of them. Its a bit too much and the FPS is dropping, but I can't say I dislike it either!

    #indiedev #indiegame #games

  40. Lots of fun systems really coming together now in this prototype! #godotengine plugin #limboai is now really clicking for me. Mobs are wandering, chasing, and aggroing.

    Just added the ability for them to push rigidbodies too. The tank being one of them. Its a bit too much and the FPS is dropping, but I can't say I dislike it either!

    #indiedev #indiegame #games

  41. New 💡LimboAI v1.0.2 is released on GitHub (AssetLib pending) 🚀

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

    #gamedev #limboai

  42. New 💡LimboAI v1.0.2 is released on GitHub (AssetLib pending) 🚀

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

    #gamedev #limboai

  43. Most #godotengine plugins have a learning curve, I certainly know the kind of quests we get in the Dialogic discord.

    That said I'm pretty happy with my progress learning #limboai plugin by @limbo .

    Right now I'm kinda just rewriting some of the 'out of the box' tasks from 2D into 3D, but this workflow feels really nice and more reusable than a lot of the state machines I've built in the past.

  44. Most #godotengine plugins have a learning curve, I certainly know the kind of quests we get in the Dialogic discord.

    That said I'm pretty happy with my progress learning #limboai plugin by @limbo .

    Right now I'm kinda just rewriting some of the 'out of the box' tasks from 2D into 3D, but this workflow feels really nice and more reusable than a lot of the state machines I've built in the past.

  45. LimboAI💡 version 1.0.1 is released on GitHub, and coming to AssetLib soon.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

    #gamedev #limboai

  46. LimboAI💡 version 1.0.1 is released on GitHub, and coming to AssetLib soon.

    github.com/limbonaut/limboai/r

    💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

    #gamedev #limboai

  47. 🎉 Good news, everyone! 🎉

    LimboAI💡 version 1.0 is finally here after months of intensive coding and refining! 🧠🔧
    Now with GDExtension support, a new powerful blackboard system, improved editor, awesome demo project, and much more! 🥳

    github.com/limbonaut/limboai

    💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

    #gamedev #limboai

  48. 🎉 Good news, everyone! 🎉

    LimboAI💡 version 1.0 is finally here after months of intensive coding and refining! 🧠🔧
    Now with GDExtension support, a new powerful blackboard system, improved editor, awesome demo project, and much more! 🥳

    github.com/limbonaut/limboai

    💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

    #gamedev #limboai

  49. LimboAI 1.0 RC3 is out now 🚀 bringing us a step closer to the stable release with a number of small fixes and improvements.

    github.com/limbonaut/limboai/r

    LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡

    #gamedev #limboai #gameai

  50. LimboAI 1.0 RC3 is out now 🚀 bringing us a step closer to the stable release with a number of small fixes and improvements.

    github.com/limbonaut/limboai/r

    LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡

    #gamedev #limboai #gameai

  51. Wrote a new doc on using state machines in #LimboAI. A blind spot in the documentation, no more 😉

    limboai.readthedocs.io/en/late

    LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡

    #gamedev #indiedev

  52. Wrote a new doc on using state machines in #LimboAI. A blind spot in the documentation, no more 😉

    limboai.readthedocs.io/en/late

    LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡

    #gamedev #indiedev

  53. LimboAI v1.0 release candidate RC2 is out now, bringing hotfixes and improvements.

    Check it out on GitHub: github.com/limbonaut/limboai/r

    LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡

    #gameai #limboai #gamedev

  54. LimboAI v1.0 release candidate RC2 is out now, bringing hotfixes and improvements.

    Check it out on GitHub: github.com/limbonaut/limboai/r

    LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡

    #gameai #limboai #gamedev

  55. LimboAI v1.0 release candidate RC1 is out now! With brand-new demo project, fixes and improvements.

    github.com/limbonaut/limboai/r

    LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡

    #gameai #limboai #gamedev

  56. LimboAI v1.0 release candidate RC1 is out now! With brand-new demo project, fixes and improvements.

    github.com/limbonaut/limboai/r

    LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡

    #gameai #limboai #gamedev

  57. Creating a tutorial for LimboAI.

    LimboAI: Open-source C++ plugin for Godot 4 with behavior trees and state machines for game AI 🤖💡
    github.com/limbonaut/limboai

    #godotengine #gameai #gamedev #limboai

  58. Creating a tutorial for LimboAI.

    LimboAI: Open-source C++ plugin for Godot 4 with behavior trees and state machines for game AI 🤖💡
    github.com/limbonaut/limboai

    #godotengine #gameai #gamedev #limboai

  59. Hey #ScreenshotSaturday! 👋
    This week we were busy making a demo project for #LimboAI plugin. This is the game part of it - a tiny brawler.

    #godotengine #gameai

  60. Hey #ScreenshotSaturday! 👋
    This week we were busy making a demo project for #LimboAI plugin. This is the game part of it - a tiny brawler.

    #godotengine #gameai