#limboai — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #limboai, aggregated by home.social.
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One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.
However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.
Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?
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One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.
However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.
Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?
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🎉 Good news, everyone! 🎉
New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for Godot - behavior trees & state machines
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🎉 Good news, everyone! 🎉
New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for Godot - behavior trees & state machines
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👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.
https://github.com/limbonaut/limboai/
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅) -
👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.
https://github.com/limbonaut/limboai/
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅) -
Good news, everyone!
LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅 ) -
Good news, everyone!
LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅 ) -
The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
Wow, Godot caught me off guard, I thought we had another week 😅
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The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
Wow, Godot caught me off guard, I thought we had another week 😅
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🎉 Good news, everyone! 🎉
LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
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🎉 Good news, everyone! 🎉
LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
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Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.
While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.
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Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.
While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.
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A new patch release is out for Godot 4.3 with a few important fixes, check it out:
https://github.com/limbonaut/limboai/releases💡 C++ plugin for #GodotEngine - behavior trees & state machines
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A new patch release is out for Godot 4.3 with a few important fixes, check it out:
https://github.com/limbonaut/limboai/releases💡 C++ plugin for #GodotEngine - behavior trees & state machines
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LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for @godotengine - behavior trees & state machines
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LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for @godotengine - behavior trees & state machines
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Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for #GodotEngine - behavior trees & state machines
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Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for #GodotEngine - behavior trees & state machines
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LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.
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LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.
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Came upon some cool step-by-step tutorials for LimboAI💡 created by DevWorm. Check 'em out.
https://www.youtube.com/watch?v=vZHzMO90IwQ
💡 C++ plugin for #GodotEngine - behavior trees & state machines
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Came upon some cool step-by-step tutorials for LimboAI💡 created by DevWorm. Check 'em out.
https://www.youtube.com/watch?v=vZHzMO90IwQ
💡 C++ plugin for #GodotEngine - behavior trees & state machines
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Added a new editor layout for LimboAI💡 - a result of me struggling with the current workflow on large displays 😅
It'll be coming as an option in v1.2 which is slated for Godot 4.3 release 😎💡 C++ plugin for #GodotEngine - behavior trees & state machines
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Added a new editor layout for LimboAI💡 - a result of me struggling with the current workflow on large displays 😅
It'll be coming as an option in v1.2 which is slated for Godot 4.3 release 😎💡 C++ plugin for #GodotEngine - behavior trees & state machines
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🎉 Good News, Everyone! 🎉
LimboAI💡 v1.1.0 is out now, bringing new QoL improvements and various bug fixes. As usual, this release targets the latest stable Godot version.
Don't miss out on the new mapping feature!https://github.com/limbonaut/limboai/releases/tag/v1.1.0
💡 C++ plugin for #GodotEngine - behavior trees & state machines
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🎉 Good News, Everyone! 🎉
LimboAI💡 v1.1.0 is out now, bringing new QoL improvements and various bug fixes. As usual, this release targets the latest stable Godot version.
Don't miss out on the new mapping feature!https://github.com/limbonaut/limboai/releases/tag/v1.1.0
💡 C++ plugin for #GodotEngine - behavior trees & state machines
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LimboAI💡 v1.1 RC is ready for trials! Brings tab navigation, blackboard variable mapping, and more! 🫴🧪
https://github.com/limbonaut/limboai/releases/tag/v1.1-rc
💡 C++ plugin for #GodotEngine - behavior trees & state machines
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LimboAI💡 v1.1 RC is ready for trials! Brings tab navigation, blackboard variable mapping, and more! 🫴🧪
https://github.com/limbonaut/limboai/releases/tag/v1.1-rc
💡 C++ plugin for #GodotEngine - behavior trees & state machines
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LimboAI got a tutorial! 😀 🎉
It's made by Hex Blit University on YouTube and promises to be the first part of two.Check it out: https://www.youtube.com/watch?v=aP0Aacdxmno
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LimboAI got a tutorial! 😀 🎉
It's made by Hex Blit University on YouTube and promises to be the first part of two.Check it out: https://www.youtube.com/watch?v=aP0Aacdxmno
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Tab navigation is coming to LimboAI💡 in the next release. Finally! 😅
💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI
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Tab navigation is coming to LimboAI💡 in the next release. Finally! 😅
💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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Lots of fun systems really coming together now in this prototype! #godotengine plugin #limboai is now really clicking for me. Mobs are wandering, chasing, and aggroing.
Just added the ability for them to push rigidbodies too. The tank being one of them. Its a bit too much and the FPS is dropping, but I can't say I dislike it either!
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Lots of fun systems really coming together now in this prototype! #godotengine plugin #limboai is now really clicking for me. Mobs are wandering, chasing, and aggroing.
Just added the ability for them to push rigidbodies too. The tank being one of them. Its a bit too much and the FPS is dropping, but I can't say I dislike it either!
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New 💡LimboAI v1.0.2 is released on GitHub (AssetLib pending) 🚀
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI
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New 💡LimboAI v1.0.2 is released on GitHub (AssetLib pending) 🚀
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI
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Most #godotengine plugins have a learning curve, I certainly know the kind of quests we get in the Dialogic discord.
That said I'm pretty happy with my progress learning #limboai plugin by @limbo .
Right now I'm kinda just rewriting some of the 'out of the box' tasks from 2D into 3D, but this workflow feels really nice and more reusable than a lot of the state machines I've built in the past.
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Most #godotengine plugins have a learning curve, I certainly know the kind of quests we get in the Dialogic discord.
That said I'm pretty happy with my progress learning #limboai plugin by @limbo .
Right now I'm kinda just rewriting some of the 'out of the box' tasks from 2D into 3D, but this workflow feels really nice and more reusable than a lot of the state machines I've built in the past.
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LimboAI💡 version 1.0.1 is released on GitHub, and coming to AssetLib soon.
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI
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LimboAI💡 version 1.0.1 is released on GitHub, and coming to AssetLib soon.
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI
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🎉 Good news, everyone! 🎉
LimboAI💡 version 1.0 is finally here after months of intensive coding and refining! 🧠🔧
Now with GDExtension support, a new powerful blackboard system, improved editor, awesome demo project, and much more! 🥳https://github.com/limbonaut/limboai
💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI
-
🎉 Good news, everyone! 🎉
LimboAI💡 version 1.0 is finally here after months of intensive coding and refining! 🧠🔧
Now with GDExtension support, a new powerful blackboard system, improved editor, awesome demo project, and much more! 🥳https://github.com/limbonaut/limboai
💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI
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LimboAI 1.0 RC3 is out now 🚀 bringing us a step closer to the stable release with a number of small fixes and improvements.
https://github.com/limbonaut/limboai/releases/tag/v1.0-rc3
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡
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LimboAI 1.0 RC3 is out now 🚀 bringing us a step closer to the stable release with a number of small fixes and improvements.
https://github.com/limbonaut/limboai/releases/tag/v1.0-rc3
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡
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Wrote a new doc on using state machines in #LimboAI. A blind spot in the documentation, no more 😉
https://limboai.readthedocs.io/en/latest/getting-started/hsm.html
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡
#gamedev #indiedev -
Wrote a new doc on using state machines in #LimboAI. A blind spot in the documentation, no more 😉
https://limboai.readthedocs.io/en/latest/getting-started/hsm.html
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡
#gamedev #indiedev -
LimboAI v1.0 release candidate RC2 is out now, bringing hotfixes and improvements.
Check it out on GitHub: https://github.com/limbonaut/limboai/releases/tag/v1.0-rc2
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡
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LimboAI v1.0 release candidate RC2 is out now, bringing hotfixes and improvements.
Check it out on GitHub: https://github.com/limbonaut/limboai/releases/tag/v1.0-rc2
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡
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LimboAI v1.0 release candidate RC1 is out now! With brand-new demo project, fixes and improvements.
https://github.com/limbonaut/limboai/releases/tag/v1.0-rc1
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡
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LimboAI v1.0 release candidate RC1 is out now! With brand-new demo project, fixes and improvements.
https://github.com/limbonaut/limboai/releases/tag/v1.0-rc1
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI 🤖💡
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Creating a tutorial for LimboAI.
LimboAI: Open-source C++ plugin for Godot 4 with behavior trees and state machines for game AI 🤖💡
https://github.com/limbonaut/limboai -
Creating a tutorial for LimboAI.
LimboAI: Open-source C++ plugin for Godot 4 with behavior trees and state machines for game AI 🤖💡
https://github.com/limbonaut/limboai -
Hey #ScreenshotSaturday! 👋
This week we were busy making a demo project for #LimboAI plugin. This is the game part of it - a tiny brawler. -
Hey #ScreenshotSaturday! 👋
This week we were busy making a demo project for #LimboAI plugin. This is the game part of it - a tiny brawler.