#limboai — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #limboai, aggregated by home.social.
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One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.
However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.
Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?
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One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.
However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.
Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?
-
One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.
However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.
Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?
-
One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.
However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.
Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?
-
One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.
However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.
Maybe the reason they get this messy is because they are very human readable and that is actually an advantage?
-
🎉 Good news, everyone! 🎉
New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for Godot - behavior trees & state machines
-
🎉 Good news, everyone! 🎉
New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for Godot - behavior trees & state machines
-
🎉 Good news, everyone! 🎉
New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for Godot - behavior trees & state machines
-
🎉 Good news, everyone! 🎉
New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for Godot - behavior trees & state machines
-
🎉 Good news, everyone! 🎉
New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for Godot - behavior trees & state machines
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👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.
https://github.com/limbonaut/limboai/
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅) -
👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.
https://github.com/limbonaut/limboai/
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅) -
👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.
https://github.com/limbonaut/limboai/
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅) -
👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.
https://github.com/limbonaut/limboai/
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅) -
Good news, everyone!
LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅 ) -
Good news, everyone!
LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅 ) -
Good news, everyone!
LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅 ) -
Good news, everyone!
LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅 ) -
Good news, everyone!
LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅 ) -
The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
Wow, Godot caught me off guard, I thought we had another week 😅
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The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
Wow, Godot caught me off guard, I thought we had another week 😅
-
The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
Wow, Godot caught me off guard, I thought we had another week 😅
-
The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
Wow, Godot caught me off guard, I thought we had another week 😅
-
The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.
https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
Wow, Godot caught me off guard, I thought we had another week 😅
-
🎉 Good news, everyone! 🎉
LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
-
🎉 Good news, everyone! 🎉
LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
-
🎉 Good news, everyone! 🎉
LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
-
🎉 Good news, everyone! 🎉
LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
-
🎉 Good news, everyone! 🎉
LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!https://github.com/limbonaut/limboai/releases
💡 C++ plugin for @godotengine - behavior trees & state machines
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Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.
While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.
-
Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.
While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.
-
Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.
While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.
-
Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.
While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.
-
Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.
While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.
-
A new patch release is out for Godot 4.3 with a few important fixes, check it out:
https://github.com/limbonaut/limboai/releases💡 C++ plugin for #GodotEngine - behavior trees & state machines
-
A new patch release is out for Godot 4.3 with a few important fixes, check it out:
https://github.com/limbonaut/limboai/releases💡 C++ plugin for #GodotEngine - behavior trees & state machines
-
A new patch release is out for Godot 4.3 with a few important fixes, check it out:
https://github.com/limbonaut/limboai/releases💡 C++ plugin for #GodotEngine - behavior trees & state machines
-
A new patch release is out for Godot 4.3 with a few important fixes, check it out:
https://github.com/limbonaut/limboai/releases💡 C++ plugin for #GodotEngine - behavior trees & state machines
-
A new patch release is out for Godot 4.3 with a few important fixes, check it out:
https://github.com/limbonaut/limboai/releases💡 C++ plugin for #GodotEngine - behavior trees & state machines
-
LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for @godotengine - behavior trees & state machines
-
LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for @godotengine - behavior trees & state machines
-
LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for @godotengine - behavior trees & state machines
-
LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for @godotengine - behavior trees & state machines
-
LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for @godotengine - behavior trees & state machines
-
Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for #GodotEngine - behavior trees & state machines
-
Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for #GodotEngine - behavior trees & state machines
-
Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for #GodotEngine - behavior trees & state machines
-
Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for #GodotEngine - behavior trees & state machines
-
Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!
https://github.com/limbonaut/limboai/releases/
💡 C++ plugin for #GodotEngine - behavior trees & state machines
-
LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.
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LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.
-
LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.
-
LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.
-
LimboAI v1.1.1 is out now. Cherry-picked a bunch of bug fixes, and it also comes with Android GDExtension libs. AssetLib pending.
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Came upon some cool step-by-step tutorials for LimboAI💡 created by DevWorm. Check 'em out.
https://www.youtube.com/watch?v=vZHzMO90IwQ
💡 C++ plugin for #GodotEngine - behavior trees & state machines