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#limboai — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #limboai, aggregated by home.social.

  1. The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

    I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

    The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

    #indiegamedev #tankgame #godot4 #3d

  2. The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

    I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

    The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

    #indiegamedev #tankgame #godot4 #3d

  3. The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

    I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

    The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

    #indiegamedev #tankgame #godot4 #3d

  4. The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

    I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

    The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

    #indiegamedev #tankgame #godot4 #3d

  5. The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

    I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

    The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

    #indiegamedev #tankgame #godot4 #3d

  6. Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
    It's time for the... TRAINING MONTAGE! 🎶🤘

    LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡

    github.com/limbonaut/limboai

    #godotengine #gdextension #gamedev #gameai #limboai #behaviortrees

  7. Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
    It's time for the... TRAINING MONTAGE! 🎶🤘

    LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡

    github.com/limbonaut/limboai

    #godotengine #gdextension #gamedev #gameai #limboai #behaviortrees

  8. Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
    It's time for the... TRAINING MONTAGE! 🎶🤘

    LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡

    github.com/limbonaut/limboai

    #godotengine #gdextension #gamedev #gameai #limboai #behaviortrees

  9. Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
    It's time for the... TRAINING MONTAGE! 🎶🤘

    LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡

    github.com/limbonaut/limboai

    #godotengine #gdextension #gamedev #gameai #limboai #behaviortrees

  10. Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
    It's time for the... TRAINING MONTAGE! 🎶🤘

    LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡

    github.com/limbonaut/limboai

    #godotengine #gdextension #gamedev #gameai #limboai #behaviortrees

  11. For the new LimboAI demo project, each agent goes through a rigorous training before they can be accepted into the team. Training is hard, and it takes days to prepare an agent for what's to come! 💪😎

    #godotengine #limboai #gamedev #gdextension #gameai #screenshotsaturday

  12. LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧

    It's already on the GitHub and coming soon to Asset Library:
    github.com/limbonaut/limboai/r

    LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
    github.com/limbonaut/limboai

    #godotengine #godot4 #gdextension #gameai #behaviortrees #limboai

  13. LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧

    It's already on the GitHub and coming soon to Asset Library:
    github.com/limbonaut/limboai/r

    LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
    github.com/limbonaut/limboai

    #godotengine #godot4 #gdextension #gameai #behaviortrees #limboai

  14. LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧

    It's already on the GitHub and coming soon to Asset Library:
    github.com/limbonaut/limboai/r

    LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
    github.com/limbonaut/limboai

    #godotengine #godot4 #gdextension #gameai #behaviortrees #limboai

  15. LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧

    It's already on the GitHub and coming soon to Asset Library:
    github.com/limbonaut/limboai/r

    LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
    github.com/limbonaut/limboai

    #godotengine #godot4 #gdextension #gameai #behaviortrees #limboai

  16. Made some usability improvements for #LimboAI. It will be much easier to bind behavior parameters to blackboard variables. :godot: 🔧
    LimboAI is an open-source C++ behavior tree module for Godot Engine 4:
    github.com/limbonaut/limboai

    #godotengine #behaviortrees

  17. Made some usability improvements for #LimboAI. It will be much easier to bind behavior parameters to blackboard variables. :godot: 🔧
    LimboAI is an open-source C++ behavior tree module for Godot Engine 4:
    github.com/limbonaut/limboai

    #godotengine #behaviortrees