#limboai — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #limboai, aggregated by home.social.
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
-
The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
-
The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! 🎶🤘LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡
https://github.com/limbonaut/limboai
#godotengine #gdextension #gamedev #gameai #limboai #behaviortrees
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Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! 🎶🤘LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡
https://github.com/limbonaut/limboai
#godotengine #gdextension #gamedev #gameai #limboai #behaviortrees
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Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! 🎶🤘LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡
https://github.com/limbonaut/limboai
#godotengine #gdextension #gamedev #gameai #limboai #behaviortrees
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Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! 🎶🤘LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡
https://github.com/limbonaut/limboai
#godotengine #gdextension #gamedev #gameai #limboai #behaviortrees
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Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! 🎶🤘LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡
https://github.com/limbonaut/limboai
#godotengine #gdextension #gamedev #gameai #limboai #behaviortrees
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For the new LimboAI demo project, each agent goes through a rigorous training before they can be accepted into the team. Training is hard, and it takes days to prepare an agent for what's to come! 💪😎
#godotengine #limboai #gamedev #gdextension #gameai #screenshotsaturday
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Revised the Blackboard system in #LimboAI, especially with behavior trees in mind.
Version 1.0-dev3 is out on GitHub and in the Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev3 -
Revised the Blackboard system in #LimboAI, especially with behavior trees in mind.
Version 1.0-dev3 is out on GitHub and in the Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev3 -
LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧
It's already on the GitHub and coming soon to Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev2LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai#godotengine #godot4 #gdextension #gameai #behaviortrees #limboai
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LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧
It's already on the GitHub and coming soon to Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev2LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai#godotengine #godot4 #gdextension #gameai #behaviortrees #limboai
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LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧
It's already on the GitHub and coming soon to Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev2LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai#godotengine #godot4 #gdextension #gameai #behaviortrees #limboai
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LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧
It's already on the GitHub and coming soon to Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev2LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai#godotengine #godot4 #gdextension #gameai #behaviortrees #limboai
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Made some usability improvements for #LimboAI. It will be much easier to bind behavior parameters to blackboard variables. :godot: 🔧
LimboAI is an open-source C++ behavior tree module for Godot Engine 4:
https://github.com/limbonaut/limboai -
Made some usability improvements for #LimboAI. It will be much easier to bind behavior parameters to blackboard variables. :godot: 🔧
LimboAI is an open-source C++ behavior tree module for Godot Engine 4:
https://github.com/limbonaut/limboai