#battlemech — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #battlemech, aggregated by home.social.
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Hey, can anyone trace the origin of this miniature?
I don't actually own one, it's not my photo, a friend in a Discord server posted this image earlier today, and another friend wants to know who made it; the initial friend who shared it didn't know who made it, and considering it was posted in a #meme channel according to the said friend, I expect the person they got it from doesn't know either.
It looks too big to be actually playable on a #BattleTech hex map even as a proxy, but maybe it's fine as a desk ornament or something.
(Also, this is gonna be one of the strangest combinations of hashtags I've ever come up with for a post since my introductory posts.)
#PeanutsComic #BattleMech #Snoopy #Miniatures #Question #WhoMadeThis
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And last, but certainly not least, is the hero, the Aletha configuration
Based upon the canon custom configuration of Clan Ghost Bear Khan Aletha Kabrinsky, a Fire Moth pilot of renown in-universe, the Aletha hero ’Mech wields an ER large laser in the right arm, and three ER small lasers in the left arm. An ECM suite is mounted inside the left torso.
Honestly, the stock configuration is nothing to write home about, although I did enjoy playing with it. My friend, whom I battled in the D configuration earlier in the day, was running this thing as basically an enhanced H configuration, using OmniPods to boat heavy small lasers and keeping the stock ECM suite. This might be the way to go for this one. Your mileage may vary.
And that's it for the Fire Moth, at least for now! It's my favorite light ’Mech, the first ’Mech I ever played – literally one of three tutorial ’Mechs in MechWarrior 2 from 1995, the others being the Mad Dog and the Timber Wolf – and I am so glad to see it back in the series after such a long absence; it hasn't officially been in a game since MechWarrior 2: Mercenaries in 1996. Sure, MekTek adapted it into MechWarrior 4: Mercenaries, but for what it was, it was severely undergunned and not even as fast as it should have been. I would say, however, the fact MASC wasn't in that game might have had something to do with the speed issue. Nonetheless... Glad to see this old girl return, and with some actual bite this time around. Sure, she was popular among speedrunners back in the day, but most people aren't speedrunners, and you had to have incredible aim too. For most of us, that weak armor was a liability, especially since the enemies in single-player games don't have human error.
See you around. Good hunting, MechWarriors!
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We're almost done with these! Coming up is the K configuration!
This thing carries 6 light machine guns and a pair of heavy medium lasers, each split evenly between the two arms. It also has an ungodly amount of ammunition thanks in part to quirks and (potentially) skill nodes, but even without those, there's still like 3 tons of the stuff, which carry a baseline of 3200 bullets each. For that many machine guns, 3200 is admittedly not a lot, but you should see how much that adds up to after quirks and skill nodes are applied. It's actually quite ridiculous.
Unfortunately, I think aside from having more gun, it has the same issue as the B configuration, spending a lot of time in the line of fire and not a lot of time running away. Fire Moths excel at hit-and-run maneuvers, they don't really have the survivability to do otherwise. The only thing really saving this thing, I think, is the potential to boat AP Gauss and get a high concentration of pin-point front-loaded damage. It can even afford to drop a mount with a B configuration right arm to gain ECM with that if it wants. These factors might make all the difference, and make it objectively one of the best Fire Moths in the game right now. It's no Adder "Warthog", but it's close enough for government work!
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The H configuration is the next one up!
This is my favorite of the bunch. Nine total heavy small lasers, four in the left arm, and five in the other. This is extremely simple, and while heavy small lasers aren't that great in a competitive setting, in these numbers they're great backstabbing tools for punishing people caught out of position or otherwise failing to pay attention during quick play.
I like this thing a lot. No notes.
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The D configuration is next!
This is one of my favorites in the lot. Simple and effective, at least in theory; I'm sure one could optimize it to make it even simpler and even more effective. Five ER medium lasers and a flamer for some reason. Hits pretty hard, but it's also pretty spicy. A single flamer is not very useful in my experience; if you want to use the Fire Moth D, I recommend dropping it immediately.
I lost a light fight to a friend I randomly matched against while playing this thing. He was using an optimized Fire Moth of his own. I don't remember precisely how I lost, all I know is that I did. Not that he got the killing blow; someone else did that. Maybe I was just as hard for him to hit reliably as he was for me. Heh.
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2/2: Two more shots of the Jade Wolves. The weirdest of them all got left, and a very unorganized group photo.
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1/2: A couple of more or less proper photos of the Jade Wolves, I have to split this in two posts due to the file limit.