#audiolink — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #audiolink, aggregated by home.social.
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So I made new textures for the clothes, split the emissions for different audiolink bands... and damn it goes hard.
I'm also pretty proud of how the skull looks now, it's way better with ears and fluff.
#3DModeling #FurryArt #VRChatAvatar #Audiolink #FurryAvatar #VRChat
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So I made new textures for the clothes, split the emissions for different audiolink bands... and damn it goes hard.
I'm also pretty proud of how the skull looks now, it's way better with ears and fluff.
#3DModeling #FurryArt #VRChatAvatar #Audiolink #FurryAvatar #VRChat
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So I made new textures for the clothes, split the emissions for different audiolink bands... and damn it goes hard.
I'm also pretty proud of how the skull looks now, it's way better with ears and fluff.
#3DModeling #FurryArt #VRChatAvatar #Audiolink #FurryAvatar #VRChat
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So I made new textures for the clothes, split the emissions for different audiolink bands... and damn it goes hard.
I'm also pretty proud of how the skull looks now, it's way better with ears and fluff.
#3DModeling #FurryArt #VRChatAvatar #Audiolink #FurryAvatar #VRChat
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Latex Nardoragon at the club
Clone here: https://vrchat.com/home/avatar/avtr_40e51e79-9788-402d-9382-223a5c58a629
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Latex Nardoragon at the club
Clone here: https://vrchat.com/home/avatar/avtr_40e51e79-9788-402d-9382-223a5c58a629
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Latex Nardoragon at the club
Clone here: https://vrchat.com/home/avatar/avtr_40e51e79-9788-402d-9382-223a5c58a629
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Latex Nardoragon at the club
Clone here: https://vrchat.com/home/avatar/avtr_40e51e79-9788-402d-9382-223a5c58a629
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CW: flashing images in the video
Set up #AudioLink on my #VRChat avatar last night! Pretty easy to do with the Poiyomi shader. (I'm not great at dancing)
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Just released a new set of clothes for #vrchat #Nardoragon
First 10 (2 already used) will get a 50% discount (down from 20 to 10 euros).
https://sesilaso.gumroad.com/l/raveup/51hh5bx2j23cjc32j8c2
Video has fast moving cameras and slight flashes
#vrchatfurry #vrchatavatar #vrchatclothes #gumroad #audiolink
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Just released a new set of clothes for #vrchat #Nardoragon
First 10 (2 already used) will get a 50% discount (down from 20 to 10 euros).
https://sesilaso.gumroad.com/l/raveup/51hh5bx2j23cjc32j8c2
Video has fast moving cameras and slight flashes
#vrchatfurry #vrchatavatar #vrchatclothes #gumroad #audiolink
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Just released a new set of clothes for #vrchat #Nardoragon
First 10 (2 already used) will get a 50% discount (down from 20 to 10 euros).
https://sesilaso.gumroad.com/l/raveup/51hh5bx2j23cjc32j8c2
Video has fast moving cameras and slight flashes
#vrchatfurry #vrchatavatar #vrchatclothes #gumroad #audiolink
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CW: Tech support: Unity Editor on Linux, setting up AudioLink for VRChat?
Has anyone set up AudioLink for VRChat avatars in the Unity Editor *on Linux*?
I can get the package installed via VPM (VCC is currently Windows-only), added the AudioLinkAvatar prefab, unlocked the Poiyomi 7.x shader and set it up to control the emission via Bass, and when I enter Play mode, the local MP3 asset I passed to the AudioLink input starts playing, volume/pitch/etc controls work.
However, the AudioLink-enabled texture doesn't actually animate to the music, neither before nor after VRCFury finishes re-processing. But if I enable the Poiyomi AudioLink Debug menu, those sliders do visibly change the texture.
Of note, the AudioLink prefab gets set to some distance that's absurdly far from editor origin every time I hit Play mode, but even if I change it to (0,0,0) while playing it doesn't start working.
A friend mentioned AudioLink working in the Unity Editor for them on macOS, and AudioLink itself has special provisions for Linux in the package (disabling the YouTube integration), so it seems like it should work… I don't want to file a bug report yet in case I'm missing something obvious.
("Just use Windows"/"don't use VRChat" is not helpful.)
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CW: Tech support: Unity Editor on Linux, setting up AudioLink for VRChat?
Has anyone set up AudioLink for VRChat avatars in the Unity Editor *on Linux*?
I can get the package installed via VPM (VCC is currently Windows-only), added the AudioLinkAvatar prefab, unlocked the Poiyomi 7.x shader and set it up to control the emission via Bass, and when I enter Play mode, the local MP3 asset I passed to the AudioLink input starts playing, volume/pitch/etc controls work.
However, the AudioLink-enabled texture doesn't actually animate to the music, neither before nor after VRCFury finishes re-processing. But if I enable the Poiyomi AudioLink Debug menu, those sliders do visibly change the texture.
Of note, the AudioLink prefab gets set to some distance that's absurdly far from editor origin every time I hit Play mode, but even if I change it to (0,0,0) while playing it doesn't start working.
A friend mentioned AudioLink working in the Unity Editor for them on macOS, and AudioLink itself has special provisions for Linux in the package (disabling the YouTube integration), so it seems like it should work… I don't want to file a bug report yet in case I'm missing something obvious.
("Just use Windows"/"don't use VRChat" is not helpful.)
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CW: Tech support: Unity Editor on Linux, setting up AudioLink for VRChat?
Has anyone set up AudioLink for VRChat avatars in the Unity Editor *on Linux*?
I can get the package installed via VPM (VCC is currently Windows-only), added the AudioLinkAvatar prefab, unlocked the Poiyomi 7.x shader and set it up to control the emission via Bass, and when I enter Play mode, the local MP3 asset I passed to the AudioLink input starts playing, volume/pitch/etc controls work.
However, the AudioLink-enabled texture doesn't actually animate to the music, neither before nor after VRCFury finishes re-processing. But if I enable the Poiyomi AudioLink Debug menu, those sliders do visibly change the texture.
Of note, the AudioLink prefab gets set to some distance that's absurdly far from editor origin every time I hit Play mode, but even if I change it to (0,0,0) while playing it doesn't start working.
A friend mentioned AudioLink working in the Unity Editor for them on macOS, and AudioLink itself has special provisions for Linux in the package (disabling the YouTube integration), so it seems like it should work… I don't want to file a bug report yet in case I'm missing something obvious.
("Just use Windows"/"don't use VRChat" is not helpful.)
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Got them sick wing effects
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Got them sick wing effects
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Got them sick wing effects
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#ltcgi 1.0.1, the newest version of my #vrchat real time area lighting prefab is out, with support for the vpm version (0.3.0) of #audiolink.
Get it here: https://ltcgi.dev !!
In the future I want to migrate ltcgi to vpm as well, but there's some issues left to fix...
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#ltcgi 1.0.1, the newest version of my #vrchat real time area lighting prefab is out, with support for the vpm version (0.3.0) of #audiolink.
Get it here: https://ltcgi.dev !!
In the future I want to migrate ltcgi to vpm as well, but there's some issues left to fix...
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#ltcgi 1.0.1, the newest version of my #vrchat real time area lighting prefab is out, with support for the vpm version (0.3.0) of #audiolink.
Get it here: https://ltcgi.dev !!
In the future I want to migrate ltcgi to vpm as well, but there's some issues left to fix...
-
#ltcgi 1.0.1, the newest version of my #vrchat real time area lighting prefab is out, with support for the vpm version (0.3.0) of #audiolink.
Get it here: https://ltcgi.dev !!
In the future I want to migrate ltcgi to vpm as well, but there's some issues left to fix...
-
#ltcgi 1.0.1, the newest version of my #vrchat real time area lighting prefab is out, with support for the vpm version (0.3.0) of #audiolink.
Get it here: https://ltcgi.dev !!
In the future I want to migrate ltcgi to vpm as well, but there's some issues left to fix...