#ats2 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ats2, aggregated by home.social.
-
This may interest programmers. It a version of my UTF-8 encode/decoder that I contributed to Rosetta Code.
It is VERIFIED. It requires proofs of correct values.
-
This may interest programmers. It a version of my UTF-8 encode/decoder that I contributed to Rosetta Code.
It is VERIFIED. It requires proofs of correct values.
-
This may interest programmers. It a version of my UTF-8 encode/decoder that I contributed to Rosetta Code.
It is VERIFIED. It requires proofs of correct values.
-
This may interest programmers. It a version of my UTF-8 encode/decoder that I contributed to Rosetta Code.
It is VERIFIED. It requires proofs of correct values.
-
This may interest programmers. It a version of my UTF-8 encode/decoder that I contributed to Rosetta Code.
It is VERIFIED. It requires proofs of correct values.
-
Endlich kommen #ETS2 und #ATS2 auf die Konsole. Ich freue mich 🤗
Quelle: XboxDynasty
https://search.app/221dH -
This website is really cool! it shows all accessible and inaccessible roads that actually exists in #ETS and #ATS2 : https://truckermudgeon.github.io
-
This website is really cool! it shows all accessible and inaccessible roads that actually exists in #ETS and #ATS2 : https://truckermudgeon.github.io
-
This website is really cool! it shows all accessible and inaccessible roads that actually exists in #ETS and #ATS2 : https://truckermudgeon.github.io
-
This website is really cool! it shows all accessible and inaccessible roads that actually exists in #ETS and #ATS2 : https://truckermudgeon.github.io
-
This website is really cool! it shows all accessible and inaccessible roads that actually exists in #ETS and #ATS2 : https://truckermudgeon.github.io
-
Yas, #TruckersMP now is working flawlessly on Linux through truckersmp-cli
https://github.com/truckersmp-cli/truckersmp-cli
Happy trucking Linux gamers!
#LinuxGaming #Gaming #Videogames #ETS2 #ATS2 #EuroTruckSimulator2 #AmericanTruckSimulator2 #Linux
-
Yas, #TruckersMP now is working flawlessly on Linux through truckersmp-cli
https://github.com/truckersmp-cli/truckersmp-cli
Happy trucking Linux gamers!
#LinuxGaming #Gaming #Videogames #ETS2 #ATS2 #EuroTruckSimulator2 #AmericanTruckSimulator2 #Linux
-
Yas, #TruckersMP now is working flawlessly on Linux through truckersmp-cli
https://github.com/truckersmp-cli/truckersmp-cli
Happy trucking Linux gamers!
#LinuxGaming #Gaming #Videogames #ETS2 #ATS2 #EuroTruckSimulator2 #AmericanTruckSimulator2 #Linux
-
Yas, #TruckersMP now is working flawlessly on Linux through truckersmp-cli
https://github.com/truckersmp-cli/truckersmp-cli
Happy trucking Linux gamers!
#LinuxGaming #Gaming #Videogames #ETS2 #ATS2 #EuroTruckSimulator2 #AmericanTruckSimulator2 #Linux
-
Yas, #TruckersMP now is working flawlessly on Linux through truckersmp-cli
https://github.com/truckersmp-cli/truckersmp-cli
Happy trucking Linux gamers!
#LinuxGaming #Gaming #Videogames #ETS2 #ATS2 #EuroTruckSimulator2 #AmericanTruckSimulator2 #Linux
-
Should be `nixpkgs#ats2` because `ats` is the substrate language on which #ats2 is bootstrapped.
-
Should be `nixpkgs#ats2` because `ats` is the substrate language on which #ats2 is bootstrapped.
-
Should be `nixpkgs#ats2` because `ats` is the substrate language on which #ats2 is bootstrapped.
-
Should be `nixpkgs#ats2` because `ats` is the substrate language on which #ats2 is bootstrapped.
-
CW: Rosetta Code
I have added a second #ATS implementation--this one based closely on the #StandardML, to aid people in comparing the two languages:
Continued fraction/Arithmetic/G(matrix ng, continued fraction n1, continued fraction n2) - Rosetta Code https://rosettacode.org/wiki/Continued_fraction/Arithmetic/G(matrix_ng,_continued_fraction_n1,_continued_fraction_n2)#Using_multiple_precision_numbers
I also demonstrate having the program broken into multiple files. Some things, which you might not expect to, have to be done "manually" in #ATS2 ...
-
CW: Rosetta Code
I have added a second #ATS implementation--this one based closely on the #StandardML, to aid people in comparing the two languages:
Continued fraction/Arithmetic/G(matrix ng, continued fraction n1, continued fraction n2) - Rosetta Code https://rosettacode.org/wiki/Continued_fraction/Arithmetic/G(matrix_ng,_continued_fraction_n1,_continued_fraction_n2)#Using_multiple_precision_numbers
I also demonstrate having the program broken into multiple files. Some things, which you might not expect to, have to be done "manually" in #ATS2 ...
-
CW: Rosetta Code
I have added a second #ATS implementation--this one based closely on the #StandardML, to aid people in comparing the two languages:
Continued fraction/Arithmetic/G(matrix ng, continued fraction n1, continued fraction n2) - Rosetta Code https://rosettacode.org/wiki/Continued_fraction/Arithmetic/G(matrix_ng,_continued_fraction_n1,_continued_fraction_n2)#Using_multiple_precision_numbers
I also demonstrate having the program broken into multiple files. Some things, which you might not expect to, have to be done "manually" in #ATS2 ...
-
CW: Rosetta Code
I have added a second #ATS implementation--this one based closely on the #StandardML, to aid people in comparing the two languages:
Continued fraction/Arithmetic/G(matrix ng, continued fraction n1, continued fraction n2) - Rosetta Code https://rosettacode.org/wiki/Continued_fraction/Arithmetic/G(matrix_ng,_continued_fraction_n1,_continued_fraction_n2)#Using_multiple_precision_numbers
I also demonstrate having the program broken into multiple files. Some things, which you might not expect to, have to be done "manually" in #ATS2 ...
-
CW: Computer programming
I am really getting the masochistic urge make #ATS2 self-hosting, now that it is a frozen language.
I mean, it’s written in #ATS1, and that’s not a very different language. It’s mostly ‘ATS without the template system’.
(The ATS2 prelude is somewhat buggy but my ats2-xprelude package kind of makes that not-much-of-a-problem. This is because, unlike in some languages that were misguidedly and foolishly designed, shadowing is both allowed and very flexible.)
-
CW: Computer programming
I am really getting the masochistic urge make #ATS2 self-hosting, now that it is a frozen language.
I mean, it’s written in #ATS1, and that’s not a very different language. It’s mostly ‘ATS without the template system’.
(The ATS2 prelude is somewhat buggy but my ats2-xprelude package kind of makes that not-much-of-a-problem. This is because, unlike in some languages that were misguidedly and foolishly designed, shadowing is both allowed and very flexible.)
-
CW: Computer programming
I am really getting the masochistic urge make #ATS2 self-hosting, now that it is a frozen language.
I mean, it’s written in #ATS1, and that’s not a very different language. It’s mostly ‘ATS without the template system’.
(The ATS2 prelude is somewhat buggy but my ats2-xprelude package kind of makes that not-much-of-a-problem. This is because, unlike in some languages that were misguidedly and foolishly designed, shadowing is both allowed and very flexible.)
-
CW: Computer programming
I am really getting the masochistic urge make #ATS2 self-hosting, now that it is a frozen language.
I mean, it’s written in #ATS1, and that’s not a very different language. It’s mostly ‘ATS without the template system’.
(The ATS2 prelude is somewhat buggy but my ats2-xprelude package kind of makes that not-much-of-a-problem. This is because, unlike in some languages that were misguidedly and foolishly designed, shadowing is both allowed and very flexible.)
-
CW: Computer programming
I am really getting the masochistic urge make #ATS2 self-hosting, now that it is a frozen language.
I mean, it’s written in #ATS1, and that’s not a very different language. It’s mostly ‘ATS without the template system’.
(The ATS2 prelude is somewhat buggy but my ats2-xprelude package kind of makes that not-much-of-a-problem. This is because, unlike in some languages that were misguidedly and foolishly designed, shadowing is both allowed and very flexible.)