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#asm6502 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #asm6502, aggregated by home.social.

  1. Refactored my massive CMP branch sausages using the RTS trick, really neat stuff - nesdev.org/wiki/RTS_Trick
    Scared of indirect jumping because of the weird non-obvious bug that I stumbled upon. Something about the lower byte of an address being stored on the last memory page. So hard to keep such things in mind 🥵

    #nesdev #assembly #asm6502 #6502asm #coding

  2. Refactored my massive CMP branch sausages using the RTS trick, really neat stuff - nesdev.org/wiki/RTS_Trick
    Scared of indirect jumping because of the weird non-obvious bug that I stumbled upon. Something about the lower byte of an address being stored on the last memory page. So hard to keep such things in mind 🥵

    #nesdev #assembly #asm6502 #6502asm #coding

  3. Refactored my massive CMP branch sausages using the RTS trick, really neat stuff - nesdev.org/wiki/RTS_Trick
    Scared of indirect jumping because of the weird non-obvious bug that I stumbled upon. Something about the lower byte of an address being stored on the last memory page. So hard to keep such things in mind 🥵

    #nesdev #assembly #asm6502 #6502asm #coding

  4. Refactored my massive CMP branch sausages using the RTS trick, really neat stuff - nesdev.org/wiki/RTS_Trick
    Scared of indirect jumping because of the weird non-obvious bug that I stumbled upon. Something about the lower byte of an address being stored on the last memory page. So hard to keep such things in mind 🥵

    #nesdev #assembly #asm6502 #6502asm #coding

  5. Refactored my massive CMP branch sausages using the RTS trick, really neat stuff - nesdev.org/wiki/RTS_Trick
    Scared of indirect jumping because of the weird non-obvious bug that I stumbled upon. Something about the lower byte of an address being stored on the last memory page. So hard to keep such things in mind 🥵

    #nesdev #assembly #asm6502 #6502asm #coding

  6. You know what, lying on your back crying sucks - your tears get right into your earholes.

    I made significant progress on my game this week btw.
    Colors are still not fully consistent with my layout because who cares, like, omfggg who cares??? C'mooon!

    #gamedev #nes #nesdev #assembly #asm6502 #indiedev

  7. You know what, lying on your back crying sucks - your tears get right into your earholes.

    I made significant progress on my game this week btw.
    Colors are still not fully consistent with my layout because who cares, like, omfggg who cares??? C'mooon!

    #gamedev #nes #nesdev #assembly #asm6502 #indiedev

  8. You know what, lying on your back crying sucks - your tears get right into your earholes.

    I made significant progress on my game this week btw.
    Colors are still not fully consistent with my layout because who cares, like, omfggg who cares??? C'mooon!

    #gamedev #nes #nesdev #assembly #asm6502 #indiedev

  9. You know what, lying on your back crying sucks - your tears get right into your earholes.

    I made significant progress on my game this week btw.
    Colors are still not fully consistent with my layout because who cares, like, omfggg who cares??? C'mooon!

    #gamedev #nes #nesdev #assembly #asm6502 #indiedev

  10. You know what, lying on your back crying sucks - your tears get right into your earholes.

    I made significant progress on my game this week btw.
    Colors are still not fully consistent with my layout because who cares, like, omfggg who cares??? C'mooon!

    #gamedev #nes #nesdev #assembly #asm6502 #indiedev

  11. Successfully ported the #C64 #KERNAL and #BASIC to my small #ASM6502 #assembler.

    Was able to produce exact replicas of the original ROMs. Nice to see the own built ROMs booting 😀

    github.com/boeckmann/c64krnl

  12. Successfully ported the #C64 #KERNAL and #BASIC to my small #ASM6502 #assembler.

    Was able to produce exact replicas of the original ROMs. Nice to see the own built ROMs booting 😀

    github.com/boeckmann/c64krnl

  13. Successfully ported the #C64 #KERNAL and #BASIC to my small #ASM6502 #assembler.

    Was able to produce exact replicas of the original ROMs. Nice to see the own built ROMs booting 😀

    github.com/boeckmann/c64krnl

  14. Successfully ported the #C64 #KERNAL and #BASIC to my small #ASM6502 #assembler.

    Was able to produce exact replicas of the original ROMs. Nice to see the own built ROMs booting 😀

    github.com/boeckmann/c64krnl

  15. Successfully ported the #C64 #KERNAL and #BASIC to my small #ASM6502 #assembler.

    Was able to produce exact replicas of the original ROMs. Nice to see the own built ROMs booting 😀

    github.com/boeckmann/c64krnl

  16. PROGRAMMATION ASSEMBLEUR 6502 #001

    Deuxième chapitre aujourd'hui où il va être question de code compilé et de l'importance d'en connaître le fonctionnement.

    jlodb.poufpoufproduction.fr/me

    En cas de difficulté avec un exercice, n'hésitez-pas à demander un indice en cliquant sur l'icône associé en bas à droite.

    A bientôt pour le prochain chapitre.

    #éducation #numérique #jlodb #asm #asm6502 #code

  17. PROGRAMMATION ASSEMBLEUR 6502 #001

    Ce premier chapitre est extrêmement simple. L'objectif ici est de se familiariser avec l'interface du simulateur en chargeant différentes valeurs dans les registres A,X et Y du processeur.

    jlodb.poufpoufproduction.fr/me

    N'hésitez-pas à re-booster ce toot et à remonter tout problème rencontré sur ce chapitre.

    A bientôt pour le prochain chapitre.

    #éducation #numérique #jlodb #asm #asm6502 #code

  18. Dès demain, dans le cadre du projet #jlodb, je vais essayer de proposer ici et de façon régulière, une formation à la programmation assembleur sur processeur 6502 (5 à 10 minutes par session).

    Aucun prérequis n'est demandé, si ce n'est une légère notion sur les bases. S'il le faut, je rajouterai peut-être un chapitre ou deux là-dessus.

    A demain.

    #éducation #numérique #jlodb #asm #asm6502 #code