#wreckfest2 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #wreckfest2, aggregated by home.social.
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In abt a month, I’ll be giving a talk at Digital Dragons 2026 conference, abt car engine audio designs of #Wreckfest2.
Super excited for the opportunity and looking forward to geek out a bit with the #Wwise designs and all 🤓
Any #GameAudio folks here at Mastodon going? Would love to meet in person!
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Additionally, to further animate the sound, the playlisted objects can be set to track the in-game normalized rpm parameter (rtpc, range -1 - 2.f).
The negative values indicate that starter motor is turning, and the closer to 0.f, the closer the engine is to starting up.
On the prototype in video clip, the trigger delay of Random Container is shortened, and playback pitch + high-pass filter of parent object are adjusted.
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While waiting for dev build downloads, I decided to tinker on some Playlist Container setups to recreate car starter motors for in-game use.
Here the barebones sequence steps can be split down to ignition (powering up) and starter cranking the engine (pulses). The latter is a Random Container that is set to loop according to starter specific static trigger delay, plus a bit of randomization added. Pitch of each pulse is also slightly randomized.
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🚨Wreckfest 2 im First Look auf GeForce NOW Ultimate 🔥
Wie schlägt sich der Nachfolger des legendären Crash-Spektakel in der Cloud und was bietet der Early Access? 🤔
Schaut jetzt rein und findet es heraus!
🔴https://www.youtube.com/watch?v=u8nutV6DAgM