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#wwise — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #wwise, aggregated by home.social.

  1. In abt a month, I’ll be giving a talk at Digital Dragons 2026 conference, abt car engine audio designs of #Wreckfest2.

    Super excited for the opportunity and looking forward to geek out a bit with the #Wwise designs and all 🤓

    Any #GameAudio folks here at Mastodon going? Would love to meet in person!

    digitaldragons.pl/en/

  2. In abt a month, I’ll be giving a talk at Digital Dragons 2026 conference, abt car engine audio designs of #Wreckfest2.

    Super excited for the opportunity and looking forward to geek out a bit with the #Wwise designs and all 🤓

    Any #GameAudio folks here at Mastodon going? Would love to meet in person!

    digitaldragons.pl/en/

  3. Additionally, to further animate the sound, the playlisted objects can be set to track the in-game normalized rpm parameter (rtpc, range -1 - 2.f).

    The negative values indicate that starter motor is turning, and the closer to 0.f, the closer the engine is to starting up.

    On the prototype in video clip, the trigger delay of Random Container is shortened, and playback pitch + high-pass filter of parent object are adjusted.

    #Wwise #AudioDesign #Cars #GameAudio #Wreckfest2

  4. While waiting for dev build downloads, I decided to tinker on some Playlist Container setups to recreate car starter motors for in-game use.

    Here the barebones sequence steps can be split down to ignition (powering up) and starter cranking the engine (pulses). The latter is a Random Container that is set to loop according to starter specific static trigger delay, plus a bit of randomization added. Pitch of each pulse is also slightly randomized.

    #Wwise #AudioDesign #Cars #GameAudio #Wreckfest2

  5. 👀 Looking to improve your #gameaudio skills? Just two days left (Aug 19 🗓️) to sign-up for SoVGA.com online courses in #UE5, #FMOD, #Wwise, #Unity3d & Pd - can be completed over 4 months @ 1+ hour / weekday 😀🎓

    📝 Info+contact: School.VideoGameAudio.com #gamedevelopment

  6. 👀 Looking to improve your #gameaudio skills? Just two days left (Aug 19 🗓️) to sign-up for SoVGA.com online courses in #UE5, #FMOD, #Wwise, #Unity3d & Pd - can be completed over 4 months @ 1+ hour / weekday 😀🎓

    📝 Info+contact: School.VideoGameAudio.com #gamedevelopment

  7. Моддим Wwise-озвучку God of War. Часть I — чебурашимся в файлах

    Знаете, случаются в жизни иногда такие ситуации, когда человеку внезапно как вдарит что-нибудь в голову, увесистое такое, и ему захочется сотворить какую-нибудь такую несусветную чушь, какой заниматься никому в здравом уме и в голову не придет. Вот так и я решил раскопать звуковую подсистему God of war 2018 — с удивлением обнаружив, что стоящей информации по этой теме не так уж и много.

    habr.com/ru/articles/926828/

    #God_of_War_2018 #reverse_engineering #SBP #BNK #WEM #Wwise

  8. Working full-time & looking to improve your #gameaudio skills? Less than 48 hours (Feb 19) to sign-up for SoVGA.com online courses in #UE5, #FMOD, #Wwise, #Unity3d & #PureData - can be completed over 4 months @ 1+ hour / weekday 😀🎓 📝Sign-Up + Info: School.VideoGameAudio.com #gamedev

  9. Working full-time & looking to improve your #gameaudio skills? Less than 48 hours (Feb 19) to sign-up for SoVGA.com online courses in #UE5, #FMOD, #Wwise, #Unity3d & #PureData - can be completed over 4 months @ 1+ hour / weekday 😀🎓 📝Sign-Up + Info: School.VideoGameAudio.com #gamedev

  10. Almost gave up on looking for a usable (configurable) realtime spectrogram analyzer for Windows, to then stumble across Friture!

    friture.org/

    Neat visual assist for tuning pitch between a set of loops for a car engine, rich with harmonics and challenging overtones.

    Running #Friture with #RME loopback enabled, to capture live audio from #Wwise.

  11. New expanded features for #composers 🎶 in our interactive music add-on for #FMOD Studio 2.03.01 + #Wwise 2023.1.3 with Cropout UE5.4.1 game. Now includes parameters for all resources so music can dynamically react to player progress.

  12. New expanded features for #composers 🎶 in our interactive music add-on for #FMOD Studio 2.03.01 + #Wwise 2023.1.3 with Cropout UE5.4.1 game. Now includes parameters for all resources so music can dynamically react to player progress.

  13. Working full-time & looking to improve your #gameaudio skills? Less than 48 hours (Apr 19) to sign-up for our online courses in #UE5, #FMOD, #Wwise, Unity & Pd - can be completed over 4 months @ 1+ hour / weekday 😀🎓

    📝Info+contact: School.VideoGameAudio.com #gamedev

  14. Working full-time & looking to improve your #gameaudio skills? Less than 48 hours (Apr 19) to sign-up for our online courses in #UE5, #FMOD, #Wwise, Unity & Pd - can be completed over 4 months @ 1+ hour / weekday 😀🎓

    📝Info+contact: School.VideoGameAudio.com #gamedev

  15. Working full-time & looking to improve your #gameaudio skills?

    Less than 2 weeks (Apr 19) to sign-up for our online courses in #UE5, #FMOD, #Wwise, #Unity & #PureData - can be completed over 4 months @ 1+ hour / weekday 😀🎓

    📝 Info+contact: School.VideoGameAudio.com #gamedev

  16. Working full-time & looking to improve your #gameaudio skills?

    Less than 2 weeks (Apr 19) to sign-up for our online courses in #UE5, #FMOD, #Wwise, #Unity & #PureData - can be completed over 4 months @ 1+ hour / weekday 😀🎓

    📝 Info+contact: School.VideoGameAudio.com #gamedev

  17. Final week (Feb 19) to sign up✏️ for our March SoVGA.com #gameaudio courses in #FMOD, #UE5, #Wwise, #PureData & #Unity3d. Thanks to all who have already signed up !😀🔊School.VideoGameAudio.com👾🕹️

  18. Nice approach for #Wwise implementations, without relying on #RTPC / Post events from in game. You can set-up the whole scene based on a linear video. Top work from @funcgen

    youtu.be/g02M2WDO-5w?si=BKHlGQ

    #game #audio #middleware #realtime #gameaudio #sounddesign #soundtrack #fmod #unity #unreal #UE5 #reaper

  19. 🎧 Game audio peeps! 🎮✨ Ever lose a bunch of work in Wwise after a crash or wished you could streamline your workflow? 🎶 I got you! Learn to set up an autosave feature in Wwise, saving you time and headaches. 🕒💡

    🚀 Learn how to safeguard your hard work and focus on what matters most—creating amazing soundscapes for your games! 🔊✅ Check out this essential tutorial! 🙌🔧

    #GameAudio #SoundDesign #TutorialTime #Wwise #Autosave #MicrosoftPowerAutomate #WwiseTips #WwiseTutorial

    kielenki.ng/autosavewwise

  20. 🎧 Game audio peeps! 🎮✨ Ever lose a bunch of work in Wwise after a crash or wished you could streamline your workflow? 🎶 I got you! Learn to set up an autosave feature in Wwise, saving you time and headaches. 🕒💡

    🚀 Learn how to safeguard your hard work and focus on what matters most—creating amazing soundscapes for your games! 🔊✅ Check out this essential tutorial! 🙌🔧

    #GameAudio #SoundDesign #TutorialTime #Wwise #Autosave #MicrosoftPowerAutomate #WwiseTips #WwiseTutorial

    kielenki.ng/autosavewwise

  21. 🎧 Game audio peeps! 🎮✨ Ever lose a bunch of work in Wwise after a crash or wished you could streamline your workflow? 🎶 I got you! Learn to set up an autosave feature in Wwise, saving you time and headaches. 🕒💡

    🚀 Learn how to safeguard your hard work and focus on what matters most—creating amazing soundscapes for your games! 🔊✅ Check out this essential tutorial! 🙌🔧

    #GameAudio #SoundDesign #TutorialTime #Wwise #Autosave #MicrosoftPowerAutomate #WwiseTips #WwiseTutorial

    kielenki.ng/autosavewwise

  22. 🎧 Game audio peeps! 🎮✨ Ever lose a bunch of work in Wwise after a crash or wished you could streamline your workflow? 🎶 I got you! Learn to set up an autosave feature in Wwise, saving you time and headaches. 🕒💡

    🚀 Learn how to safeguard your hard work and focus on what matters most—creating amazing soundscapes for your games! 🔊✅ Check out this essential tutorial! 🙌🔧

    #GameAudio #SoundDesign #TutorialTime #Wwise #Autosave #MicrosoftPowerAutomate #WwiseTips #WwiseTutorial

    kielenki.ng/autosavewwise