#wwise — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #wwise, aggregated by home.social.
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Doing some Linux + #Wwise experiments. Got Wwise 2025.1.9 running connected to the school's 3D Game Kit (Windows Unity 6.4.10) in Ubuntu Studio 26.04 under Wine 10. Copied Wwise installation folder from Win10 and ran .exe directly with Wine.
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Doing some Linux + #Wwise experiments. Got Wwise 2025.1.9 running connected to the school's 3D Game Kit (Windows Unity 6.4.10) in Ubuntu Studio 26.04 under Wine 10. Copied Wwise installation folder from Win10 and ran .exe directly with Wine.
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Our current #Wwise 2025.1.9 #gameaudio course overview for July 2026, new material added as new features added 😀! All courses use middleware updated within last two months. More details at School.VideoGameAudio.com
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Our current #Wwise 2025.1.9 #gameaudio course overview for July 2026, new material added as new features added 😀! All courses use middleware updated within last two months. More details at School.VideoGameAudio.com
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🎓 Looking to improve your #gameaudio skills? Less than two weeks (June 19) to sign-up for our SoVGA.com online game audio courses in #UE5, FMOD, #Wwise, Unity & Pd - can be completed online over 4 months @ 1+ hour / weekday 😀
📝 Info + contact: School.VideoGameAudio.com #indiedev #gamedev
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🎓 Looking to improve your #gameaudio skills? Less than two weeks (June 19) to sign-up for our SoVGA.com online game audio courses in #UE5, FMOD, #Wwise, Unity & Pd - can be completed online over 4 months @ 1+ hour / weekday 😀
📝 Info + contact: School.VideoGameAudio.com #indiedev #gamedev
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Looking for professional #gameaudio skills training?
Final week (April 19 deadline) to sign-up for our online game audio courses in #UE5, FMOD, #Wwise, Unity & Pd - can be completed online over 4 months @ 1+ hour / weekday 😀🎓️
📝 Info + contact: School.VideoGameAudio.com #indiedev #gamedev
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Looking for professional #gameaudio skills training?
Final week (April 19 deadline) to sign-up for our online game audio courses in #UE5, FMOD, #Wwise, Unity & Pd - can be completed online over 4 months @ 1+ hour / weekday 😀🎓️
📝 Info + contact: School.VideoGameAudio.com #indiedev #gamedev
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In abt a month, I’ll be giving a talk at Digital Dragons 2026 conference, abt car engine audio designs of #Wreckfest2.
Super excited for the opportunity and looking forward to geek out a bit with the #Wwise designs and all 🤓
Any #GameAudio folks here at Mastodon going? Would love to meet in person!
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In abt a month, I’ll be giving a talk at Digital Dragons 2026 conference, abt car engine audio designs of #Wreckfest2.
Super excited for the opportunity and looking forward to geek out a bit with the #Wwise designs and all 🤓
Any #GameAudio folks here at Mastodon going? Would love to meet in person!
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SoVGA.com #Wwise 2025.1.6 game audio course overview for May 2026, large new section on working with video for game audio added 😀! All courses use middleware updated within last two months.
Sign-up by April 19th + more details at School.VideoGameAudio.com -
SoVGA.com #Wwise 2025.1.6 game audio course overview for May 2026, large new section on working with video for game audio added 😀! All courses use middleware updated within last two months.
Sign-up by April 19th + more details at School.VideoGameAudio.com -
Here's a little art experiment of endless music I did for fun a while ago with #Wwise and #UnrealEngine
I recorded some drums and stuff that could work together independently of their order and designed some rules to randomize them, giving more probabilities to some notes and instruments. Then I linked the volume of each channel to different colored lights illuminating the painting 'Last Judgment and the Seven Deadly Sins' by Jacob van Swanenburg.
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Here's a little art experiment of endless music I did for fun a while ago with #Wwise and #UnrealEngine
I recorded some drums and stuff that could work together independently of their order and designed some rules to randomize them, giving more probabilities to some notes and instruments. Then I linked the volume of each channel to different colored lights illuminating the painting 'Last Judgment and the Seven Deadly Sins' by Jacob van Swanenburg.
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Our current #Wwise 2025.1.5 game audio course overview for March 2026, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
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Our current #Wwise 2025.1.5 game audio course overview for March 2026, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
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Looking to improve your #gameaudio skills?
Final week (December 19) to sign-up for our online game audio courses in #UE5, FMOD, #Wwise, Unity & Pd - can be completed online over 4 months @ 1+ hour / weekday 😀🎓
📝 Info + contact: School.VideoGameAudio.com #indiedev #gamedev
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Looking to improve your #gameaudio skills?
Final week (December 19) to sign-up for our online game audio courses in #UE5, FMOD, #Wwise, Unity & Pd - can be completed online over 4 months @ 1+ hour / weekday 😀🎓
📝 Info + contact: School.VideoGameAudio.com #indiedev #gamedev
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New #Wwise reel by Aigerim Kaliyeva: https://www.youtube.com/watch?v=FrJEpNauWiE&list=PL17-p74MQ_0T1SfrMWhjHVYCishxUEz_U&index=2
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New #Wwise reel by Aigerim Kaliyeva: https://www.youtube.com/watch?v=FrJEpNauWiE&list=PL17-p74MQ_0T1SfrMWhjHVYCishxUEz_U&index=2
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✨New SoVGA.com #Wwise 2025 game audio course starts January 2026, new material added as new features added 😀! All courses use middleware updated within last two months. Sign-up by December 19th & more details at School.VideoGameAudio.com
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✨New SoVGA.com #Wwise 2025 game audio course starts January 2026, new material added as new features added 😀! All courses use middleware updated within last two months. Sign-up by December 19th & more details at School.VideoGameAudio.com
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Our current #Wwise 2024.1.8 game audio course overview for September 2025, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
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Our current #Wwise 2024.1.8 game audio course overview for September 2025, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
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Additionally, to further animate the sound, the playlisted objects can be set to track the in-game normalized rpm parameter (rtpc, range -1 - 2.f).
The negative values indicate that starter motor is turning, and the closer to 0.f, the closer the engine is to starting up.
On the prototype in video clip, the trigger delay of Random Container is shortened, and playback pitch + high-pass filter of parent object are adjusted.
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While waiting for dev build downloads, I decided to tinker on some Playlist Container setups to recreate car starter motors for in-game use.
Here the barebones sequence steps can be split down to ignition (powering up) and starter cranking the engine (pulses). The latter is a Random Container that is set to loop according to starter specific static trigger delay, plus a bit of randomization added. Pitch of each pulse is also slightly randomized.
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👀 Looking to improve your #gameaudio skills? Just two days left (Aug 19 🗓️) to sign-up for SoVGA.com online courses in #UE5, #FMOD, #Wwise, #Unity3d & Pd - can be completed over 4 months @ 1+ hour / weekday 😀🎓
📝 Info+contact: School.VideoGameAudio.com #gamedevelopment
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👀 Looking to improve your #gameaudio skills? Just two days left (Aug 19 🗓️) to sign-up for SoVGA.com online courses in #UE5, #FMOD, #Wwise, #Unity3d & Pd - can be completed over 4 months @ 1+ hour / weekday 😀🎓
📝 Info+contact: School.VideoGameAudio.com #gamedevelopment
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Hack achievement of the day: for both a proper animation keyframe triggering system missing from the in-house game engine, and purely out of curiosity, I decided to try out a Time Modulator (shareset in Wwise) to then sync trigger sounds from within a Blend Container. Video cap from game with a sine beep on zero frame, read timecode from Reaper project. But it works! (Mua-ha-ha!)
It is nothing but cumbersome, yet a fun hack 🥳
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Our current #Wwise 2024.1.6 game audio course overview for July 2025, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
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Our current #Wwise 2024.1.6 game audio course overview for July 2025, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
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Моддим Wwise-озвучку God of War. Часть I — чебурашимся в файлах
Знаете, случаются в жизни иногда такие ситуации, когда человеку внезапно как вдарит что-нибудь в голову, увесистое такое, и ему захочется сотворить какую-нибудь такую несусветную чушь, какой заниматься никому в здравом уме и в голову не придет. Вот так и я решил раскопать звуковую подсистему God of war 2018 — с удивлением обнаружив, что стоящей информации по этой теме не так уж и много.
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FINALLY updated my WWISE. Finishing a few projects in a few weeks and then (hopefully) back to training.
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Solving audio math, batch-renaming files, keeping your library organized, batch-editing Wwise attenuations... Here are my favorite tools beyond the DAW that will help you get the other 40-60% of your work done more efficiently.
#gameaudio #sounddesign #wwisehttps://bolttracks.com/a-new-guide-for-game-audio-tools-beyond-the-daw/
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👀 Quick 2min #gameaudio tutorial on adding #Wwise to #UE5 🔊 https://youtube.com/shorts/YFjbsrdJDSU
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👀 Quick 2min #gameaudio tutorial on adding #Wwise to #UE5 🔊 https://youtube.com/shorts/YFjbsrdJDSU
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Our current #Wwise 2024.1.1 game audio course overview for Jan 2025, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
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Our current #Wwise 2024.1.1 game audio course overview for Jan 2025, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
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Leonard Paul's "Principles of Interactive Music: CS:GO, NBA Jam, Eco, Sim Cell" talk from #GameSoundCon is now available + slides 😀!
https://www.youtube.com/watch?v=xZb9mlsZGEc&list=PL17-p74MQ_0STwm-hfUC3Nyl2X2kD7Y_b #gameaudio #gamemusic #Wwise #FMOD #PureData -
Leonard Paul's "Principles of Interactive Music: CS:GO, NBA Jam, Eco, Sim Cell" talk from #GameSoundCon is now available + slides 😀!
https://www.youtube.com/watch?v=xZb9mlsZGEc&list=PL17-p74MQ_0STwm-hfUC3Nyl2X2kD7Y_b #gameaudio #gamemusic #Wwise #FMOD #PureData -
Testing #ReaperDAW ➡️ #Wwise events, switches & RTPCs for student reels.
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Testing #ReaperDAW ➡️ #Wwise events, switches & RTPCs for student reels.
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Turn gameplay captures into #Wwise #gameaudio demo reels with Marc Hasselbalch's (@funcgen) Reaper script: https://github.com/mhasselbalch/MH_ReaperToWwise
Demo: https://www.youtube.com/watch?v=g02M2WDO-5w -
Turn gameplay captures into #Wwise #gameaudio demo reels with Marc Hasselbalch's (@funcgen) Reaper script: https://github.com/mhasselbalch/MH_ReaperToWwise
Demo: https://www.youtube.com/watch?v=g02M2WDO-5w -
Our current #Wwise 2023.1.4 #gameaudio course overview for May 2024, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
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New set of 9 #Wwise videos from Audiokinetic from GDC 2024: https://www.youtube.com/watch?v=hr8zuW_z7-A&list=PLXMeprTk4OROuOGRCp2ebWLTn1eGDrLM3&pp=iAQB
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Almost gave up on looking for a usable (configurable) realtime spectrogram analyzer for Windows, to then stumble across Friture!
Neat visual assist for tuning pitch between a set of loops for a car engine, rich with harmonics and challenging overtones.
Running #Friture with #RME loopback enabled, to capture live audio from #Wwise.
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New expanded features for #composers 🎶 in our interactive music add-on for #FMOD Studio 2.03.01 + #Wwise 2023.1.3 with Cropout UE5.4.1 game. Now includes parameters for all resources so music can dynamically react to player progress.