#weekendcoding — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #weekendcoding, aggregated by home.social.
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Convert from beziers to line segments in pure #RStats.
Here's the tiger, once with false colour, once with real colours. Plotted with #ggplot geom_polygon()
Feeling pretty good for a bit of lazy #WeekendCoding
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Convert from beziers to line segments in pure #RStats.
Here's the tiger, once with false colour, once with real colours. Plotted with #ggplot geom_polygon()
Feeling pretty good for a bit of lazy #WeekendCoding
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Convert from beziers to line segments in pure #RStats.
Here's the tiger, once with false colour, once with real colours. Plotted with #ggplot geom_polygon()
Feeling pretty good for a bit of lazy #WeekendCoding
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Convert from beziers to line segments in pure #RStats.
Here's the tiger, once with false colour, once with real colours. Plotted with #ggplot geom_polygon()
Feeling pretty good for a bit of lazy #WeekendCoding
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Convert from beziers to line segments in pure #RStats.
Here's the tiger, once with false colour, once with real colours. Plotted with #ggplot geom_polygon()
Feeling pretty good for a bit of lazy #WeekendCoding
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Weekends? Just another chance to debug lightdm, wrestle with XFCE configs, and chase permission issues in log files.
The BashCoreX madness never sleeps...#Linux #XFCE #LightDM #Logs #Permissions #DevLife #OpenSource #BashCoreX #WeekendCoding
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🧪 This weekend, I’m going to try out UV Python for the first time.
I’m excited to see how it works and how it can help with my Python projects🐍✨If you’ve used it before, I’d love to hear your thoughts or tips!
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Just wrote a small #weekendcoding project — `pastum` VS Code/Positron extension that mimics the legendary `datapasta`📦. Copy any text table and paste it in the editor as a dataframe object of your favorite framework/language #Python #RStats.
It ships with recognition of float, integer, and strings types. So even @datapolars won't complain that you forgot to put `.0` at the end of your numeric value! Heavily inspired by latest @coatless developments 🙏
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I'm working on a tool to make animating on 2s easier when you have camera movement on 1s.
For selected bones/objects, it'll create the in-between keys in such a way that their camera-relative position remains static.
A prototype is already working, so I know my matrix math is good. What remains is going over the FCurves to insert the keys at the right places.