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#uitoolkit — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #uitoolkit, aggregated by home.social.

  1. I'm just trying to make an editor bindable custom component for an array field in #UiToolkit . I don't think I'm asking for something so weird. And yet...

  2. Created my first #uitoolkit bindable custom component for the #translation project (not that I *strictly* needed it, but this way there's less repetition of code and I could test how this work / is supposed to work).

    Must say it's been easier than expected but without this post about INotifyValueChanged, I wouldn't have gone really far: forum.unity.com/threads/unders

    This is the kind of things I would expect in the howtos of the official documentation, but, hey, :unity:!

    #unity #gamedev

  3. @mortoray I agree the documentation is half-arsed. There are a few good videos on YouTube. There have been a lot of changes in #UIToolKit over the last two years. Now that it’s pretty solid I’m sure the document will improve.