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#teamdroid — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #teamdroid, aggregated by home.social.

  1. On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  2. On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  3. On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  4. On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  5. On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  6. The third level pack for #TeamDroid is Conveyors. Conveyor belts in every level help you or hinder you, sometimes both at once. In the first level there's no returning to the first chamber, so you need to push all the cards on to conveyor belts to be carried to the card reader chamber, before making your own way through. Get the game at cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  7. The third level pack for #TeamDroid is Conveyors. Conveyor belts in every level help you or hinder you, sometimes both at once. In the first level there's no returning to the first chamber, so you need to push all the cards on to conveyor belts to be carried to the card reader chamber, before making your own way through. Get the game at cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  8. The third level pack for #TeamDroid is Conveyors. Conveyor belts in every level help you or hinder you, sometimes both at once. In the first level there's no returning to the first chamber, so you need to push all the cards on to conveyor belts to be carried to the card reader chamber, before making your own way through. Get the game at cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  9. The third level pack for #TeamDroid is Conveyors. Conveyor belts in every level help you or hinder you, sometimes both at once. In the first level there's no returning to the first chamber, so you need to push all the cards on to conveyor belts to be carried to the card reader chamber, before making your own way through. Get the game at cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  10. The third level pack for #TeamDroid is Conveyors. Conveyor belts in every level help you or hinder you, sometimes both at once. In the first level there's no returning to the first chamber, so you need to push all the cards on to conveyor belts to be carried to the card reader chamber, before making your own way through. Get the game at cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  11. The final level of Double Trouble is one of the most difficult. The two alcoves at bottom left and top right have guard droids that strafe mercilessly. You need to have impeccable timing to avoid their fire, whether you elect to destroy them or not. Get the game and the level pack from cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

  12. Double Trouble's tenth level is another one divided into small chambers. There are forcefields that you need to disable (or jump over) to get from one chamber to another, so keep your phasers handy! You also need to shoot or avoid the guards. Get the game and the level pack from cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

  13. There's no way of avoiding battle in the ninth level of Double Trouble. Patrolling guard bots block your way to the teleporters that lead to the card readers. Get the game and the level pack from cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

  14. Double Trouble level 8 is like a merry-go-round, with conveyor belts taking the robots clockwise around the complex. But you'll probably solve it more efficiently if you find a way to go against the flow sometimes. Get the game and the level pack from cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

  15. Level 7 of Double Trouble is split into a number of chambers. Two droids must each figure out their own way of crossing a chamber full of patrolling guards. It's easiest to shoot them, and a phaser is provided for the purpose. Get the game and the level pack from cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

  16. The sixth level of Double Trouble for #TeamDroid resembles the first, in that the complex is divided into inner and outer sections. But in this case, two robots have to disable each other's forcefields, like in some of the preceding levels. Get the game and the level pack from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  17. Double Trouble level 5 has two robots navigating winding pathways, with forcefields and contrary conveyor belts to deal with. In this level each droid has to disable its own forcefield, or jump over it. Get the game and the level pack from cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

  18. Level 4 of Double Trouble for #TeamDroid has the two droids crossing a dangerous alley full of guard bots. They must get their timing right to get to safety without being fired upon by the guards! Get the game and the level pack from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  19. Double Trouble level 3 builds on the same theme as level 2. The robot in the bottom half needs to shoot the generator that powers forcefields blocking both robots' paths. Get the game and the level pack from cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

  20. Level 2 of Double Trouble needs a different kind of cooperation. Neither robot meets nor passes objects to the other, but one robot needs to shoot the forcefield that powers the generator the blocks the other's movement. Get the game and the level pack from cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

  21. The first DLC for #TeamDroid was Double Trouble, every level having 2 droids, 2 cards, 2 readers. The first level requires droids to cooperate, the droid inside the central enclosure pushing data cards out to the droid outside, which takes them to the card readers. You can download the game and the Double Trouble level pack from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  22. The twelfth and final level from the #TeamDroid Jam Levels introduces the concept of multiple droids working together. One droid has to shoot the generator from the top chamber. Another needs to get the data card from the right chambers, and pass it through to a third droid in the bottom chamber, who must jump over the remaining teleporter to deposit the data card in the reader. Get #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  23. The eleventh of the Jam Levels is the only one that needs Multibot. The configuration of this forcefield needs both a gun to shoot the generator, and a spring to jump over the remaining forcefield, and Multibot is the only one that carries both. There are no handy items for other robots to pick up and use around the level. I designed it this way to make sure players got experience of using Multibot. Get #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  24. The tenth of the Jam Levels in #TeamDroid bring the guards, forcefields and generators from the previous level, and add to them piles of crates that need moving out of the way. Soldier is an obvious choice for this level, and its phaser is a straightforward way of dealing with the crates. The guards can be shot or avoided at your choice, although shooting them makes things easier. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  25. The ninth of the Jam Levels in #TeamDroid introduces forcefields and their generators. Forcefields are lethal, and can only be switched off by shooting the attached generator. The obvious robot for any shooting task is Soldier, with its built-in phaser, and the constant availability of the Shoot action in ROM. Soldier has already used this to great effect to destroy a guard that was patrolling the level. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  26. There's no sneaking past the guards on the eighth of the Jam Levels in #TeamDroid. They watch over the entrance to the room with the data card and reader, firing their phasers at the end of every turn. They only way in is to shoot one or both of the guards, to clear the way. After that, the task is simple. The obvious droid for this task is Soldier, although Multibot will do fine, too. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  27. Guard droids are introduced in the seventh of the Jam Levels. They have a set list actions that they follow every turn. Sometimes they shoot, sometimes they just patrol. Watch them on the first turn to see what they do. Contact with them is fatal. In this level, you need to avoid their path as you take the data card to the reader. With Soldier or Multibot you could shoot them, but that's probably a waste of time here. Get #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  28. The sixth of the Jam Levels is a gentle introduction to Teleporters. The conveyor belts are a half-hearted obstacle; you can just drive straight over them and remain on course. Or even stop and allow them to transport you laterally. Carrier is a good droid for this level, as you won't be left waiting for a "Take Item" action to appear in the library. Get #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  29. The fifth of the Jam Levels in #TeamDroid is another labyrinth-like level, with some awkward conveyor belts getting in the way. With hindsight, Strider would have been a better droid to use, but Thinker's large memory was too tempting. The "Take Item" instruction wasn't available when Thinker passed the walker object, which would have allowed sidestepping. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  30. The fourth of the Jam Levels in #TeamDroid is a labyrinth, with turntables that turn your droid in the most unhelpful directions. The ideal droid for this level is Strider, who is equipped to step left and right, as well as forward and backward, and always has the "Step Forward" instruction available in ROM. You can't push the card around in this level, so Multibot is out of the question. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  31. In the third of the Jam Levels, the conveyor belts turn from friends into enemies. The only way to access the top area with the data card is to jump. You can either choose the Bouncer droid, as I did here, or pick up the spring. It's technically possible to complete this level without picking up the data card, but it would be a very long solution! Get #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  32. The conveyor belts in the second of the Jam Levels in #TeamDroid are more a help than a hindrance. Get your droid on the right track, and the conveyor belts will carry you towards your destination. Strider and Thinker are both good droids to choose for this level. Strider can always step forward, and Thinker has a large memory allowing for many actions every turn. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  33. #TeamDroid was launched in 2022 with a level pack called "Jam Levels". The first level is a very gentle introduction, with only some inconveniently placed walls as obstacles. Strider is a good introductory robot to choose for this level, as Strider can always step forward. More adventurous players might try Thinker, who has the potential to move much faster. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  34. The final article in the #teamdroid hints and tips series deals with looking ahead, dry-running your actions and predicting how map tiles will affect them: dos.cyningstan.org.uk/post/219 #ibmpc #msdos #cga

  35. Some #teamdroid levels will feature multiple robots, and they often have to team up to get one or more data cards to their destinations. This article shows how the robots can work together. dos.cyningstan.org.uk/post/217 #ibmpc #msdos #cga

  36. The dark, spherical guard robots don't know of your mission and just see you as an intruder. And they're built and programmed to keep intruders out. See how to deal with them in this article. dos.cyningstan.org.uk/post/215 #teamdroid #ibmpc #msdos #cga

  37. Even with just one inventory slot, not always having the "pick up" and "drop" actions available, inventory management becomes a concern. This article introduces some tips for manipulating items. dos.cyningstan.org.uk/post/213 #teamdroid #ibmpc #msdos #cga

  38. Once you've chosen your robot, you need to know the most efficient way to get it moving, if you want the best score. This article provides some hints and tips. dos.cyningstan.org.uk/post/211 #teamdroid #ibmpc #msdos #cga

  39. I need to get better at photographing this thing, since there's a new Team Droid level pack out, and another new game on the way. #teamdroid #hp100lx #hp200lx #msdos #cga