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#steffenhauser — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #steffenhauser, aggregated by home.social.

  1. Obligement: Entrevista a Steffen Häuser

    El sitio francés Obligement ha publicado recientemente una interesante entrevista con Steffen Häuser, figura clave en la escena del Amiga NG (Next Generation), donde comparte su trayectoria, proyectos actuales y visión sobre el ecosistema Amiga en pleno 2025.

    Conocido por su trabajo como desarrollador y portador de videojuegos y aplicaciones para sistemas como MorphOS, AmigaOS 4 y AROS, Häuser es una de las personas que ha mantenido viva la llama del Amiga adaptándola a los tiempos modernos sin perder su esencia.

    En la entrevista, Steffen repasa sus comienzos con el Amiga 500 en los años 80, su fascinación por la plataforma y cómo, con el paso de los años, se ha convertido en uno de los desarrolladores más prolíficos del entorno NG. Desde ports de títulos como Return to Castle Wolfenstein, Descent Freespace o OpenTyrian, hasta herramientas clave para los usuarios avanzados, su catálogo es impresionante.

    También reflexiona sobre los desafíos actuales de los sistemas Amiga NG, como la fragmentación entre plataformas, la falta de desarrolladores jóvenes y las limitaciones de hardware. Aun así, muestra un optimismo contagioso, destacando el compromiso de la comunidad y la pasión que sigue motivando a tantos usuarios décadas después del auge de Commodore.

    La entrevista aborda además sus opiniones sobre el futuro del Amiga, la necesidad de atraer nuevos usuarios mediante software atractivo, y su trabajo más reciente: el desarrollo de un nuevo port de Hode, el motor de Heart of Darkness, para AmigaOS 4 y MorphOS.

    Desde su punto de vista técnico y su implicación directa, Steffen ofrece una perspectiva privilegiada sobre lo que significa programar hoy en día para plataformas que muchos consideran ya «retro», pero que siguen evolucionando gracias al esfuerzo de una comunidad entregada.

    Puedes leer la entrevista completa en —–> ESTE ENLACE<——

    #amiga #AmigaNG #amigaos4 #AROS #commodore #comunidadAmiga #desarrollo #entrevista #futuroDelAmiga #heartOfDarkness #Hode #morphos #obligement #OpenTyrian #ports #programación #retrocomputación #ReturnToCastleWolfenstein #software #SteffenHäuser #Videojuegos

  2. Hi there,

    Thanks for visiting the Old School Game Blog. 🙂

    I’m currently working on the AmigaOS 4 Monthly Roundup for April 2024 but did notice some news concerning the Quake 2 port for Amiga. Thought I’d make a quick post sharing it with you.

    The picture is from the webshop of Alinea Computer

    It turns out that a digital download version is now also available for AmigaOS 3 (68k) from Alinea Computer in Germany. Steffen Häuser has done the porting and has implemented numerous features that have not yet been available for any Quake 2 port for 68k.

    Please read on for the full news:

    Quake 2 now also available as digital version for AmigaOS 3 (68k)

    Alinea Computer is very pleased to be able to offer the version for AmigaOS 3 (68k) as a digital download in addition to the Quake 2 version for AmigaOS 4. Steffen Häuser is responsible for the porting and has implemented numerous features that have not yet been available for any Quake 2 port for 68k.

    In addition to supporting the various Mission CDs and MODS, the realised the playback of the soundtracks as OGG Vorbis (for Vampire V4 instead as AIFF files) and multiplayer/network gaming.

    Please note that in order to run the 68k version of Quake 2, the data files of the PC version are required. These can be downloaded via Steam at a favourable price.

    Free MODS and Mission CDs will be available in the next few days in the Aminet will be available.

    Here are all the features and system requirements at a glance:

    Features

    – 68040, 68060 and 68080 compiled version (during installation selectable)

    – MiniGL and Software Renderer

    – full support for Mission CDs The Reckoning and Ground Zero

    – Ports to the unofficial mission CD Zaero and to approx.50 multiplayer mods will be published on the Aminet in the near future, these Downloads require the new version of Quake 2,. they do not work with other ports

    – For Vampire users: The USB gamepad of the Vampire is supported

    – For Vampire V4 users: Background music is played via AIFF (the Ogg Vorbis music files of the Gog/Steam version of Quake2 will not be played in the 080 version. converted to AIFF format during installation)

    – For PiStorm users: Background music is played via Ogg Vorbis (requires the Gog or Steam version of Quake 2, where the Ogg Vorbis files are included)

    – For owners of Classic Amigas: Support of PSXPort adapters for the Connecting a Playstation gamepad

    System requirements

    – Software: AmigaOS 3.x and the data files from Steam, Gog or CD version.

    – Hardware: At least Vampire V2 or PiStorm Pi3 (not fast at the moment) enough on a 68060, but perhaps a future update will also include run fast enough on 100 MHz 060 systems)

    – 1 GB free hard disc space

    That was all for now. Thanks for reading, and I hope to see you in the AmigaOS 4 Monthly Roundup for April in a couple of days. 🙂

    Have a great evening!

    Rate this:

    https://oldschoolgameblog.com/2024/04/29/quake-2-digital-version-for-amigaos-3-68k-released/

    #AlineaComputer #Amiga #amigaos3 #firstPersonShooters #games #Gaming #HyperionEntertainment #Quake2 #SteffenHäuser #videoGames

  3. Hi there,

    Thanks for visiting the Old School Game Blog. 🙂

    I’m currently working on the AmigaOS 4 Monthly Roundup for April 2024 but did notice some news concerning the Quake 2 port for Amiga. Thought I’d make a quick post sharing it with you.

    The picture is from the webshop of Alinea Computer

    It turns out that a digital download version is now also available for AmigaOS 3 (68k) from Alinea Computer in Germany. Steffen Häuser has done the porting and has implemented numerous features that have not yet been available for any Quake 2 port for 68k.

    Please read on for the full news:

    Quake 2 now also available as digital version for AmigaOS 3 (68k)

    Alinea Computer is very pleased to be able to offer the version for AmigaOS 3 (68k) as a digital download in addition to the Quake 2 version for AmigaOS 4. Steffen Häuser is responsible for the porting and has implemented numerous features that have not yet been available for any Quake 2 port for 68k.

    In addition to supporting the various Mission CDs and MODS, the realised the playback of the soundtracks as OGG Vorbis (for Vampire V4 instead as AIFF files) and multiplayer/network gaming.

    Please note that in order to run the 68k version of Quake 2, the data files of the PC version are required. These can be downloaded via Steam at a favourable price.

    Free MODS and Mission CDs will be available in the next few days in the Aminet will be available.

    Here are all the features and system requirements at a glance:

    Features

    – 68040, 68060 and 68080 compiled version (during installation selectable)

    – MiniGL and Software Renderer

    – full support for Mission CDs The Reckoning and Ground Zero

    – Ports to the unofficial mission CD Zaero and to approx.50 multiplayer mods will be published on the Aminet in the near future, these Downloads require the new version of Quake 2,. they do not work with other ports

    – For Vampire users: The USB gamepad of the Vampire is supported

    – For Vampire V4 users: Background music is played via AIFF (the Ogg Vorbis music files of the Gog/Steam version of Quake2 will not be played in the 080 version. converted to AIFF format during installation)

    – For PiStorm users: Background music is played via Ogg Vorbis (requires the Gog or Steam version of Quake 2, where the Ogg Vorbis files are included)

    – For owners of Classic Amigas: Support of PSXPort adapters for the Connecting a Playstation gamepad

    System requirements

    – Software: AmigaOS 3.x and the data files from Steam, Gog or CD version.

    – Hardware: At least Vampire V2 or PiStorm Pi3 (not fast at the moment) enough on a 68060, but perhaps a future update will also include run fast enough on 100 MHz 060 systems)

    – 1 GB free hard disc space

    That was all for now. Thanks for reading, and I hope to see you in the AmigaOS 4 Monthly Roundup for April in a couple of days. 🙂

    Have a great evening!

    Rate this:

    https://oldschoolgameblog.com/2024/04/29/quake-2-digital-version-for-amigaos-3-68k-released/

    #AlineaComputer #Amiga #amigaos3 #firstPersonShooters #games #Gaming #HyperionEntertainment #Quake2 #SteffenHäuser #videoGames

  4. Hi there,

    Thanks for visiting the Old School Game Blog. 🙂

    I’m currently working on the AmigaOS 4 Monthly Roundup for April 2024 but did notice some news concerning the Quake 2 port for Amiga. Thought I’d make a quick post sharing it with you.

    The picture is from the webshop of Alinea Computer

    It turns out that a digital download version is now also available for AmigaOS 3 (68k) from Alinea Computer in Germany. Steffen Häuser has done the porting and has implemented numerous features that have not yet been available for any Quake 2 port for 68k.

    Please read on for the full news:

    Quake 2 now also available as digital version for AmigaOS 3 (68k)

    Alinea Computer is very pleased to be able to offer the version for AmigaOS 3 (68k) as a digital download in addition to the Quake 2 version for AmigaOS 4. Steffen Häuser is responsible for the porting and has implemented numerous features that have not yet been available for any Quake 2 port for 68k.

    In addition to supporting the various Mission CDs and MODS, the realised the playback of the soundtracks as OGG Vorbis (for Vampire V4 instead as AIFF files) and multiplayer/network gaming.

    Please note that in order to run the 68k version of Quake 2, the data files of the PC version are required. These can be downloaded via Steam at a favourable price.

    Free MODS and Mission CDs will be available in the next few days in the Aminet will be available.

    Here are all the features and system requirements at a glance:

    Features

    – 68040, 68060 and 68080 compiled version (during installation selectable)

    – MiniGL and Software Renderer

    – full support for Mission CDs The Reckoning and Ground Zero

    – Ports to the unofficial mission CD Zaero and to approx.50 multiplayer mods will be published on the Aminet in the near future, these Downloads require the new version of Quake 2,. they do not work with other ports

    – For Vampire users: The USB gamepad of the Vampire is supported

    – For Vampire V4 users: Background music is played via AIFF (the Ogg Vorbis music files of the Gog/Steam version of Quake2 will not be played in the 080 version. converted to AIFF format during installation)

    – For PiStorm users: Background music is played via Ogg Vorbis (requires the Gog or Steam version of Quake 2, where the Ogg Vorbis files are included)

    – For owners of Classic Amigas: Support of PSXPort adapters for the Connecting a Playstation gamepad

    System requirements

    – Software: AmigaOS 3.x and the data files from Steam, Gog or CD version.

    – Hardware: At least Vampire V2 or PiStorm Pi3 (not fast at the moment) enough on a 68060, but perhaps a future update will also include run fast enough on 100 MHz 060 systems)

    – 1 GB free hard disc space

    That was all for now. Thanks for reading, and I hope to see you in the AmigaOS 4 Monthly Roundup for April in a couple of days. 🙂

    Have a great evening!

    Rate this:

    https://oldschoolgameblog.com/2024/04/29/quake-2-digital-version-for-amigaos-3-68k-released/

    #AlineaComputer #Amiga #amigaos3 #firstPersonShooters #games #Gaming #HyperionEntertainment #Quake2 #SteffenHäuser #videoGames

  5. Hi there,

    Thanks for visiting the Old School Game Blog. 🙂

    I’m currently working on the AmigaOS 4 Monthly Roundup for April 2024 but did notice some news concerning the Quake 2 port for Amiga. Thought I’d make a quick post sharing it with you.

    The picture is from the webshop of Alinea Computer

    It turns out that a digital download version is now also available for AmigaOS 3 (68k) from Alinea Computer in Germany. Steffen Häuser has done the porting and has implemented numerous features that have not yet been available for any Quake 2 port for 68k.

    Please read on for the full news:

    Quake 2 now also available as digital version for AmigaOS 3 (68k)

    Alinea Computer is very pleased to be able to offer the version for AmigaOS 3 (68k) as a digital download in addition to the Quake 2 version for AmigaOS 4. Steffen Häuser is responsible for the porting and has implemented numerous features that have not yet been available for any Quake 2 port for 68k.

    In addition to supporting the various Mission CDs and MODS, the realised the playback of the soundtracks as OGG Vorbis (for Vampire V4 instead as AIFF files) and multiplayer/network gaming.

    Please note that in order to run the 68k version of Quake 2, the data files of the PC version are required. These can be downloaded via Steam at a favourable price.

    Free MODS and Mission CDs will be available in the next few days in the Aminet will be available.

    Here are all the features and system requirements at a glance:

    Features

    – 68040, 68060 and 68080 compiled version (during installation selectable)

    – MiniGL and Software Renderer

    – full support for Mission CDs The Reckoning and Ground Zero

    – Ports to the unofficial mission CD Zaero and to approx.50 multiplayer mods will be published on the Aminet in the near future, these Downloads require the new version of Quake 2,. they do not work with other ports

    – For Vampire users: The USB gamepad of the Vampire is supported

    – For Vampire V4 users: Background music is played via AIFF (the Ogg Vorbis music files of the Gog/Steam version of Quake2 will not be played in the 080 version. converted to AIFF format during installation)

    – For PiStorm users: Background music is played via Ogg Vorbis (requires the Gog or Steam version of Quake 2, where the Ogg Vorbis files are included)

    – For owners of Classic Amigas: Support of PSXPort adapters for the Connecting a Playstation gamepad

    System requirements

    – Software: AmigaOS 3.x and the data files from Steam, Gog or CD version.

    – Hardware: At least Vampire V2 or PiStorm Pi3 (not fast at the moment) enough on a 68060, but perhaps a future update will also include run fast enough on 100 MHz 060 systems)

    – 1 GB free hard disc space

    That was all for now. Thanks for reading, and I hope to see you in the AmigaOS 4 Monthly Roundup for April in a couple of days. 🙂

    Have a great evening!

    Rate this:

    https://oldschoolgameblog.com/2024/04/29/quake-2-digital-version-for-amigaos-3-68k-released/

    #AlineaComputer #Amiga #amigaos3 #firstPersonShooters #games #Gaming #HyperionEntertainment #Quake2 #SteffenHäuser #videoGames

  6. Hi there,

    Thanks for visiting the Old School Game Blog. 🙂

    I’m currently working on the AmigaOS 4 Monthly Roundup for April 2024 but did notice some news concerning the Quake 2 port for Amiga. Thought I’d make a quick post sharing it with you.

    The picture is from the webshop of Alinea Computer

    It turns out that a digital download version is now also available for AmigaOS 3 (68k) from Alinea Computer in Germany. Steffen Häuser has done the porting and has implemented numerous features that have not yet been available for any Quake 2 port for 68k.

    Please read on for the full news:

    Quake 2 now also available as digital version for AmigaOS 3 (68k)

    Alinea Computer is very pleased to be able to offer the version for AmigaOS 3 (68k) as a digital download in addition to the Quake 2 version for AmigaOS 4. Steffen Häuser is responsible for the porting and has implemented numerous features that have not yet been available for any Quake 2 port for 68k.

    In addition to supporting the various Mission CDs and MODS, the realised the playback of the soundtracks as OGG Vorbis (for Vampire V4 instead as AIFF files) and multiplayer/network gaming.

    Please note that in order to run the 68k version of Quake 2, the data files of the PC version are required. These can be downloaded via Steam at a favourable price.

    Free MODS and Mission CDs will be available in the next few days in the Aminet will be available.

    Here are all the features and system requirements at a glance:

    Features

    – 68040, 68060 and 68080 compiled version (during installation selectable)

    – MiniGL and Software Renderer

    – full support for Mission CDs The Reckoning and Ground Zero

    – Ports to the unofficial mission CD Zaero and to approx.50 multiplayer mods will be published on the Aminet in the near future, these Downloads require the new version of Quake 2,. they do not work with other ports

    – For Vampire users: The USB gamepad of the Vampire is supported

    – For Vampire V4 users: Background music is played via AIFF (the Ogg Vorbis music files of the Gog/Steam version of Quake2 will not be played in the 080 version. converted to AIFF format during installation)

    – For PiStorm users: Background music is played via Ogg Vorbis (requires the Gog or Steam version of Quake 2, where the Ogg Vorbis files are included)

    – For owners of Classic Amigas: Support of PSXPort adapters for the Connecting a Playstation gamepad

    System requirements

    – Software: AmigaOS 3.x and the data files from Steam, Gog or CD version.

    – Hardware: At least Vampire V2 or PiStorm Pi3 (not fast at the moment) enough on a 68060, but perhaps a future update will also include run fast enough on 100 MHz 060 systems)

    – 1 GB free hard disc space

    That was all for now. Thanks for reading, and I hope to see you in the AmigaOS 4 Monthly Roundup for April in a couple of days. 🙂

    Have a great evening!

    Rate this:

    https://oldschoolgameblog.com/2024/04/29/quake-2-digital-version-for-amigaos-3-68k-released/

    #AlineaComputer #Amiga #amigaos3 #firstPersonShooters #games #Gaming #HyperionEntertainment #Quake2 #SteffenHäuser #videoGames