#skse — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #skse, aggregated by home.social.
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📺 @chano_san's stream is up! Join the fun here: https://peertube.anon-kenkai.com/videos/watch/119924 👾
#Morrowind #The #SKSE #Live #RPG #peertube #livestream #stream
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For those of you who share my particular set of interests (all zero of you, perhaps), I share the thing I made today.
https://github.com/ceejbot/skse-rust-template
This is a template you can use to write your own #SKSE plugins for #Skyrim using a mix of C++ for game glue and #Rust for the heavy lifting. I extracted this from my working plugin mod and cleaned it up a bit. It does all the SKSE boilerplate for you, as well as all the cmake shenanigans required to build.
It also has a lot of comments intended to communicate what I've learned over the last six months of working on my own project. I hope it helps somebody!
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Getting back into it. Last time I played Skyrim and the "mod Skyrim game" was before AE was released. Was the underlying engine tweaked for Skyrim Anniversary Edition or is it essentially #SkyrimSE with refreshed assets and a nice curation of community mods?
First impression of vanilla (plus #SKSE) is nice. More foliage, better water, DoF. Survival was one of my goto mods so I like that inclusion. With the crepuscular / god rays I think the engine was updated, too.
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Getting back into it. Last time I played Skyrim and the "mod Skyrim game" was before AE was released. Was the underlying engine tweaked for Skyrim Anniversary Edition or is it essentially #SkyrimSE with refreshed assets and a nice curation of community mods?
First impression of vanilla (plus #SKSE) is nice. More foliage, better water, DoF. Survival was one of my goto mods so I like that inclusion. With the crepuscular / god rays I think the engine was updated, too.
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Getting back into it. Last time I played Skyrim and the "mod Skyrim game" was before AE was released. Was the underlying engine tweaked for Skyrim Anniversary Edition or is it essentially #SkyrimSE with refreshed assets and a nice curation of community mods?
First impression of vanilla (plus #SKSE) is nice. More foliage, better water, DoF. Survival was one of my goto mods so I like that inclusion. With the crepuscular / god rays I think the engine was updated, too.
-
Getting back into it. Last time I played Skyrim and the "mod Skyrim game" was before AE was released. Was the underlying engine tweaked for Skyrim Anniversary Edition or is it essentially #SkyrimSE with refreshed assets and a nice curation of community mods?
First impression of vanilla (plus #SKSE) is nice. More foliage, better water, DoF. Survival was one of my goto mods so I like that inclusion. With the crepuscular / god rays I think the engine was updated, too.
-
Getting back into it. Last time I played Skyrim and the "mod Skyrim game" was before AE was released. Was the underlying engine tweaked for Skyrim Anniversary Edition or is it essentially #SkyrimSE with refreshed assets and a nice curation of community mods?
First impression of vanilla (plus #SKSE) is nice. More foliage, better water, DoF. Survival was one of my goto mods so I like that inclusion. With the crepuscular / god rays I think the engine was updated, too.