#sector23 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #sector23, aggregated by home.social.
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Finishing off last week on my last #dungeon23 #sector23 and I rolled a doomed badlands world with an atmosphere you need filters to breathe, uncomfortably hot in certain areas, pre-starflight tech, and billions of people.
How could such a planet reach a state of such environmental disaster? (looks around)
Not wanting just a metaphor I said that pretech that used to control pollution has now broken down but rich natives resisted reducing consumption and now they're past the tipping point. #swn
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Have written another horrible planet for #dungeon23 #sector23 - an urbanised, feral world, with < a million inhabitants and low tech level. I thought of BLAME! and a world mega city constantly demolished and rebuilt by robots who don't recognise modern humans. The surviving inhabitants are also implacably hostile to outsiders for poorly understood reasons.
In #SWN pre-collapse tech had a big psychic element. Perhaps here nobody modern is considered to have enough to count.
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Have written another horrible planet for #dungeon23 #sector23 - an urbanised, feral world, with < a million inhabitants and low tech level. I thought of BLAME! and a world mega city constantly demolished and rebuilt by robots who don't recognise modern humans. The surviving inhabitants are also implacably hostile to outsiders for poorly understood reasons.
In #SWN pre-collapse tech had a big psychic element. Perhaps here nobody modern is considered to have enough to count.
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I was playing around with the idea of making planetary maps for my #dungeon23 #sector23 project at the moment, and realised that while Worldographer does this automatically, #HexKit doesn't. So I made a template for doing this in Hex Kit. https://daisychase.net/blog/2023/10/08/hexkit-icosoworld/
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I was playing around with the idea of making planetary maps for my #dungeon23 #sector23 project at the moment, and realised that while Worldographer does this automatically, #HexKit doesn't. So I made a template for doing this in Hex Kit. https://daisychase.net/blog/2023/10/08/hexkit-icosoworld/
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I was playing around with the idea of making planetary maps for my #dungeon23 #sector23 project at the moment, and realised that while Worldographer does this automatically, #HexKit doesn't. So I made a template for doing this in Hex Kit. https://daisychase.net/blog/2023/10/08/hexkit-icosoworld/
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I was playing around with the idea of making planetary maps for my #dungeon23 #sector23 project at the moment, and realised that while Worldographer does this automatically, #HexKit doesn't. So I made a template for doing this in Hex Kit. https://daisychase.net/blog/2023/10/08/hexkit-icosoworld/
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Nearly finished the upper left hand quadrant of my #dungeon23 #sector23 #SWN - it hangs together better now. The core is 0303, a pretech-terraformed paradise where the population worships but does not understand this tech. Trying to use it elsewhere has devastated other nearby systems -this is why forbidden tech is forbidden folks. The remnants of a Perimeter Agency attempts to stop them regaining this knowledge, particularly in 0404.
A touch of Khaaaan there but nothing wrong with that.