#replicantspace — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #replicantspace, aggregated by home.social.
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#replicantSpace has the concept of AMI - artificial machine intelligence. The #bobiverse audiobooks pronounce them "aimee", and I keep being reminded of @aimeeble's aimeebot persona.
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#replicantSpace has the concept of AMI - artificial machine intelligence. The #bobiverse audiobooks pronounce them "aimee", and I keep being reminded of @aimeeble's aimeebot persona.
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#replicantSpace has the concept of AMI - artificial machine intelligence. The #bobiverse audiobooks pronounce them "aimee", and I keep being reminded of @aimeeble's aimeebot persona.
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#replicantSpace has the concept of AMI - artificial machine intelligence. The #bobiverse audiobooks pronounce them "aimee", and I keep being reminded of @aimeeble's aimeebot persona.
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#replicantSpace has the concept of AMI - artificial machine intelligence. The #bobiverse audiobooks pronounce them "aimee", and I keep being reminded of @aimeeble's aimeebot persona.
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I'm such a sucker for community projects #replicantspace
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I'm such a sucker for community projects #replicantspace
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yay, my Elixir #ReplicantSpace environment is about as usable as my xonsh one
neat
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yay, my Elixir #ReplicantSpace environment is about as usable as my xonsh one
neat
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Finally getting to work on #TheAlchemicalSwarm, and I think I got shell-level BobNet working???
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Finally getting to work on #TheAlchemicalSwarm, and I think I got shell-level BobNet working???
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So I figured I should probably make my way in #replicantspace to SOL, because StoryReasons™️.
But I didn't want to lose contact with my fleet while I was away, so I have to find a way to get there in increments that are no more than 7.5ly each.
But if I want to avoid a million api calls, I should probably have the star census cached.
3 yaks later, I'm learning how to use sql (i haven't really used any in anger in over 10 years), sqlite in go, go:embed, and that's before I get to implement the route-finding algorithm.
There's a reason my title at work is yak herder, i suppose.
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So I figured I should probably make my way in #replicantspace to SOL, because StoryReasons™️.
But I didn't want to lose contact with my fleet while I was away, so I have to find a way to get there in increments that are no more than 7.5ly each.
But if I want to avoid a million api calls, I should probably have the star census cached.
3 yaks later, I'm learning how to use sql (i haven't really used any in anger in over 10 years), sqlite in go, go:embed, and that's before I get to implement the route-finding algorithm.
There's a reason my title at work is yak herder, i suppose.
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Very much this.
Come play with us if you like writing code to APIs for fun, and want to pretend you are a vonNeuman probe.
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Very much this.
Come play with us if you like writing code to APIs for fun, and want to pretend you are a vonNeuman probe.
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It's been two weeks (already!) since I dove into [Replicant Space](https://replicant.space), a game where everything revolves around APIs. For those who love coding and building interfaces, that's the place :NKO_hype:
Recently, I added a 2D map of nearby stars so I can (more or less) see where I am and where I'm headed at a glance. It's missing the Z-axis, but it gets the job done :GP_Wilbur:
Today, I finally connected my base system to SOL with a relay network spanning over 50 light-years. This will be my main "highway", with more branches coming soon next, and to the megastructure under construction at URCALIS :NKO_rogar:
Here are some screenshots about:
- The star map
- The star list
- A view of an AMI and its remote drones
- A little tool I made to figure out where to place my relays (using Euclidean distance, because the map view is poop and not very accurate for that)
- And another one to track down Bill by vector (still a work in progress, hehe). -
It's been two weeks (already!) since I dove into [Replicant Space](https://replicant.space), a game where everything revolves around APIs. For those who love coding and building interfaces, that's the place :NKO_hype:
Recently, I added a 2D map of nearby stars so I can (more or less) see where I am and where I'm headed at a glance. It's missing the Z-axis, but it gets the job done :GP_Wilbur:
Today, I finally connected my base system to SOL with a relay network spanning over 50 light-years. This will be my main "highway", with more branches coming soon next, and to the megastructure under construction at URCALIS :NKO_rogar:
Here are some screenshots about:
- The star map
- The star list
- A view of an AMI and its remote drones
- A little tool I made to figure out where to place my relays (using Euclidean distance, because the map view is poop and not very accurate for that)
- And another one to track down Bill by vector (still a work in progress, hehe). -
Work continues on my retro UI for https://replicant.space! Today, we're going to implement actual travel.
We'll use the dry_run option to preview and confirm the travel, and then we'll animate it in real time off the server's estimates!
There's also some refactoring to do around a replicant's current system info (scanning vs just hitting the locations endpoint.)
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Work continues on my retro UI for https://replicant.space! Today, we're going to implement actual travel.
We'll use the dry_run option to preview and confirm the travel, and then we'll animate it in real time off the server's estimates!
There's also some refactoring to do around a replicant's current system info (scanning vs just hitting the locations endpoint.)
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today i wrote and published https://bounce.replicant.qwertyuiop.ninja/ for the #ReplicantSpace folk
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today i wrote and published https://bounce.replicant.qwertyuiop.ninja/ for the #ReplicantSpace folk
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So I figured I'd try #ReplicantSpace -- got as far as registering an account before realizing I'd like some sort of wrapper rather than just running `curl` all the time...
So started a shell script, got as far as one command implemented, and figured this is too hacky, so had to stop and figure out how to write a proper CLI in #golang..
Got one command implemented, and figured now is as good a time to try and get used to working with #JuJutsu...
So now I have two commands implemented, and tempted to look up if anyone has a good TUI framework (or even some sort of React TUI) before getting much further.
So yeah, this is going great ^_^
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So I figured I'd try #ReplicantSpace -- got as far as registering an account before realizing I'd like some sort of wrapper rather than just running `curl` all the time...
So started a shell script, got as far as one command implemented, and figured this is too hacky, so had to stop and figure out how to write a proper CLI in #golang..
Got one command implemented, and figured now is as good a time to try and get used to working with #JuJutsu...
So now I have two commands implemented, and tempted to look up if anyone has a good TUI framework (or even some sort of React TUI) before getting much further.
So yeah, this is going great ^_^
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hehe, if I use #Elixir to play #ReplicantSpace, would that be #TheAlchemicalSwarm?
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hehe, if I use #Elixir to play #ReplicantSpace, would that be #TheAlchemicalSwarm?
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Wait, if I used Python subinterpreters and a pub/sub+rpc bus, I could define reload groups without having to do reference tracing.
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Wait, if I used Python subinterpreters and a pub/sub+rpc bus, I could define reload groups without having to do reference tracing.
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I didn't much on the API game [Replicant Space](https://replicant.space) today, but a lot of things are in preparation :NKO_picardia:
Not to mention, 20 minutes for printing a glorious cargo freighter, that's nothing! But, it took me some surge plates rotations to gather all the goods at the same place :NKO_abatido:
Tomorrow, some AMIs will rock on, that will be a big milestone for the automation to come for sure :GP_Wilbur:
Featuring pics of my printer interface on the very much wow cargo freighter :NKO_batido:
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I didn't much on the API game [Replicant Space](https://replicant.space) today, but a lot of things are in preparation :NKO_picardia:
Not to mention, 20 minutes for printing a glorious cargo freighter, that's nothing! But, it took me some surge plates rotations to gather all the goods at the same place :NKO_abatido:
Tomorrow, some AMIs will rock on, that will be a big milestone for the automation to come for sure :GP_Wilbur:
Featuring pics of my printer interface on the very much wow cargo freighter :NKO_batido:
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Today I explored some new systems in Replicant Space, learned more things, and did not continue my interface :NKO_abatido:
My interface is done mainly in PHP but I may redo it with Python and DPG, maybe :NKO_pensar:
Developers, join us right now on this API space game @ [replicant.space](https://replicant.space) naww :NKO_hype:
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Today I explored some new systems in Replicant Space, learned more things, and did not continue my interface :NKO_abatido:
My interface is done mainly in PHP but I may redo it with Python and DPG, maybe :NKO_pensar:
Developers, join us right now on this API space game @ [replicant.space](https://replicant.space) naww :NKO_hype:
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So I have Big Plans for #ReplicantSpace, but I think my PyCon cool down is going to be doing a little xonsh environment to start poking. Just to get a handle on it.
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So I have Big Plans for #ReplicantSpace, but I think my PyCon cool down is going to be doing a little xonsh environment to start poking. Just to get a handle on it.
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But this should mean I can easily create actors directly attached to in-game objects (eg, an individual mining drone), broader systems (eg, everything BobNet), or even large-scale automation.
Plus, it'll be interesting to work in this space--something I've never done before.
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But this should mean I can easily create actors directly attached to in-game objects (eg, an individual mining drone), broader systems (eg, everything BobNet), or even large-scale automation.
Plus, it'll be interesting to work in this space--something I've never done before.
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Been reading more, I think I'm going to take a slightly different tact:
actor message passing.
The fabric will receive webhooks, keep a log of events. Individual actors have mailboxes, events, can subscribe to system messages, and have persisted state.
I would love to give it automatic reload, too. Too bad python is really bad at fine-grained reload.
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Been reading more, I think I'm going to take a slightly different tact:
actor message passing.
The fabric will receive webhooks, keep a log of events. Individual actors have mailboxes, events, can subscribe to system messages, and have persisted state.
I would love to give it automatic reload, too. Too bad python is really bad at fine-grained reload.
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@mercutio gonna suggest #ReplicantSpace for this
(I've found it incredibly useful to give my projects tags)
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@mercutio gonna suggest #ReplicantSpace for this
(I've found it incredibly useful to give my projects tags)
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I've discovered two sentient species ! I could go straight to them, but I'm afraid they might not be too happy to see me arrive unanounced, and I don't know how far they're located.
I also built my first transport drone. I'm planning on automating mining in a system now.