#recoil — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #recoil, aggregated by home.social.
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Six Hundred Million Breaths
The first inhale, the last exhale, and the enormous unexamined middle. A human being spends nine months underwater and then, in a single violent second, becomes an air-breathing animal. We tend to picture that first breath as a natural unfolding, the lungs simply beginning what they were built to do. The reality is closer to a demolition. Before birth the lungs are not empty. They are filled with fluid secreted by the lung tissue itself, and that fluid has to go somewhere before air can enter. Labor begins clearing it. The surge of adrenaline and noradrenaline that accompanies delivery flips the epithelial cells lining the airways from secreting fluid to absorbing it, and sodium channels in those cells begin pulling the liquid back into the tissue and the bloodstream. The mechanical compression of the chest during a vaginal delivery squeezes out more. Even so, at the moment of birth the newborn faces a set of collapsed, wet sacs whose internal surfaces are stuck together by the surface tension of water, and it must pull them open with nothing but the muscles of its own chest and diaphragm. […]https://bolesblogs.com/2026/08/01/six-hundred-million-breaths/
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Six Hundred Million Breaths
The first inhale, the last exhale, and the enormous unexamined middle. A human being spends nine months underwater and then, in a single violent second, becomes an air-breathing animal. We tend to picture that first breath as a natural unfolding, the lungs simply beginning what they were built to do. The reality is closer to a demolition. Before birth the lungs are not empty. They are filled with fluid secreted by the lung tissue itself, and that fluid has to go somewhere before air can enter. Labor begins clearing it. The surge of adrenaline and noradrenaline that accompanies delivery flips the epithelial cells lining the airways from secreting fluid to absorbing it, and sodium channels in those cells begin pulling the liquid back into the tissue and the bloodstream. The mechanical compression of the chest during a vaginal delivery squeezes out more. Even so, at the moment of birth the newborn faces a set of collapsed, wet sacs whose internal surfaces are stuck together by the surface tension of water, and it must pull them open with nothing but the muscles of its own chest and diaphragm. […]https://bolesblogs.com/2026/08/01/six-hundred-million-breaths/
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Six Hundred Million Breaths
The first inhale, the last exhale, and the enormous unexamined middle. A human being spends nine months underwater and then, in a single violent second, becomes an air-breathing animal. We tend to picture that first breath as a natural unfolding, the lungs simply beginning what they were built to do. The reality is closer to a demolition. Before birth the lungs are not empty. They are filled with fluid secreted by the lung tissue itself, and that fluid has to go somewhere before air can enter. Labor begins clearing it. The surge of adrenaline and noradrenaline that accompanies delivery flips the epithelial cells lining the airways from secreting fluid to absorbing it, and sodium channels in those cells begin pulling the liquid back into the tissue and the bloodstream. The mechanical compression of the chest during a vaginal delivery squeezes out more. Even so, at the moment of birth the newborn faces a set of collapsed, wet sacs whose internal surfaces are stuck together by the surface tension of water, and it must pull them open with nothing but the muscles of its own chest and diaphragm. […]https://bolesblogs.com/2026/08/01/six-hundred-million-breaths/
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Six Hundred Million Breaths
The first inhale, the last exhale, and the enormous unexamined middle. A human being spends nine months underwater and then, in a single violent second, becomes an air-breathing animal. We tend to picture that first breath as a natural unfolding, the lungs simply beginning what they were built to do. The reality is closer to a demolition. Before birth the lungs are not empty. They are filled with fluid secreted by the lung tissue itself, and that fluid has to go somewhere before air can enter. Labor begins clearing it. The surge of adrenaline and noradrenaline that accompanies delivery flips the epithelial cells lining the airways from secreting fluid to absorbing it, and sodium channels in those cells begin pulling the liquid back into the tissue and the bloodstream. The mechanical compression of the chest during a vaginal delivery squeezes out more. Even so, at the moment of birth the newborn faces a set of collapsed, wet sacs whose internal surfaces are stuck together by the surface tension of water, and it must pull them open with nothing but the muscles of its own chest and diaphragm. […]https://bolesblogs.com/2026/08/01/six-hundred-million-breaths/
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Six Hundred Million Breaths
The first inhale, the last exhale, and the enormous unexamined middle. A human being spends nine months underwater and then, in a single violent second, becomes an air-breathing animal. We tend to picture that first breath as a natural unfolding, the lungs simply beginning what they were built to do. The reality is closer to a demolition. Before birth the lungs are not empty. They are filled with fluid secreted by the lung tissue itself, and that fluid has to go somewhere before air can enter. Labor begins clearing it. The surge of adrenaline and noradrenaline that accompanies delivery flips the epithelial cells lining the airways from secreting fluid to absorbing it, and sodium channels in those cells begin pulling the liquid back into the tissue and the bloodstream. The mechanical compression of the chest during a vaginal delivery squeezes out more. Even so, at the moment of birth the newborn faces a set of collapsed, wet sacs whose internal surfaces are stuck together by the surface tension of water, and it must pull them open with nothing but the muscles of its own chest and diaphragm. […]https://bolesblogs.com/2026/08/01/six-hundred-million-breaths/
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Deep down in Louisiana Way down by the 'cane
Lived a Mambo, name of Queenie She sure deal out some pain
#recoil #alanwilder #arecordeveryday -
Deep down in Louisiana Way down by the 'cane
Lived a Mambo, name of Queenie She sure deal out some pain
#recoil #alanwilder #arecordeveryday -
Deep down in Louisiana Way down by the 'cane
Lived a Mambo, name of Queenie She sure deal out some pain
#recoil #alanwilder #arecordeveryday -
Deep down in Louisiana Way down by the 'cane
Lived a Mambo, name of Queenie She sure deal out some pain
#recoil #alanwilder #arecordeveryday -
Deep down in Louisiana Way down by the 'cane
Lived a Mambo, name of Queenie She sure deal out some pain
#recoil #alanwilder #arecordeveryday -
#ToTheTuneOf...
🧙:fediverse:🤖:wolfparty:🤖:fediverse:🧙 | :PirateBadge: 🎠🦹🦄🦹🎠 :PirateBadge:
#Recoil: Faith Healer
#EuropeanServer #BeingEuropean #SomewhereInEurope #StayingEuropean #TheEuroverse #NoALTTextRequired #TooBusyForALTText #NoAgeVerificationRequired #TheInternetIsStillOn #PrivacyPolicy #Clickbait #Malvertising #YourAgeVerificationApp #WhateverHappenedTo #vmst #NoOneCares #PartialMowJune #TotalMowJuly #MyDataIsMyData #MyDataIsStillMyData #StillWorkingAsIntended #AsIntended #MastodonSocialNeedsJesus #MayContainsTracesOfAI #ContainsZeroPercentMastodonSocial
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Стрельба в шутерах по-простому: от мгновенного луча до отката времени на сервере
Всем привет! Меня зовут Гриша Дядиченко, я технический директор и основатель White Label Games . Уже больше десяти лет работаю с компьютерной графикой, AR/VR и компьютерным зрением — в основном это заказная разработка, плюс собственные прототипы по вечерам, до которых дотягиваются руки. Делал я как-то на работе, по вечерам в свободное время, VR-шутер. Стрельбу, понятное дело, заложил себе на выходные: ну а что, raycast из ствола, событие попадания, отнял здоровье — делов-то. К вечеру воскресенья оно даже работало. Только ощущалось так, будто тыкаешь противника палкой: ни веса, ни отдачи, ни чувства, что ты вообще попал. Знакомо, наверное, каждому, кто хоть раз ставил в сцену оружие и жал «выстрел» — механически всё верно, а стрельба вялая и какая-то ненастоящая. Половина лечения тут — чистая полировка: вспышки, звук, тряска камеры, импакт-эффекты. А вот вторая половина — невидимая математика под капотом: та, что решает, ощущается стрельба честной и отзывчивой или кривой и несправедливой. Спред, который мозг считывает как «нечестный». Отдача, которую можно выучить. Попадание, которое по сети то засчитывается, то нет. Вот это всё и разберём. Сталкивались ли вы с ситуацией, когда в шутере вы точно попали по противнику, а сервер сказал «промах»? Или с тем, что AI-противник стреляет в вас сверхскоростным снарядом и ни разу не попадает в движущуюся цель? Или с тем, что AK-47 в Counter-Strike рисует «семёрку» из пуль вверх и влево — и это, конечно же, никакой не баг, а вполне продуманная механика? Под капотом у всех этих ситуаций — конкретная математика.
https://habr.com/ru/articles/1050808/
#hitscan #projectile #lag_compensation #server_rewind #recoil #спред_пули #упреждение #netcode #шутеры #геймдев
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Стрельба в шутерах по-простому: от мгновенного луча до отката времени на сервере
Всем привет! Меня зовут Гриша Дядиченко, я технический директор и основатель White Label Games . Уже больше десяти лет работаю с компьютерной графикой, AR/VR и компьютерным зрением — в основном это заказная разработка, плюс собственные прототипы по вечерам, до которых дотягиваются руки. Делал я как-то на работе, по вечерам в свободное время, VR-шутер. Стрельбу, понятное дело, заложил себе на выходные: ну а что, raycast из ствола, событие попадания, отнял здоровье — делов-то. К вечеру воскресенья оно даже работало. Только ощущалось так, будто тыкаешь противника палкой: ни веса, ни отдачи, ни чувства, что ты вообще попал. Знакомо, наверное, каждому, кто хоть раз ставил в сцену оружие и жал «выстрел» — механически всё верно, а стрельба вялая и какая-то ненастоящая. Половина лечения тут — чистая полировка: вспышки, звук, тряска камеры, импакт-эффекты. А вот вторая половина — невидимая математика под капотом: та, что решает, ощущается стрельба честной и отзывчивой или кривой и несправедливой. Спред, который мозг считывает как «нечестный». Отдача, которую можно выучить. Попадание, которое по сети то засчитывается, то нет. Вот это всё и разберём. Сталкивались ли вы с ситуацией, когда в шутере вы точно попали по противнику, а сервер сказал «промах»? Или с тем, что AI-противник стреляет в вас сверхскоростным снарядом и ни разу не попадает в движущуюся цель? Или с тем, что AK-47 в Counter-Strike рисует «семёрку» из пуль вверх и влево — и это, конечно же, никакой не баг, а вполне продуманная механика? Под капотом у всех этих ситуаций — конкретная математика.
https://habr.com/ru/articles/1050808/
#hitscan #projectile #lag_compensation #server_rewind #recoil #спред_пули #упреждение #netcode #шутеры #геймдев
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Стрельба в шутерах по-простому: от мгновенного луча до отката времени на сервере
Всем привет! Меня зовут Гриша Дядиченко, я технический директор и основатель White Label Games . Уже больше десяти лет работаю с компьютерной графикой, AR/VR и компьютерным зрением — в основном это заказная разработка, плюс собственные прототипы по вечерам, до которых дотягиваются руки. Делал я как-то на работе, по вечерам в свободное время, VR-шутер. Стрельбу, понятное дело, заложил себе на выходные: ну а что, raycast из ствола, событие попадания, отнял здоровье — делов-то. К вечеру воскресенья оно даже работало. Только ощущалось так, будто тыкаешь противника палкой: ни веса, ни отдачи, ни чувства, что ты вообще попал. Знакомо, наверное, каждому, кто хоть раз ставил в сцену оружие и жал «выстрел» — механически всё верно, а стрельба вялая и какая-то ненастоящая. Половина лечения тут — чистая полировка: вспышки, звук, тряска камеры, импакт-эффекты. А вот вторая половина — невидимая математика под капотом: та, что решает, ощущается стрельба честной и отзывчивой или кривой и несправедливой. Спред, который мозг считывает как «нечестный». Отдача, которую можно выучить. Попадание, которое по сети то засчитывается, то нет. Вот это всё и разберём. Сталкивались ли вы с ситуацией, когда в шутере вы точно попали по противнику, а сервер сказал «промах»? Или с тем, что AI-противник стреляет в вас сверхскоростным снарядом и ни разу не попадает в движущуюся цель? Или с тем, что AK-47 в Counter-Strike рисует «семёрку» из пуль вверх и влево — и это, конечно же, никакой не баг, а вполне продуманная механика? Под капотом у всех этих ситуаций — конкретная математика.
https://habr.com/ru/articles/1050808/
#hitscan #projectile #lag_compensation #server_rewind #recoil #спред_пули #упреждение #netcode #шутеры #геймдев
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Carla didn't think of Jack as a luscious apparatus after that
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Carla didn't think of Jack as a luscious apparatus after that
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Carla didn't think of Jack as a luscious apparatus after that
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Carla didn't think of Jack as a luscious apparatus after that
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Carla didn't think of Jack as a luscious apparatus after that
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Recoil's web was updated.
https://recoil.rblk.eu/ -
Recoil's web was updated.
https://recoil.rblk.eu/ -
Recoil's web was updated.
https://recoil.rblk.eu/ -
Released today 34 years ago:
🇬🇧 Recoil "Bloodline" – 1992
A dark and intricate electronic album where atmosphere and collaboration take center stage. Ex-Depeche Mode Alan Wilder curates a range of guest vocalists, each bringing a distinct tone that shifts the emotional landscape from track to track.
#recoil #alanwilder #depechemode #electronicmusic #industrial #ambient #dub #vinylcommunity #vinyl #music #vinylrecords #nowspinningonvinyl #nowspinning #nowlistening
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Released today 34 years ago:
🇬🇧 Recoil "Bloodline" – 1992
A dark and intricate electronic album where atmosphere and collaboration take center stage. Ex-Depeche Mode Alan Wilder curates a range of guest vocalists, each bringing a distinct tone that shifts the emotional landscape from track to track.
#recoil #alanwilder #depechemode #electronicmusic #industrial #ambient #dub #vinylcommunity #vinyl #music #vinylrecords #nowspinningonvinyl #nowspinning #nowlistening
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Released today 34 years ago:
🇬🇧 Recoil "Bloodline" – 1992
A dark and intricate electronic album where atmosphere and collaboration take center stage. Ex-Depeche Mode Alan Wilder curates a range of guest vocalists, each bringing a distinct tone that shifts the emotional landscape from track to track.
#recoil #alanwilder #depechemode #electronicmusic #industrial #ambient #dub #vinylcommunity #vinyl #music #vinylrecords #nowspinningonvinyl #nowspinning #nowlistening
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Released today 34 years ago:
🇬🇧 Recoil "Bloodline" – 1992
A dark and intricate electronic album where atmosphere and collaboration take center stage. Ex-Depeche Mode Alan Wilder curates a range of guest vocalists, each bringing a distinct tone that shifts the emotional landscape from track to track.
#recoil #alanwilder #depechemode #electronicmusic #industrial #ambient #dub #vinylcommunity #vinyl #music #vinylrecords #nowspinningonvinyl #nowspinning #nowlistening
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Released today 34 years ago:
🇬🇧 Recoil "Bloodline" – 1992
A dark and intricate electronic album where atmosphere and collaboration take center stage. Ex-Depeche Mode Alan Wilder curates a range of guest vocalists, each bringing a distinct tone that shifts the emotional landscape from track to track.
#recoil #alanwilder #depechemode #electronicmusic #industrial #ambient #dub #vinylcommunity #vinyl #music #vinylrecords #nowspinningonvinyl #nowspinning #nowlistening
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🖤 Recoil — Unsound Methods (1997)
Alan Wilder’s first full post-Depeche Mode work. Dark, cinematic electronica built from fragmented voices, tension, and atmosphere — closer to an audio film than a traditional album. With Douglas McCarthy (Nitzer Ebb) and Maggie Estep, it feels cold, immersive, and deliberately unsettling.
🔗 https://www.alltriphop.com/2026/04/recoil-unsound-methods-1997.html
#Recoil #UnsoundMethods #AlanWilder #Electronica #DarkAmbient #TripHop #MastodonMusic -
i've released Recoil v0.1
Recoil is statically typed language with ownership-based memory system and Rebol-derived syntax.
https://codeberg.org/rebolek/recoil/src/branch/master/docs/user/release-0.1-overview.md
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i've released Recoil v0.1
Recoil is statically typed language with ownership-based memory system and Rebol-derived syntax.
https://codeberg.org/rebolek/recoil/src/branch/master/docs/user/release-0.1-overview.md
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i've released Recoil v0.1
Recoil is statically typed language with ownership-based memory system and Rebol-derived syntax.
https://codeberg.org/rebolek/recoil/src/branch/master/docs/user/release-0.1-overview.md
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i've released Recoil v0.1
Recoil is statically typed language with ownership-based memory system and Rebol-derived syntax.
https://codeberg.org/rebolek/recoil/src/branch/master/docs/user/release-0.1-overview.md
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i've released Recoil v0.1
Recoil is statically typed language with ownership-based memory system and Rebol-derived syntax.
https://codeberg.org/rebolek/recoil/src/branch/master/docs/user/release-0.1-overview.md
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Deep down in Louisiana
Way down by the 'cane
Lived a Mambo, name of Queenie
#arecordeveryday #recoil #alanwilder -
Deep down in Louisiana
Way down by the 'cane
Lived a Mambo, name of Queenie
#arecordeveryday #recoil #alanwilder -
Deep down in Louisiana
Way down by the 'cane
Lived a Mambo, name of Queenie
#arecordeveryday #recoil #alanwilder -
Deep down in Louisiana
Way down by the 'cane
Lived a Mambo, name of Queenie
#arecordeveryday #recoil #alanwilder -
Deep down in Louisiana
Way down by the 'cane
Lived a Mambo, name of Queenie
#arecordeveryday #recoil #alanwilder