#realbasic — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #realbasic, aggregated by home.social.
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The Apple Calculator LanguageWhile perusing Jef Raskin’s documents from the early days of Apple (1979 predominately), I came across a curious one: a “calculator” language that Jef proposed.
What’s particularly interesting is that it’s presented in the context of programming languages. Its specification doesn’t really describe a general purpose programming language – the title is accurate in that it is a calculator […]
https://wadetregaskis.com/the-apple-calculator-language/ -
Несмотря на то, что диск практически пустой, нашёлся некий #RealBasic. Накидал простенький #helloWorld и успешно скомплиловал. Я терь у мамы погромизд маков, снимите шляпу!
Кроме того, он умеет в кросс-компиляцию!
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After seeing @ActionRetro ’s video on building a game for classic #MacOS using #REALBasic, I decided to take another look at RB.
Something that's been on my to-do list for a while is to look into porting #Macstodon to RB, in the hopes of getting around many of the limitations I've run into with MacPython.
But I hit a problem early on, which is that the only grid controls I've been able to find for RB2/3 either don't work at all on 68k systems, or if they do, they corrupt the font used in the menu bar and window titles.
This font corruption only happens on 68k, and only on System 7. Installing the Appearance Manager partially fixes the issue - the font no longer changes, but the spacing of the menu bar and window titles is affected.
Also, building a fat binary executable on a 68k host doesn't work properly for some reason, it will crash when run on PPC. But building it on a PPC host produces a binary that works on both architectures. https://mastodon.social/@stroughtonsmith/113204562725150554
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After seeing @ActionRetro ’s video on building a game for classic #MacOS using #REALBasic, I decided to take another look at RB.
Something that's been on my to-do list for a while is to look into porting #Macstodon to RB, in the hopes of getting around many of the limitations I've run into with MacPython.
But I hit a problem early on, which is that the only grid controls I've been able to find for RB2/3 either don't work at all on 68k systems, or if they do, they corrupt the font used in the menu bar and window titles.
This font corruption only happens on 68k, and only on System 7. Installing the Appearance Manager partially fixes the issue - the font no longer changes, but the spacing of the menu bar and window titles is affected.
Also, building a fat binary executable on a 68k host doesn't work properly for some reason, it will crash when run on PPC. But building it on a PPC host produces a binary that works on both architectures. https://mastodon.social/@stroughtonsmith/113204562725150554
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@garthbeagle not specifically #Apple ][, but puttered like that a lot on on a friend’s #Atari 800, finally broke out of the loop (mindlessly copying listings) with a #ZX81, then lusted after Macs until I got my first in the early 90’s with #FutureBasic and later #RealBasic. When offline computing still felt like being in Wonderland. TMI? 😂
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@garthbeagle not specifically #Apple ][, but puttered like that a lot on on a friend’s #Atari 800, finally broke out of the loop (mindlessly copying listings) with a #ZX81, then lusted after Macs until I got my first in the early 90’s with #FutureBasic and later #RealBasic. When offline computing still felt like being in Wonderland. TMI? 😂