I thought I could speak here a little more about my light simulation / 3d renderer project. First thing first: introduction.
I call it #MinMinLight . The name has two origins. One is the name given by aboriginal Australians to a light phenomenon, which is what it is all about. The other is the min operator in signed distance fields, which is how I implement shapes in that project, used to merge several shapes together, hence "MinMinLight" is a play on words intended to mean "the union of many lights".
The project has no definite goal, and no use case I can think of. It's just a sandbox where I learn and experiment about #light #color #computergraphics #computervision #photography #programming , and where I code for the joy of coding.
I've started it over and given it up again and again since university, and although it's useless in itself the knowledge gained through it served me well a few times in my professional life.
Obviously it's 100% #cprogramming and #humanmade .
I'll take care to tag posts in this thread with #MinMinLight so you can filter easily. Your likes help keep that thread alive. Random post frequency depending on my mood and progress. At least I have a few weeks worth of work in this iteration to start the thread.
#minminlight — Public Fediverse posts
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