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#jinksgg — Public Fediverse posts

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  1. BELTRUNNER

    Kinda like Asteroids…or is it?

    gingerbeardman.itch.io/beltrun

    For Web, macOS, Linux, Nintendo Wii, Sega Dreamcast

    made with #jinksgg jinks.gg

  2. Photosensitivity flashing lights warning!

    One thing I chip away at whilst working on Jinks is a port of Llamatron: 2112 (~15K lines of Atari ST M68000 assembly to ~5K lines of Jinks). It's not quite finished; I still need to figure out a few late-game enemy types. #jinksgg

  3. BELTRUNNER has been updated!

    Dreamcast build now runs at 60fps 😎

    All versions also benefit from a few small engine, rendering, and QOL improvements.

    gingerbeardman.itch.io/beltrun

    Made with #jinksgg jinks.gg

  4. My little version of Breakout written in Jinks is now running at a playable speed on Sega Dreamcast. Optimisation FTW!

    #jinksgg jinks.gg

  5. Here's BELTRUNNER on Nintendo Wii!

    swift → WASM → C → SDL2/GX

    Incremental DOL builds make testing quick and easy in Dolphin, and in HBC on real hardware.

    Much optimisation means a rock-solid 60fps for this game!

    gingerbeardman.itch.io/beltrun

    #jinksgg jinks.gg

  6. Here's BELTRUNNER on my Anbernic RG 35XX H!

    Swift → WASM → C → SDL2/GLES2 (MustardOS)

    Testing builds is quick and easy over SSH!
    CRT shader is also ported 😎

    Still a little optimisation work to hit a stable 60fps.

    #jinksgg jinks.gg

  7. Just for kicks here's Breakout in Jinks running on Sega Dreamcast!

    Swift → WASM → C → KOS

    With all that abstraction it runs at 2.8 fps 😅
    BUT the fact that it runs at all is a minor miracle!

    Also tested on a real hardware via GDEMU

    #jinksgg jinks.gg

  8. The 3rd backend for my game engine Jinks is… raylib!

    Thanks for making it so easy @raysan5

    1. Metal (macOS, iPhone, iPad)
    2. WebGL2 (browser)
    3. raylib (macOS & more targets soon!)

    All running the exact same Jinks game file 😎

    #jinksgg jinks.gg

  9. My IDE just told me my game's theoretical max score, live!

    This is BELTRUNNER, my entry in #gmtkjam 2026, and the first released game built with my new multi-platform engine #jinksgg a totally new way to make games

    #gamedev has never been this focused & fun

    #screenshotsaturday

  10. Asteroids, the classic arcade game, in only 475 lines?

    #gamedev #wip #jinksgg