#indieretro — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #indieretro, aggregated by home.social.
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In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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Question: Would you read a Tumblr blog or should I stick with WordPress etc? (Tumblr's just so easy!)
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Question: Would you read a Tumblr blog or should I stick with WordPress etc? (Tumblr's just so easy!)
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Question: Would you read a Tumblr blog or should I stick with WordPress etc? (Tumblr's just so easy!)
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Question: Would you read a Tumblr blog or should I stick with WordPress etc? (Tumblr's just so easy!)
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Question: Would you read a Tumblr blog or should I stick with WordPress etc? (Tumblr's just so easy!)
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)
There's something poetic about bigger games actually being heavier when you hold them in your hands.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)
There's something poetic about bigger games actually being heavier when you hold them in your hands.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)
There's something poetic about bigger games actually being heavier when you hold them in your hands.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)
There's something poetic about bigger games actually being heavier when you hold them in your hands.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)
There's something poetic about bigger games actually being heavier when you hold them in your hands.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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The Steam version of Fire And Rescue will have multiple border types (including full-screen mode and a gameplay stats window) you can use when playing the game.
#indiedev #indienes #gamedev #indieretro #screenshotsaturday
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The Steam version of Fire And Rescue will have multiple border types (including full-screen mode and a gameplay stats window) you can use when playing the game.
#indiedev #indienes #gamedev #indieretro #screenshotsaturday
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The Steam version of Fire And Rescue will have multiple border types (including full-screen mode and a gameplay stats window) you can use when playing the game.
#indiedev #indienes #gamedev #indieretro #screenshotsaturday
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The Steam version of Fire And Rescue will have multiple border types (including full-screen mode and a gameplay stats window) you can use when playing the game.
#indiedev #indienes #gamedev #indieretro #screenshotsaturday
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The Steam version of Fire And Rescue will have multiple border types (including full-screen mode and a gameplay stats window) you can use when playing the game.
#indiedev #indienes #gamedev #indieretro #screenshotsaturday
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After some delays and derailments, the Steam version of Fire And Rescue is back in development and should become available some time soon (-ish)
https://store.steampowered.com/app/2784030/Fire_And_Rescue/ -
After some delays and derailments, the Steam version of Fire And Rescue is back in development and should become available some time soon (-ish)
https://store.steampowered.com/app/2784030/Fire_And_Rescue/ -
After some delays and derailments, the Steam version of Fire And Rescue is back in development and should become available some time soon (-ish)
https://store.steampowered.com/app/2784030/Fire_And_Rescue/ -
After some delays and derailments, the Steam version of Fire And Rescue is back in development and should become available some time soon (-ish)
https://store.steampowered.com/app/2784030/Fire_And_Rescue/ -
After some delays and derailments, the Steam version of Fire And Rescue is back in development and should become available some time soon (-ish)
https://store.steampowered.com/app/2784030/Fire_And_Rescue/ -
I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies.
The final dose type, BLAST, explodes all applied doses for direct damage.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies.
The final dose type, BLAST, explodes all applied doses for direct damage.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies.
The final dose type, BLAST, explodes all applied doses for direct damage.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies.
The final dose type, BLAST, explodes all applied doses for direct damage.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
-
The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies.
The final dose type, BLAST, explodes all applied doses for direct damage.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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It may not look like it, but this treasure chest caused a bad bug at the end of the game. It's fixed now.
I won't show the bug here right now though because *spoilers*.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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It may not look like it, but this treasure chest caused a bad bug at the end of the game. It's fixed now.
I won't show the bug here right now though because *spoilers*.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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It may not look like it, but this treasure chest caused a bad bug at the end of the game. It's fixed now.
I won't show the bug here right now though because *spoilers*.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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It may not look like it, but this treasure chest caused a bad bug at the end of the game. It's fixed now.
I won't show the bug here right now though because *spoilers*.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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It may not look like it, but this treasure chest caused a bad bug at the end of the game. It's fixed now.
I won't show the bug here right now though because *spoilers*.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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With the limited space of a 64 KB ROM, find ways to reuse assets and mix palettes is a vital skills for adding visual variety to the dungeons of Even Goblins Fall In Love, our indie NES JRPG.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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With the limited space of a 64 KB ROM, find ways to reuse assets and mix palettes is a vital skills for adding visual variety to the dungeons of Even Goblins Fall In Love, our indie NES JRPG.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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With the limited space of a 64 KB ROM, find ways to reuse assets and mix palettes is a vital skills for adding visual variety to the dungeons of Even Goblins Fall In Love, our indie NES JRPG.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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With the limited space of a 64 KB ROM, find ways to reuse assets and mix palettes is a vital skills for adding visual variety to the dungeons of Even Goblins Fall In Love, our indie NES JRPG.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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With the limited space of a 64 KB ROM, find ways to reuse assets and mix palettes is a vital skills for adding visual variety to the dungeons of Even Goblins Fall In Love, our indie NES JRPG.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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Yet another bunch of the creatures you will encounter in Even Goblins Fall In Love, an upcoming indie JRPG for the NES.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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Yet another bunch of the creatures you will encounter in Even Goblins Fall In Love, an upcoming indie JRPG for the NES.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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Yet another bunch of the creatures you will encounter in Even Goblins Fall In Love, an upcoming indie JRPG for the NES.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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Yet another bunch of the creatures you will encounter in Even Goblins Fall In Love, an upcoming indie JRPG for the NES.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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Yet another bunch of the creatures you will encounter in Even Goblins Fall In Love, an upcoming indie JRPG for the NES.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro