#hololivedreams — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #hololivedreams, aggregated by home.social.
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Follow-up HoloDori notes, having finished the main quest, unlocked most of the systems, and with the first event underway. Starting with corrections on two points where I was mistaken. :TamakoEhehe:
Note speed scale is actually slightly different from PJSK. It's slower on the lower end and converges up high.
FPS dips are there, but not always. They're more prominent during long sessions, on harder charts, and at their worst in co-op.
Note legibility is not great. They merge when next to each other and the single/empty "fake chord" ones blend in so much that it makes you guess which lane to tap. Note skins don't make much of a difference either. This is in part due to lanes being brighter than PJSK, even with every SFX disabled.
Thankfully the tap window is big enough to compensate for that. And the timing breakdown at the result screen of a live can be viewed as a visual chart, which is awesome and allows you to calibrate even when you AP.
F2P economy is concerning. By my calculations, assuming 3 events per month, you are looking at ~2 sparks per year with causal play. If they are generous with campaigns and gifts, I can see it going down to a spark every 3 months or so.
With that in mind, I'm yet to spend any Diamonds in the hope that anniversary banners will be double rate. For reference, as day 1 F2P player I'm now at 31K Diamonds, have done 78 free pulls (+2 guaranteed 5 star ones), and still have 20 upcoming from holomem unlocks.
From that I was able to get a full team of 5 stars, and in under a week train it to be capable of clearing the 1M challenge. However.
Team building is very convoluted. Skill descriptions are abstruse, cards affect each other's talent/total, and leaders aren't equally suited for all team compositions. And this means pain for F2P - if the cards you've got don't mesh with each other well, you are screwed in terms of reaching a high score.
You can actually lose Mega Sphere Coins in casino minigames. Not a fan of that. High-Low seems most consistent, if slow, but also has a daily cap. Thankfully you can convert minigame energy to Coins, so there's a softlock protection in place. I've used it to progress the main quest using refill cans given as a reward.
So far the amount of Muisc Discs given out doesn't seem to keep up with the song releases, so I do hope there are more ways to obtain them in the future. Would be sad to never be able to complete the song library.
I think that's mostly it. Sounds negative, but I actually like the game so far. Remember to respec the Holomem Board when switching leaders, keep 1 invite at hand in case you get 5 star from free pulls you'd want to slot in your team, don't bother to tier as F2P, don't spend money on gacha unless you have tens of thousands in disposable income, and just enjoy the gamemode you like.
#Hololive #HoloDori #HololiveDreams #Hololive_Dreams #ホロライブ #ホロドリ #ホロライブドリームス #ホロライブドリームス
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:konata_hype: Initial "day one" impressions/notes of Hololive Dreams, from a long-time casual PJSK player :MikuWavingPJSK:
- Region lock is "soft"
- Runs on Xiaomi POCO M5 (6 GB)
- Mostly smooth 90 fps (screen's refresh rate) in the rhythm game
- Sometimes lags badly for the first few seconds, breaking FC (bug?)
- 30-ish fps with dips in 3D "overworld" (cap is separate from rhythm game)
- Phone heats up considerably, comparable to mobile Warframe, more than PJSK
- Song selection screen is the most laggy part of the game for me (???)
- Rhythm game settings are very extensive, lots of options there
- Speed settings seem to match PJSK, 10.8 at 90 Hz feels the same to me
- Continue after death is paid (eww :btr_seika_bruh:)
- Charts are fun, slight difference from PJSK in mapping style can be felt
- 10 F2P stamina regens in 7.5 hrs (1 each 45 min)
Obviously all of that is surface level. I'm still unlocking stuff a few hours in. But overall I'm enjoying the game. Chibis are cute. Indifferent to the RPG side of it for now.
About gacha - if I'm reading it right, gachas spark at 20 10x pulls. With each 10x being 2.5k crystals, it seems 50k is the amount to have before pulling on a gacha? We'll see, I'm yet to look up if there are more mechanics. General advice of "don't fall for FOMO" stands, along with prioritizing health over everything. Carpal tunnel and RSI are no fun, so if you start to feel pain in your fingers - stop. :MikuHeartChibi:
#Hololive #Holodori #HololiveDreams #Hololive_Dreams #ホロライブ #ホロドリ #ホロライブドリームス #ホロライブドリームス
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https://www.wacoca.com/games/1411844/ ホロライブ初の公式スマホゲーム『ホロドリ』7月23日全世界同時リリース決定。テーマパークが舞台のリズム&RPG – 電ファミニコゲーマー ##GAMING #Game #GameNews #games #GamingNews #HololiveDreams #QualiArts #カバー株式会社 #ゲーミング #ゲーム #ゲーム攻略 #ゲーム最新情報 #ニュース #ホロライブ #鬼火
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Nope! We found out about a fun looking mini-game, a theme song, and it's already passed 300K pre-registrations, but a release date was not announced. Next info drop is next month.
#Hololive #HololiveFes #HololiveFesExpo26 #HololiveFesExpo26_Day3 #HololiveDreams #HoloDori
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Lots of HoloDori news so far this Expo, including pre-registration on mobile app stores and more gameplay previews, but no word on a launch date yet.
First item on the Expo timetable today, at 10AM JST (in about 40 minutes) is "Hololive Dreams Special Stage!" with a note about surprise info. That has to be it, right?!
#Hololive #HololiveFes #HololiveFesExpo26 #HololiveFesExpo26_Day3 #HololiveDreams
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https://www.wacoca.com/games/1334077/ 『ホロライブ ドリームス』ゲーム映像が公開。ホロライブ初の公式スマホゲーム – news.denfaminicogamer.jp ##GAMING #Android #FAB #Game #GameNews #games #GamingNews #HololiveDreams #iOS #RPG #カバー #ゲーミング #ゲーム #ゲーム攻略 #ゲーム最新情報 #ニュース #ホロライブドリームス #リズムゲーム
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Quickly summarizing details from the announcement:
Global release, no date yet
Over 150 songs at release
Every member has 2 solo songs (including cover songs for some)
Of course there's a VN mode
Skill tree for score-boosting
Flow Glow will be presenting more details in Feb -
Our first peek at Hololive Dreams, and it's a thumb-friendly rhythm game! :excitedmiku:
https://www.youtube.com/watch?v=uWg-R02c4mM