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#gcap2023 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gcap2023, aggregated by home.social.

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  1. For anyone who missed the stream yesterday. Here's the recording of my #Unity3d editor hacking talk (longer form version of the one I presented at #GCAP2023).

    https://www.youtube.com/watch?v=hKfsFQUU3mM

  2. For anyone who missed the stream yesterday. Here's the recording of my #Unity3d editor hacking talk (longer form version of the one I presented at #GCAP2023).

    https://www.youtube.com/watch?v=hKfsFQUU3mM

  3. Talk stream announcement. 🧵
    I'm going to be reprising my "Rip & Tear"
    #Unity3d Editor hacking talk from #GCAP2023 for those who couldn't go/missed it

    It'll be longer form, adding in time for live demos and Q&A

    Where: https://www.twitch.tv/cratesmith
    When: Sunday 21st Oct. 3-6pm. (GMT+10)
    Slides: https://cratesmith.github.io/GCAP2023/

    Synopsis:
    This intermediate to advanced talk/rant about processes & tools that allow you to hack the Unity Editor to do almost anything (using some knowledge/tools that most Unity developers seem unaware of).

    A disclaimer:
    This talk is angry, even by my standards.

    Much of it was written during the period when Unity was trying to pull that retroactive runtime fee bullshit.

    The depression, anger and pain I went through during and because of that period are very present in the talk.

  4. Talk stream organizing!

    For everyone who couldn't make it to
    #GCAP2023 this year/couldn't make it while there I'm running a stream where I'll re-do the talk, longer form this time so I can take questions as I go and do live demos.

    It's an overly technical, unhinged rant about how to make the
    #Unity3d editor do basically anything you want via extension, reflection abuse and even busting out modding tools on the editor itself.

    If you're interested please add what times suit you here:
    https://www.when2meet.com/?21830057-hKslD

    I'll post the stream details once a time has been picked. Message me if you want them as a message or email.

    PS:
    The slides for the talk are online here:
    https://cratesmith.github.io/GCAP2023/
    And the example code is here:
    https://github.com/cratesmith/GCAP2023/

    #Talk #Streaming #UnityEditor #Hacks #OhTheCodeCrimesIWillShowYou

  5. Yo. What are you doing at #GCAP2023 on Tuesday?

    I'll be presenting this nightmare of a talk about doing literally anything to the Unity Editor by breaking all the rules.

    People have described my previous talks as "oh god" and "my brain is melting" and this time I expect it to be similar.

  6. Yo. What are you doing at #GCAP2023 on Tuesday?

    I'll be presenting this nightmare of a talk about doing literally anything to the Unity Editor by breaking all the rules.

    People have described my previous talks as "oh god" and "my brain is melting" and this time I expect it to be similar.

  7. I'm getting a bit mad about the cost of everything at #GCAP2023 this year.

    For anyone priced out of going/couldn't go this year, if you want to hear my talk... let me know,

    I'll arrange a time to stream it after the event if even a few people wanted to see it and have missed out.

  8. So, question for folks going to #GCAP2023 ...

    Megadev tickets are now $82.40

    I’m honestly having a very hard time justifying paying that for entry to a pub.

    Is there an alternative gig folks are going to or something? I can’t be the only person balking at the price

  9. So, question for folks going to #GCAP2023 ...

    Megadev tickets are now $82.40

    I’m honestly having a very hard time justifying paying that for entry to a pub.

    Is there an alternative gig folks are going to or something? I can’t be the only person balking at the price

  10. Talk writing status: 0% motivation, 1,000% anger.

    I'm going to get this thing done but... fuck it's hard to work on it given recent events.

    If nothing else. I can promise that it will be one of the angriest talks anyone's ever presented at GCAP.

    More deets on cohost.
    https://cohost.org/cratesmith/post/2862595-unity-editor-hacks-t #GCAP2023 #Unity3d #TalkWritingIsNotGoingGreat

  11. I'm awake

    And the anger hasn't subsided.
    John "devs are fucking stupid" Ricchitello is still ruining yet another important thing in my life.

    I'm going to go ahead with this talk, but fuck it's hard to find the motivation to work on it.
    #GCAP2023 #Unity3d #FuckJohnRicchitello

  12. Wow... I don't want to be -too- dramatic but this actually could be the end for #Unity3d.

    Fuck this is going to do a number on the talk I'm preparing for
    #GCAP2023.

    If you haven't seen the news, they changed from 'pay a subscription for the editor' to 'pay per user install'.

    Leaving aside the massive and obvious insider trading by their top brass this is deadly for devs. Once you've sold more than the threshold, you have to pay unity per install... not per user, per install... including reinstalls, forever.

    This means that if you release a game, that causes controversy... people can do far worse than reviewbomb it. They can actually just fucking bankrupt you by making a script that installs the game, deletes it, runs it and reinstalls it.

    For devs, pulling your game from sale isn't even a viable recourse as users who've already bought the game can still cost you money.

    I've used the engine for over half my career but with these changes I have to say... if there's a chance you'll possibly break the payment threshold... it's too dangerous to use.

    Once again. Fuck you John Ricchatello, you sank pandemic and now you're sinking Unity.

  13. Wow... I don't want to be -too- dramatic but this actually could be the end for #Unity3d.

    Fuck this is going to do a number on the talk I'm preparing for
    #GCAP2023.

    If you haven't seen the news, they changed from 'pay a subscription for the editor' to 'pay per user install'.

    Leaving aside the massive and obvious insider trading by their top brass this is deadly for devs. Once you've sold more than the threshold, you have to pay unity per install... not per user, per install... including reinstalls, forever.

    This means that if you release a game, that causes controversy... people can do far worse than reviewbomb it. They can actually just fucking bankrupt you by making a script that installs the game, deletes it, runs it and reinstalls it.

    For devs, pulling your game from sale isn't even a viable recourse as users who've already bought the game can still cost you money.

    I've used the engine for over half my career but with these changes I have to say... if there's a chance you'll possibly break the payment threshold... it's too dangerous to use.

    Once again. Fuck you John Ricchatello, you sank pandemic and now you're sinking Unity.

  14. So I'm working on a talk for #GCAP2023 about mercilessly modifying the #Unity3d editor to make it a good workflow & environment. And the content side of it is getting a bit... massive.

    Somehow I need to get this finished, polished and rehearsed (including rewriting/refining all code) in the next 3 weeks.