#fullquiet — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #fullquiet, aggregated by home.social.
-
In December, I set out to write an NES #emulator from scratch, working on it an hour a day every day, recording every minute. (It's not quite the same as #AdventOfCode but it's close.) I've built the CPU, PPU, and a handful of mappers. I added MMC3 without IRQ yesterday, and the end of the session's time lapse shows the first area of Full Quiet.
I don't seek pedantic accuracy needed to console-verify a tool-assisted speedrun or troubleshoot an ill-behaved game engine, nor broad support for mappers I've never used in a game. I do plan to investigate extending the NES platform to accommodate 16:9 TVs, like the PC Engine does.
-
In December, I set out to write an NES #emulator from scratch, working on it an hour a day every day, recording every minute. (It's not quite the same as #AdventOfCode but it's close.) I've built the CPU, PPU, and a handful of mappers. I added MMC3 without IRQ yesterday, and the end of the session's time lapse shows the first area of Full Quiet.
I don't seek pedantic accuracy needed to console-verify a tool-assisted speedrun or troubleshoot an ill-behaved game engine, nor broad support for mappers I've never used in a game. I do plan to investigate extending the NES platform to accommodate 16:9 TVs, like the PC Engine does.
-
In December, I set out to write an NES #emulator from scratch, working on it an hour a day every day, recording every minute. (It's not quite the same as #AdventOfCode but it's close.) I've built the CPU, PPU, and a handful of mappers. I added MMC3 without IRQ yesterday, and the end of the session's time lapse shows the first area of Full Quiet.
I don't seek pedantic accuracy needed to console-verify a tool-assisted speedrun or troubleshoot an ill-behaved game engine, nor broad support for mappers I've never used in a game. I do plan to investigate extending the NES platform to accommodate 16:9 TVs, like the PC Engine does.
-
In December, I set out to write an NES #emulator from scratch, working on it an hour a day every day, recording every minute. (It's not quite the same as #AdventOfCode but it's close.) I've built the CPU, PPU, and a handful of mappers. I added MMC3 without IRQ yesterday, and the end of the session's time lapse shows the first area of Full Quiet.
I don't seek pedantic accuracy needed to console-verify a tool-assisted speedrun or troubleshoot an ill-behaved game engine, nor broad support for mappers I've never used in a game. I do plan to investigate extending the NES platform to accommodate 16:9 TVs, like the PC Engine does.
-
In December, I set out to write an NES #emulator from scratch, working on it an hour a day every day, recording every minute. (It's not quite the same as #AdventOfCode but it's close.) I've built the CPU, PPU, and a handful of mappers. I added MMC3 without IRQ yesterday, and the end of the session's time lapse shows the first area of Full Quiet.
I don't seek pedantic accuracy needed to console-verify a tool-assisted speedrun or troubleshoot an ill-behaved game engine, nor broad support for mappers I've never used in a game. I do plan to investigate extending the NES platform to accommodate 16:9 TVs, like the PC Engine does.
-
@wyatt I can think of one kind of 2D game that benefits from a widescreen patch. Some platformers use heavy "dual forward focus" in the camera, showing more of the map on the side of the screen that the player is facing to give the player more time to react to hazards. Think Yoshi's Island for SNES, the Sonic games for Game Gear, or Full Quiet for NES. A widescreen patch reduces camera movement when turning around, which could improve accessibility for players with motion sickness.
#widescreen #2dgames #platformer #camera #scrolling #YoshisIsland #SNES #SonicTheHedgehog #GameGear #FullQuiet #accessibility #MotionSickness
-
@wyatt I can think of one kind of 2D game that benefits from a widescreen patch. Some platformers use heavy "dual forward focus" in the camera, showing more of the map on the side of the screen that the player is facing to give the player more time to react to hazards. Think Yoshi's Island for SNES, the Sonic games for Game Gear, or Full Quiet for NES. A widescreen patch reduces camera movement when turning around, which could improve accessibility for players with motion sickness.
#widescreen #2dgames #platformer #camera #scrolling #YoshisIsland #SNES #SonicTheHedgehog #GameGear #FullQuiet #accessibility #MotionSickness
-
@wyatt I can think of one kind of 2D game that benefits from a widescreen patch. Some platformers use heavy "dual forward focus" in the camera, showing more of the map on the side of the screen that the player is facing to give the player more time to react to hazards. Think Yoshi's Island for SNES, the Sonic games for Game Gear, or Full Quiet for NES. A widescreen patch reduces camera movement when turning around, which could improve accessibility for players with motion sickness.
#widescreen #2dgames #platformer #camera #scrolling #YoshisIsland #SNES #SonicTheHedgehog #GameGear #FullQuiet #accessibility #MotionSickness
-
@wyatt I can think of one kind of 2D game that benefits from a widescreen patch. Some platformers use heavy "dual forward focus" in the camera, showing more of the map on the side of the screen that the player is facing to give the player more time to react to hazards. Think Yoshi's Island for SNES, the Sonic games for Game Gear, or Full Quiet for NES. A widescreen patch reduces camera movement when turning around, which could improve accessibility for players with motion sickness.
#widescreen #2dgames #platformer #camera #scrolling #YoshisIsland #SNES #SonicTheHedgehog #GameGear #FullQuiet #accessibility #MotionSickness
-
@wyatt I can think of one kind of 2D game that benefits from a widescreen patch. Some platformers use heavy "dual forward focus" in the camera, showing more of the map on the side of the screen that the player is facing to give the player more time to react to hazards. Think Yoshi's Island for SNES, the Sonic games for Game Gear, or Full Quiet for NES. A widescreen patch reduces camera movement when turning around, which could improve accessibility for players with motion sickness.
#widescreen #2dgames #platformer #camera #scrolling #YoshisIsland #SNES #SonicTheHedgehog #GameGear #FullQuiet #accessibility #MotionSickness
-
Streaming #FullQuiet with @Not_mermista https://www.twitch.tv/jordigh
-
Get equipped with SNES peripherals for your NES!
(Full Quiet will optionally use extra ergonomic keybindings if you use a SNES gamepad, games like Steel Moons are designed for the SNES mouse and people have retrofitted SNES mouse support for games like Maniac Mansion or Shadowgate.)
Full Quiet Review: https://geektyrant.com/news/review-full-quiet-is-an-ambitious-return-to-nes-gaming
Steel Moons designed for SNES mouse:https://mazionach.itch.io/stee
Maniac Mansion restoration + SNES mouse hack: https://www.romhacking.net/hacks/7784/
-
Hoy en indies en menos de un minuto: Full Quiet de @8BitLegit
#videojuegos #xbox #playstation #xbox #NintendoSwitch #NES #indiegame #retrogaming #pixelart #fullquiet
https://www.youtube.com/shorts/Ft0Y_ufd1jA -
#Switch Review: #FullQuiet - Aiming to provide an authentic retro 8-bit experience, Full Quiet gets many aspects right, but it’s over-complicated controls frustrate...
https://nindiespotlight.com/game_profile.cfm?game=full-quiet-switch
-
It looks like #FullQuiet is finally out on the #NES. I'm buying the digital version for sure to put on my Everdrive. This game looks really cool. It seems to be available on multiple modern platforms too. #retrogaming https://www.retrorgb.com/open-world-nes-game-full-quiet.html
-
#Switch Video: #FullQuiet - Undoubtedly ambitious, Full Quiet goes for an authentic retro look and feel but with added control complexity
-
Kickstarted in 2017, Full Quiet for #NES was the stuff of homebrew legend even before it got release late last year. An ambitious adventure platformer, Full Quiet's impressive gameplay, music, art style, and presentation make it a can't-miss game for NES homebrew fans.
Are you stuck on this one? Check out the @hbgameclub Discord, where we've started a channel just for swapping tips and hints about this game: https://discord.gg/MsaGY87kex
-
Kickstarted in 2017, Full Quiet for #NES was the stuff of homebrew legend even before it got release late last year. An ambitious adventure platformer, Full Quiet's impressive gameplay, music, art style, and presentation make it a can't-miss game for NES homebrew fans.
Are you stuck on this one? Check out the @hbgameclub Discord, where we've started a channel just for swapping tips and hints about this game: https://discord.gg/MsaGY87kex
-
Kickstarted in 2017, Full Quiet for #NES was the stuff of homebrew legend even before it got release late last year. An ambitious adventure platformer, Full Quiet's impressive gameplay, music, art style, and presentation make it a can't-miss game for NES homebrew fans.
Are you stuck on this one? Check out the @hbgameclub Discord, where we've started a channel just for swapping tips and hints about this game: https://discord.gg/MsaGY87kex