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#finalfantasyunlimitedsaga — Public Fediverse posts

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  1. Oh! I got distracted and forgot to post the ending.

    Yep. That's it. You beat the boss, get 0 EXP, 0 gold, 0 items, and then the screen fades to black before giving you an end screen. No dialogue, no return to the kingdom, 0 use for any gold you find deep inside the last area of the game. Absolute cinema.

    Sarcasm aside, it wasn't *that* bad of a game. It just felt like the difficulty of enemies scales up faster than it really should have and the EXP they give you didn't scale alongside that. And if that turns you off from wanting to play this game, that's completely understandable.

    This is made me want to go back and try out another Tian Cai Xiao Zi RPG in the hopes that maybe, it'll be more like Final Fantasy: Unlimited Saga and less like Qing Huang Ba Ye (秦皇霸業).

    And remember, stay funky fresh. 5/10.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  2. Finally, we've reached the final boss (which was actually tough unlike other plot related bosses). Lots of HP and could one-shot party members. It made me wish I grinded more, but the high HP of random enemies at this point combined with the minuscule EXP they provided just wasn't worth it. Instead, I employed the same strategy as with the weapon mini-bosses. I repeatedly revived whoever had died the previous turn cycle over and over again.

    At first, I was confused when the final boss died and I got 0 EXP and gold. I don't care if it's the end, give me that EXP.

    Instead, it transforms into a second form. It was more of the same really, just stall with reviving until it died and gave 0 EXP and gold *again*.

    It then revealed a third form, which was the exact same with the same drops. At this point I was expecting a fourth form, but nope, I defeated it!

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  3. Well, here we are. The final area of the game. It has the same aesthetic as the place we were trapped in when we exposed the controlled king.

    It's got two new enemies I haven't seen elsewhere too. A head with tail thing, and a red demon in a speedo. I had to go back and check if the demon had been a previous boss turned regular enemy but I've never seen it before.

    Unfortunately, much like the aforementioned area there is *another* warp maze. I hate mazes in RPGs, not the same thing as exploration. Thankfully though there are only two parts to it and I got the first part done in a single guess. Unthankfully I tried every option but one before I got the right teleporter in the second part. It also doesn't help that the second part involved long winding paths for no reason other than to fill your life with random encounters.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  4. Ah, the second to last boss (I think), the person who revives the great evil big bad. They had little health compared to the previous four mini-bosses which really does continue the trend of story relevant bosses being weak for whatever reason.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  5. The second part of the ruins contains two swords which are probably the ultimate weapons for the warrior and rogue.

    They are similarly guarded though I was sort of expecting one yellow dragon instead of two red ones.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  6. In the first part of the ruins, you find two staves which I assume are the ultimate weapons for the White and Black Mages.

    Both are guard by dragons which are a serious uptick in strength compared to previous bosses. Those bosses certainly lulled me into a false sense of security. The good thing is that they only attack once per turn meaning I can just continually revive on person to not fall behind in human shields.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  7. Well, here it is, the final area of the game (probably). Found on a tiny island near the second town of the game totally surrounded by mountains forcing us to use the airship. We're supposed to prevent the dragon(?) from being resurrected aga... is that a Dimensional Shoyru?

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  8. So the game has you pick up a magical mirror before you pick up the last item needed to unseal(?) the evil(?) dragon(?). I must admit, I haven't paid *too* much attention to the story so I'm unsure.

    Anyways, the king is revealed to be possessed by something evil and it eats you, sending you to another world. This area kind of reminds me of a combination of Moonside, Magicant, and The Cave of the Past from Earthbound as you walk around a desolate area with random teleports around that eventually lead to a boss fight with... whatever that is.

    After his(?) defeat we are returned to the real world where the king gives us an item that allows us to unseal the presumably final area.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  9. Ran into another difficult trapped chest miniboss. The regular bosses are starting to catch up to them (or they're getting easier, I can't tell because I can't see damage dealt).

    Also, the eleventh boss is the same as the tenth one.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  10. Fighting the tenth boss (which is just a recolored third boss >.>) yields great rewards! Specifically you get the airship (or as the translation seems to say, a spaceship) which is really cool and convenient. The only issue is that it treats you as if you are still "walking" or "sailing" when encountering enemies rather than having unique flying enemies (or none as I would have preferred).

    Perhaps we have to go to the moon a la Final Fantasy IV? We'll see I suppose.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  11. The good thing though is that when you speak to the king here he blesses you (or the dragon god does or something? I thought we were trying to keep a dragon from being unsealed?).

    The bad thing is that you still kind of suck.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  12. Finally visiting the castle that had a wall of light blocking the wall. I think they messed up with some of the stuff in the castle.

    The first thing is that doors don't open when you pass through them, and the second thing is that when you go up the stairs to the throne room your character looks like they're in the wall because that's where the warp tile is set.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  13. Two winged kangaroos (I think) as the collective ninth boss. Just focus fire using your Warrior and Thief's special attacks on each and both go down super easy as unfortunately expected.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  14. Beating the eighth boss gives you access to the eye of a fire dragon which allows you to walk across the snow in this island. My best guess is that it keeps you from freezing to death as you travel. I was hoping to get a snowcraft like in Final Fantasy II but oh well haha.

    Also, for some reason I only just realized my screenshots were lacking in color and brightness until I reached the snow area. I restarted my Pocket Dock and recaptured that particular screenshot but the rest are doomed to not look as good unfortunately.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  15. The sixth and seventh bosses are the same. In-fact they even had the same regular enemies backing them up. The only thing making the seventh harder was the fact that they had a third minion (not pictured cuz I forgot to screenshot it at the beginning).

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  16. As I mentioned with my previous post, the bosses are... lacking. These two bosses both fell after being hit by my Warrior's special attack like twice. They only have a little more HP than normal enemy and give lousy amounts of EXP for a boss. Considering some bosses show up as normal enemies soon-ish, this could have been done as a balancing thing so you don't end up running into random encounters that are too hard.

    This is the time to mention that the scaling of the enemies, equipment, rewards, etc. have not really been great. Normal enemies take more than two hits to take out (without using any special moves) which is a great opportunity for the enemies to really rack up the damage against you. Need I mention you can't heal using magic outside of battle. Yeah.

    The only saving grace is that running is basically a 100% chance no matter what you're up against (minus bosses). I've yet to fail out so far.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  17. Bit of a spoiler, this random "boss" from a trapped chest I ran into is harder than any future boss I've fought thus far while writing this post.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  18. On my way back to the starting town where the king is, I passed by this strange wall. Before I just assumed it was a design choice but I remembered the secret passage from earlier. Yup, it's another secret passage with treasure!

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  19. The third boss died so quickly I forgot to screenshot the fight haha. They unfortunately get away with the National Treasure we bring as ransom but we do rescue the princess we've been trying to save this whole time. For some reason she says nothing when we talk to her and she simply disappears as if we picked up an item.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  20. Grinded a ton before fighting the third boss. Nothing drops a stat increasing item here so all I have is normal level ups. The boss nearly chewed me up and spat me out, one-shotting the Thief and Black Mage. Turns out I only need to hit about 4-5 times using my Warrior's special attack so I decided to restart and block as much as possible in order to make sure all my party members received equal EXP.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  21. Thought this was a graphical glitch, but no! It was in-fact a secret passage to items. One was trapped... with a beginning enemy so it was ultra easy.

    Also the fact that you can't see yourself in the void is a tiny bit annoying.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  22. Second boss absolutely wrecked me, one hit KOs all around. I had to grind levels and an item that permanently increases your max HP in order to take the hits. It doesn't help that I had to buy a bunch of healing items as well as my White Mage couldn't keep up with healing even one person by themselves.

    And yet, after all of that I got like 2.5x the amount of EXP I'd get from a normal encounter anyways (and this is including 2 regular enemies that spawn alongside the boxx). Not only that, I didn't even get to rescue the princess I was supposed to and the surviving partner instead demanded a ransom of the kingdom's national treasure getting away.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  23. The first boss battle is fairly easy as expected. It was just 3 different kinds of goblins.

    Bonus, when you run from a battle (which I haven't failed yet so maybe it's guaranteed?) the enemy sprites briefly change color. The top left always seems to turn blue and white so please enjoy the smurf with a sword.

    #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga

  24. Speaking of things not working at all though, how in the world do you use magic out of battle? Are you just unable to? Is this an oversight? I have no clue and it's a little frustrating not being able to heal without using items outside of battles.

    Not sure if it's just a list or more. The "Magic Staff 0 / 0" implies you can gain points to use but not sure.

    #Nintendo | #Gameboy | #BootlegGaming | #FinalFantasy | #FinalFantasyUnlimitedSaga

  25. Chests only open *after* you've received the item. Much much better than not working at all like in that TCXZ RPG I played.

    #Nintendo | #Gameboy | #BootlegGaming | #FinalFantasy | #Sintax | #FinalFantasyUnlimitedSaga

  26. Some battle observations:

    • Once you've picked a move (attack, defend, magic, etc.) it won't let you take it back, so think carefully.

    • You can't see damage numbers, which can be inconvenient for keeping track of who's taking however much damage in one hit.

    • All your characters attack first in order, then the enemies.

    • There's already like 3 different colored goblins near the beginning of the game, I fear for the enemy variety.

    • This forest background looks nice, wonder if they took it from elsewhere wholesale or if they converted an image into pixel art.

    • All the block animations are unique. The Warrior blocks by doing (I can't tell lol, bracing?), the Thief blocks with a knife, the White Mage blocks with a presumably magic shield, and the Black Mage blocks by covering their eyes.

    #Nintendo | #Gameboy | #BootlegGaming | #FinalFantasy | #Sintax | #FinalFantasyUnlimitedSaga