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#esp32p4 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #esp32p4, aggregated by home.social.

  1. We are pleased to announce that our popular ESP32-P4-PC board now has its own dedicated 3D printed enclosure! The new BOX-ESP32-P4-PC is specially designed for the board and provides openings for all interfaces
    olimex.wordpress.com/2026/05/2
    #esp32 #iot #oshw #esp32 #esp32p4 #espressif

  2. We are pleased to announce that our popular ESP32-P4-PC board now has its own dedicated 3D printed enclosure! The new BOX-ESP32-P4-PC is specially designed for the board and provides openings for all interfaces
    olimex.wordpress.com/2026/05/2
    #esp32 #iot #oshw #esp32 #esp32p4 #espressif

  3. We are pleased to announce that our popular ESP32-P4-PC board now has its own dedicated 3D printed enclosure! The new BOX-ESP32-P4-PC is specially designed for the board and provides openings for all interfaces
    olimex.wordpress.com/2026/05/2
    #esp32 #iot #oshw #esp32 #esp32p4 #espressif

  4. We are pleased to announce that our popular ESP32-P4-PC board now has its own dedicated 3D printed enclosure! The new BOX-ESP32-P4-PC is specially designed for the board and provides openings for all interfaces
    olimex.wordpress.com/2026/05/2
    #esp32 #iot #oshw #esp32 #esp32p4 #espressif

  5. We are pleased to announce that our popular ESP32-P4-PC board now has its own dedicated 3D printed enclosure! The new BOX-ESP32-P4-PC is specially designed for the board and provides openings for all interfaces
    olimex.wordpress.com/2026/05/2
    #esp32 #iot #oshw #esp32 #esp32p4 #espressif

  6. Six new models of OV5647 5-Megapixel cameras with adjustable lenses for ESP32-P4-DevKit and ESP32-P4-PC are in stock. NV suffix version is with IR cut-off filter removed for night vision apps. olimex.wordpress.com/2026/05/2 #esp32p4 #ov5647 #computervision #iot #mipi #csi #raspberrypi

  7. Six new models of OV5647 5-Megapixel cameras with adjustable lenses for ESP32-P4-DevKit and ESP32-P4-PC are in stock. NV suffix version is with IR cut-off filter removed for night vision apps. olimex.wordpress.com/2026/05/2 #esp32p4 #ov5647 #computervision #iot #mipi #csi #raspberrypi

  8. Six new models of OV5647 5-Megapixel cameras with adjustable lenses for ESP32-P4-DevKit and ESP32-P4-PC are in stock. NV suffix version is with IR cut-off filter removed for night vision apps. olimex.wordpress.com/2026/05/2 #esp32p4 #ov5647 #computervision #iot #mipi #csi #raspberrypi

  9. Six new models of OV5647 5-Megapixel cameras with adjustable lenses for ESP32-P4-DevKit and ESP32-P4-PC are in stock. NV suffix version is with IR cut-off filter removed for night vision apps. olimex.wordpress.com/2026/05/2 #esp32p4 #ov5647 #computervision #iot #mipi #csi #raspberrypi

  10. Six new models of OV5647 5-Megapixel cameras with adjustable lenses for ESP32-P4-DevKit and ESP32-P4-PC are in stock. NV suffix version is with IR cut-off filter removed for night vision apps. olimex.wordpress.com/2026/05/2 #esp32p4 #ov5647 #computervision #iot #mipi #csi #raspberrypi

  11. Continúo con mis experimentos y ports en el ESP32-P4, y esta vez le tocó a tiny386, un emulador de 386 cuyo repositorio original podéis ver aquí:
    github.com/hchunhui/tiny386
    He conseguido sacar el framebuffer a la pantalla DSI y conectar el teclado usando HID USB.
    Como prueba, he logrado ejecutar Eternam, una aventura gráfica bastante peculiar, y la primera que jugué en mi vida con mi primer ordenador.
    Todavía está en una fase inicial, pero los avances son prometedores. #ESP32 #ESP32P4 #MSDOS

  12. Continúo con mis experimentos y ports en el ESP32-P4, y esta vez le tocó a tiny386, un emulador de 386 cuyo repositorio original podéis ver aquí:
    github.com/hchunhui/tiny386
    He conseguido sacar el framebuffer a la pantalla DSI y conectar el teclado usando HID USB.
    Como prueba, he logrado ejecutar Eternam, una aventura gráfica bastante peculiar, y la primera que jugué en mi vida con mi primer ordenador.
    Todavía está en una fase inicial, pero los avances son prometedores. #ESP32 #ESP32P4 #MSDOS

  13. This Raspberry Pi-like single-board PC is powered by an ESP32-P4C6 module with a 400 MHz dual-core RISC-V MCU, support for WiFi 6 and Bluetooth 5, 10/100 Ethernet, microSD card reader and 40-pin GPIO header.
    cnx-software.com/2026/03/27/es

  14. This Raspberry Pi-like single-board PC is powered by an ESP32-P4C6 module with a 400 MHz dual-core RISC-V MCU, support for WiFi 6 and Bluetooth 5, 10/100 Ethernet, microSD card reader and 40-pin GPIO header.
    cnx-software.com/2026/03/27/es #ESP32P4PiVIEWE #ESP32P4 #ESP32 #ESP32C6 #RISCV #SingleBoardComputer

  15. This Raspberry Pi-like single-board PC is powered by an ESP32-P4C6 module with a 400 MHz dual-core RISC-V MCU, support for WiFi 6 and Bluetooth 5, 10/100 Ethernet, microSD card reader and 40-pin GPIO header.
    cnx-software.com/2026/03/27/es #ESP32P4PiVIEWE #ESP32P4 #ESP32 #ESP32C6 #RISCV #SingleBoardComputer

  16. This Raspberry Pi-like single-board PC is powered by an ESP32-P4C6 module with a 400 MHz dual-core RISC-V MCU, support for WiFi 6 and Bluetooth 5, 10/100 Ethernet, microSD card reader and 40-pin GPIO header.
    cnx-software.com/2026/03/27/es #ESP32P4PiVIEWE #ESP32P4 #ESP32 #ESP32C6 #RISCV #SingleBoardComputer

  17. This Raspberry Pi-like single-board PC is powered by an ESP32-P4C6 module with a 400 MHz dual-core RISC-V MCU, support for WiFi 6 and Bluetooth 5, 10/100 Ethernet, microSD card reader and 40-pin GPIO header.
    cnx-software.com/2026/03/27/es #ESP32P4PiVIEWE #ESP32P4 #ESP32 #ESP32C6 #RISCV #SingleBoardComputer

  18. Me he picado con el ESP32-P4… y se me ha ido de las manos 😅
    DOOM corriendo en un ESP32-P4.
    Y lo curioso: no había ningún port de DOOM para ESP32-P4 (aunque sí de Quake)…

    Me he basado en DOOM GENERIC
    La idea es muy directa:
    implementas unos hooks y conectas el motor a tu hardware
    Render, input y timing. Sin más.
    Para el input he usado usb_host_hid:
    teclado y ratón USB directamente al ESP32-P4.
    Y para el vídeo… chiquito.wad 😏
    github.com/alexkid77/ESP32P4DO

    #ESP32 #ESP32P4 #Embedded #Firmware #DOOM

  19. Me he picado con el ESP32-P4… y se me ha ido de las manos 😅
    DOOM corriendo en un ESP32-P4.
    Y lo curioso: no había ningún port de DOOM para ESP32-P4 (aunque sí de Quake)…

    Me he basado en DOOM GENERIC
    La idea es muy directa:
    implementas unos hooks y conectas el motor a tu hardware
    Render, input y timing. Sin más.
    Para el input he usado usb_host_hid:
    teclado y ratón USB directamente al ESP32-P4.
    Y para el vídeo… chiquito.wad 😏
    github.com/alexkid77/ESP32P4DO

    #ESP32 #ESP32P4 #Embedded #Firmware #DOOM

  20. Me he picado con el ESP32-P4… y se me ha ido de las manos 😅
    DOOM corriendo en un ESP32-P4.
    Y lo curioso: no había ningún port de DOOM para ESP32-P4 (aunque sí de Quake)…

    Me he basado en DOOM GENERIC
    La idea es muy directa:
    implementas unos hooks y conectas el motor a tu hardware
    Render, input y timing. Sin más.
    Para el input he usado usb_host_hid:
    teclado y ratón USB directamente al ESP32-P4.
    Y para el vídeo… chiquito.wad 😏
    github.com/alexkid77/ESP32P4DO

    #ESP32 #ESP32P4 #Embedded #Firmware #DOOM

  21. Me he picado con el ESP32-P4… y se me ha ido de las manos 😅
    DOOM corriendo en un ESP32-P4.
    Y lo curioso: no había ningún port de DOOM para ESP32-P4 (aunque sí de Quake)…

    Me he basado en DOOM GENERIC
    La idea es muy directa:
    implementas unos hooks y conectas el motor a tu hardware
    Render, input y timing. Sin más.
    Para el input he usado usb_host_hid:
    teclado y ratón USB directamente al ESP32-P4.
    Y para el vídeo… chiquito.wad 😏
    github.com/alexkid77/ESP32P4DO

    #ESP32 #ESP32P4 #Embedded #Firmware #DOOM

  22. Me he picado con el ESP32-P4… y se me ha ido de las manos 😅
    DOOM corriendo en un ESP32-P4.
    Y lo curioso: no había ningún port de DOOM para ESP32-P4 (aunque sí de Quake)…

    Me he basado en DOOM GENERIC
    La idea es muy directa:
    implementas unos hooks y conectas el motor a tu hardware
    Render, input y timing. Sin más.
    Para el input he usado usb_host_hid:
    teclado y ratón USB directamente al ESP32-P4.
    Y para el vídeo… chiquito.wad 😏
    github.com/alexkid77/ESP32P4DO

    #ESP32 #ESP32P4 #Embedded #Firmware #DOOM

  23. Estoy trasteando con gráficos en el ESP32-P4 y he montado el típico efecto de agua 2D (ondas + refracción) usando MIPI DSI.

    Lo curioso ha sido el cuello de botella:

    Con la física en los 2 cores

    Usando el PPA para escalar

    Todo bien… pero la clave es la memoria.

    En SRAM interna va a unos 84 FPS 🚀
    En PSRAM cae a ~30 FPS

    Dejo vídeo 👇

    #ESP32 #ESP32P4 #C #Embedded #Espressif

  24. Estoy trasteando con gráficos en el ESP32-P4 y he montado el típico efecto de agua 2D (ondas + refracción) usando MIPI DSI.

    Lo curioso ha sido el cuello de botella:

    Con la física en los 2 cores

    Usando el PPA para escalar

    Todo bien… pero la clave es la memoria.

    En SRAM interna va a unos 84 FPS 🚀
    En PSRAM cae a ~30 FPS

    Dejo vídeo 👇

    #ESP32 #ESP32P4 #C #Embedded #Espressif

  25. Estoy trasteando con gráficos en el ESP32-P4 y he montado el típico efecto de agua 2D (ondas + refracción) usando MIPI DSI.

    Lo curioso ha sido el cuello de botella:

    Con la física en los 2 cores

    Usando el PPA para escalar

    Todo bien… pero la clave es la memoria.

    En SRAM interna va a unos 84 FPS 🚀
    En PSRAM cae a ~30 FPS

    Dejo vídeo 👇

    #ESP32 #ESP32P4 #C #Embedded #Espressif

  26. Estoy trasteando con gráficos en el ESP32-P4 y he montado el típico efecto de agua 2D (ondas + refracción) usando MIPI DSI.

    Lo curioso ha sido el cuello de botella:

    Con la física en los 2 cores

    Usando el PPA para escalar

    Todo bien… pero la clave es la memoria.

    En SRAM interna va a unos 84 FPS 🚀
    En PSRAM cae a ~30 FPS

    Dejo vídeo 👇

    #ESP32 #ESP32P4 #C #Embedded #Espressif

  27. Estoy trasteando con gráficos en el ESP32-P4 y he montado el típico efecto de agua 2D (ondas + refracción) usando MIPI DSI.

    Lo curioso ha sido el cuello de botella:

    Con la física en los 2 cores

    Usando el PPA para escalar

    Todo bien… pero la clave es la memoria.

    En SRAM interna va a unos 84 FPS 🚀
    En PSRAM cae a ~30 FPS

    Dejo vídeo 👇

    #ESP32 #ESP32P4 #C #Embedded #Espressif

  28. Last week we exhibited at Embedded World in Nuremberg.

    This video presents some of the demos from our booth, running on embedded devices with Slint 👇

    youtube.com/shorts/3w64sO7fjFM

  29. Last week we exhibited at Embedded World in Nuremberg.

    This video presents some of the demos from our booth, running on embedded devices with Slint 👇

    youtube.com/shorts/3w64sO7fjFM

    #embedded #Slint #EmbeddedWorld #RP2350 #ESP32 #ESP32S3 #ESP32P4 #Renesas #toradex

  30. Last week we exhibited at Embedded World in Nuremberg.

    This video presents some of the demos from our booth, running on embedded devices with Slint 👇

    youtube.com/shorts/3w64sO7fjFM

    #embedded #Slint #EmbeddedWorld #RP2350 #ESP32 #ESP32S3 #ESP32P4 #Renesas #toradex

  31. Last week we exhibited at Embedded World in Nuremberg.

    This video presents some of the demos from our booth, running on embedded devices with Slint 👇

    youtube.com/shorts/3w64sO7fjFM

    #embedded #Slint #EmbeddedWorld #RP2350 #ESP32 #ESP32S3 #ESP32P4 #Renesas #toradex

  32. Last week we exhibited at Embedded World in Nuremberg.

    This video presents some of the demos from our booth, running on embedded devices with Slint 👇

    youtube.com/shorts/3w64sO7fjFM

    #embedded #Slint #EmbeddedWorld #RP2350 #ESP32 #ESP32S3 #ESP32P4 #Renesas #toradex

  33. Some good news for #Tanmatsu owners and others who partake of the #BadgeLife - #MicroPython now kinda sorta works on the #ESP32P4 :aMarxParty:

    In case of interest, here's an MP fork with my lazyweb "port" where the only changes are basically copying the ESP-IDF settings for the Tanmatsu over into the MP source tree as a new board:

    github.com/martin-hamilton/tan

    Disclaimer: On the great Copilot In The Cloud because there are too many moving parts to cleanly slurp over elsewhere

  34. Some good news for #Tanmatsu owners and others who partake of the #BadgeLife - #MicroPython now kinda sorta works on the #ESP32P4 :aMarxParty:

    In case of interest, here's an MP fork with my lazyweb "port" where the only changes are basically copying the ESP-IDF settings for the Tanmatsu over into the MP source tree as a new board:

    github.com/martin-hamilton/tan

    Disclaimer: On the great Copilot In The Cloud because there are too many moving parts to cleanly slurp over elsewhere

  35. Some good news for #Tanmatsu owners and others who partake of the #BadgeLife - #MicroPython now kinda sorta works on the #ESP32P4 :aMarxParty:

    In case of interest, here's an MP fork with my lazyweb "port" where the only changes are basically copying the ESP-IDF settings for the Tanmatsu over into the MP source tree as a new board:

    github.com/martin-hamilton/tan

    Disclaimer: On the great Copilot In The Cloud because there are too many moving parts to cleanly slurp over elsewhere

  36. Some good news for #Tanmatsu owners and others who partake of the #BadgeLife - #MicroPython now kinda sorta works on the #ESP32P4 :aMarxParty:

    In case of interest, here's an MP fork with my lazyweb "port" where the only changes are basically copying the ESP-IDF settings for the Tanmatsu over into the MP source tree as a new board:

    github.com/martin-hamilton/tan

    Disclaimer: On the great Copilot In The Cloud because there are too many moving parts to cleanly slurp over elsewhere

  37. Some good news for #Tanmatsu owners and others who partake of the #BadgeLife - #MicroPython now kinda sorta works on the #ESP32P4 :aMarxParty:

    In case of interest, here's an MP fork with my lazyweb "port" where the only changes are basically copying the ESP-IDF settings for the Tanmatsu over into the MP source tree as a new board:

    github.com/martin-hamilton/tan

    Disclaimer: On the great Copilot In The Cloud because there are too many moving parts to cleanly slurp over elsewhere