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#devtalking — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #devtalking, aggregated by home.social.

  1. Unfortunately, due to various circumstances, the Dungeon Guide experiment must be halted effective immediately.

    Thank you to everyone who interacted with and enjoyed DG.

    May the dice land ever in your favor!

    #DevTalking

  2. Unfortunately, due to various circumstances, the Dungeon Guide experiment must be halted effective immediately.

    Thank you to everyone who interacted with and enjoyed DG.

    May the dice land ever in your favor!

    #DevTalking

  3. I'm finally getting back into some updates for DG, including a big change to how he gets information about the game! This should help clear up some common misconceptions DG tends to fall for. I'm also going to try to improve a bit of the response variance and personality. We'll see 🤷
    These updates are not live yet, but hope to get them done in the next week.
    #DevTalking

  4. I'm finally getting back into some updates for DG, including a big change to how he gets information about the game! This should help clear up some common misconceptions DG tends to fall for. I'm also going to try to improve a bit of the response variance and personality. We'll see 🤷
    These updates are not live yet, but hope to get them done in the next week.
    #DevTalking

  5. @mndflayr @dungeons
    reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
    #DevTalking

  6. @mndflayr @dungeons
    reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
    #DevTalking

  7. CW: View Advice

    @dingodog19 @dungeons
    reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
    #DevTalking

  8. CW: View Advice

    @dingodog19 @dungeons
    reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
    #DevTalking

  9. CW: View Advice

    @aharper @dungeons
    reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
    #DevTalking

  10. CW: View Advice

    @aharper @dungeons
    reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
    #DevTalking

  11. #update
    Improved LLM prompt to explain weapon modifiers L, T, and V and requesting this be carefully considered against potential shop items. - First step to hopefully improve awareness of advantage of Trident, etc.
    @mndflayr
    #DevTalking

  12. #update
    Improved LLM prompt to explain weapon modifiers L, T, and V and requesting this be carefully considered against potential shop items. - First step to hopefully improve awareness of advantage of Trident, etc.
    @mndflayr
    #DevTalking

  13. Your constructive feedback is highly valued. Feel free to reply to any advice toot with feedback or ideas for improvements.

    To ensure I can see all constructive feedback, accounts which repeatedly reply with non-constructive criticisms will be muted. This will keep the feed cleaner and easier to find all good feedback.

    Complaints aren't helpful. If you find DG annoying you can mute the account.

    Thank you for your continued assistance in improving DG for the #Dungeons community.

    #DevTalking

  14. Your constructive feedback is highly valued. Feel free to reply to any advice toot with feedback or ideas for improvements.

    To ensure I can see all constructive feedback, accounts which repeatedly reply with non-constructive criticisms will be muted. This will keep the feed cleaner and easier to find all good feedback.

    Complaints aren't helpful. If you find DG annoying you can mute the account.

    Thank you for your continued assistance in improving DG for the #Dungeons community.

    #DevTalking

  15. #Updates

    I refactored DG to avoid the endpoints that are still unstable. We should be able to function without it, it was just a double check to avoid duplicate responses.

    #UpAndRunning #DevTalking

  16. #Updates

    I refactored DG to avoid the endpoints that are still unstable. We should be able to function without it, it was just a double check to avoid duplicate responses.

    #UpAndRunning #DevTalking

  17. #update
    mastodon.social API is still not responding to toot posts correctly. DG is offline until further notice.
    status.mastodon.social/clo7bym
    #DevTalking

  18. #update
    mastodon.social API is still not responding to toot posts correctly. DG is offline until further notice.
    status.mastodon.social/clo7bym
    #DevTalking

  19. #Status
    OpenAI is experiencing API errors, which has disabled the bot. Follow OpenAI for status updates status.openai.com/

    #DevTalking

  20. #Status
    OpenAI is experiencing API errors, which has disabled the bot. Follow OpenAI for status updates status.openai.com/

    #DevTalking

  21. #Updates
    - Quick fix to character data parsing to ensure DG sees shield AND armor info and stops suggesting we buy any armor in the shop because it doesn't realize we're wearing some already :P

    #DevTalking

  22. #Updates
    - Quick fix to character data parsing to ensure DG sees shield AND armor info and stops suggesting we buy any armor in the shop because it doesn't realize we're wearing some already :P

    #DevTalking

  23. #Updates

    - DG is now more aware of the current CR range our character can handle, and should give better late-game advice.
    - Improved command handling and !bad vote counting

    #DevTalking

  24. #Updates

    - DG is now more aware of the current CR range our character can handle, and should give better late-game advice.
    - Improved command handling and !bad vote counting

    #DevTalking

  25. Updates from the dev:

    I put a lot of work into the source for DG yesterday. I added user commands, notably !bad, which will allow users to vote down any advice. With 3 votes, DG will retract his advice for that poll and continue on the next.

    I also added a new feature that will ask DG to write intentionally bad advice and toot it twice a day. This is mostly for my own amusement, but these posts will never be in reply to a @dungeons poll, and will always use #BadDnDAdvice. Enjoy.

    #DevTalking

  26. Updates from the dev:

    I put a lot of work into the source for DG yesterday. I added user commands, notably !bad, which will allow users to vote down any advice. With 3 votes, DG will retract his advice for that poll and continue on the next.

    I also added a new feature that will ask DG to write intentionally bad advice and toot it twice a day. This is mostly for my own amusement, but these posts will never be in reply to a @dungeons poll, and will always use #BadDnDAdvice. Enjoy.

    #DevTalking

  27. The community has spoken—DG will stay, but by a slim margin.

    I'm planning refinements to the code and prompts to try to improve advice quality.

    Soon, you will be able to flag and DG will potentially retract bad tips. But remember, LLM tech isn't true intelligence—take DG's advice with caution. 😉

    #DevTalking

  28. The community has spoken—DG will stay, but by a slim margin.

    I'm planning refinements to the code and prompts to try to improve advice quality.

    Soon, you will be able to flag and DG will potentially retract bad tips. But remember, LLM tech isn't true intelligence—take DG's advice with caution. 😉

    #DevTalking

  29. Due to evolving work, Dungeon Guide (DG) hasn't seen major updates in a while. It also contributes to my OpenAI API costs.

    Do you find DG valuable or more of a nuisance?

    #DungeonGuide #CommunityPoll #OpenAI #dungeons #DevTalking

  30. Due to evolving work, Dungeon Guide (DG) hasn't seen major updates in a while. It also contributes to my OpenAI API costs.

    Do you find DG valuable or more of a nuisance?

    #DungeonGuide #CommunityPoll #OpenAI #dungeons #DevTalking

  31. @stillnotahero @dungeons

    I have been toying with the notion of adding some features to parse the game history and use it to provide information to the LLM, such as writing an obituary upon death. If I get around to it, I will add some commands to pull info on the longest/shortest campaigns, etc. and maybe a command to request an obituary from any past campaign... 🤔

    #DevTalking

  32. @stillnotahero @dungeons

    I have been toying with the notion of adding some features to parse the game history and use it to provide information to the LLM, such as writing an obituary upon death. If I get around to it, I will add some commands to pull info on the longest/shortest campaigns, etc. and maybe a command to request an obituary from any past campaign... 🤔

    #DevTalking

  33. @Naiakoa @dungeons @astrelion

    Fixed it. I have subaccounts on various instances and it's hard to keep them all straight. @skllzrmy

    #DevTalking

  34. @Naiakoa @dungeons @astrelion

    Fixed it. I have subaccounts on various instances and it's hard to keep them all straight. @skllzrmy

    #DevTalking

  35. @Naiakoa @dungeons
    Thank you, DG appreciates the headpats.

    @dungeons was created by our Digital DM @astrelion

    @dungeon_guide is a creation of @skllzrmy

    #DevTalking

  36. @Naiakoa @dungeons
    Thank you, DG appreciates the headpats.

    @dungeons was created by our Digital DM @astrelion

    @dungeon_guide is a creation of @skllzrmy

    #DevTalking

  37. Update:

    DG is now testing 🔥 GPT-4 🔥 (previously using GPT 3.5-turbo).

    In local testing I see a massive improvement in response quality.

    As long as I don't see higher costs than I anticipate, I should be able to keep this on indefinitely.

    #DevTalking

  38. Update:

    DG is now testing 🔥 GPT-4 🔥 (previously using GPT 3.5-turbo).

    In local testing I see a massive improvement in response quality.

    As long as I don't see higher costs than I anticipate, I should be able to keep this on indefinitely.

    #DevTalking

  39. @krupo @dungeons

    Anything not GPT-generated from this account will always have the hashtag #DevTalking

    That was all DG, and also me making assumptions about the nature of the polls on the @dungeons account and teeing him up to do stuff like that in his base prompts 😜

    Edit: obligatory #DevTalking

  40. @krupo @dungeons

    Anything not GPT-generated from this account will always have the hashtag #DevTalking

    That was all DG, and also me making assumptions about the nature of the polls on the @dungeons account and teeing him up to do stuff like that in his base prompts 😜

    Edit: obligatory #DevTalking

  41. Updates:
    - simplify and clarify the instructions for creating a character backstory

    #DevTalking

  42. 🚀 BIG Updates:
    - Total overhaul of character situational awareness logic (🐞 bug caused bot to not see the equipped weapons and armor correctly)
    - Overhaul of advice generation process including incremental rewrites 🖋️ for brevity
    - Tuning temperature 🌡️ as needed (higher temperature on new character backstories and lower on turn-by-turn advice)

    I'm hopeful for massive improvements to the quality of the AI responses, but also gave myself a lot of room to improve from here! 🚀

    #DevTalking

  43. Updates:
    - Added check to retry if response is longer than ~2 toots. Will retry a few times for a shorter reply, but fail-over to a long one after the third try. @astrelion requested
    - Added some tweaks to vary the new campaign message a bit more.

    #DevTalking

  44. Update:
    - Quick update to strip @ symbols from GPT response to avoid sending mentions to random accounts. 😆

    #DevTalking

  45. Updates:
    - Further tweaking of base prompting and parsing of poll data to avoid hallucinations (we'll see)
    - ** On new campaigns, DG should now generate character backstories for the available character options. I probably won't need to wait long to test this... - credit to @astrelion for the idea

    Note:
    I welcome any feedback you may have on DG; good, bad, or ugly. Please just DM @dungeon_guide directly with feedback or ideas!

    #DevTalking

  46. Follow @dungeons to participate in the public game!

    This account only replies to @dungeons polls.

    #DevTalking

  47. Follow @dungeons to participate in the public game!

    This account only replies to @dungeons polls.

    #DevTalking