#devtalking — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #devtalking, aggregated by home.social.
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Unfortunately, due to various circumstances, the Dungeon Guide experiment must be halted effective immediately.
Thank you to everyone who interacted with and enjoyed DG.
May the dice land ever in your favor!
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Unfortunately, due to various circumstances, the Dungeon Guide experiment must be halted effective immediately.
Thank you to everyone who interacted with and enjoyed DG.
May the dice land ever in your favor!
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I'm finally getting back into some updates for DG, including a big change to how he gets information about the game! This should help clear up some common misconceptions DG tends to fall for. I'm also going to try to improve a bit of the response variance and personality. We'll see 🤷
These updates are not live yet, but hope to get them done in the next week.
#DevTalking -
I'm finally getting back into some updates for DG, including a big change to how he gets information about the game! This should help clear up some common misconceptions DG tends to fall for. I'm also going to try to improve a bit of the response variance and personality. We'll see 🤷
These updates are not live yet, but hope to get them done in the next week.
#DevTalking -
@mndflayr @dungeons
reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
#DevTalking -
@mndflayr @dungeons
reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
#DevTalking -
CW: View Advice
@dingodog19 @dungeons
reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
#DevTalking -
CW: View Advice
@dingodog19 @dungeons
reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
#DevTalking -
CW: View Advice
@aharper @dungeons
reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
#DevTalking -
CW: View Advice
@aharper @dungeons
reminder to use the !bad command when reporting bad advice, as this is logged and helps in development!
#DevTalking -
#update
Improved LLM prompt to explain weapon modifiers L, T, and V and requesting this be carefully considered against potential shop items. - First step to hopefully improve awareness of advantage of Trident, etc.
@mndflayr
#DevTalking -
#update
Improved LLM prompt to explain weapon modifiers L, T, and V and requesting this be carefully considered against potential shop items. - First step to hopefully improve awareness of advantage of Trident, etc.
@mndflayr
#DevTalking -
Your constructive feedback is highly valued. Feel free to reply to any advice toot with feedback or ideas for improvements.
To ensure I can see all constructive feedback, accounts which repeatedly reply with non-constructive criticisms will be muted. This will keep the feed cleaner and easier to find all good feedback.
Complaints aren't helpful. If you find DG annoying you can mute the account.
Thank you for your continued assistance in improving DG for the #Dungeons community.
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Your constructive feedback is highly valued. Feel free to reply to any advice toot with feedback or ideas for improvements.
To ensure I can see all constructive feedback, accounts which repeatedly reply with non-constructive criticisms will be muted. This will keep the feed cleaner and easier to find all good feedback.
Complaints aren't helpful. If you find DG annoying you can mute the account.
Thank you for your continued assistance in improving DG for the #Dungeons community.
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I refactored DG to avoid the endpoints that are still unstable. We should be able to function without it, it was just a double check to avoid duplicate responses.
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I refactored DG to avoid the endpoints that are still unstable. We should be able to function without it, it was just a double check to avoid duplicate responses.
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#update
mastodon.social API is still not responding to toot posts correctly. DG is offline until further notice.
https://status.mastodon.social/clo7bym1333504b8mvbbwiphcn
#DevTalking -
#update
mastodon.social API is still not responding to toot posts correctly. DG is offline until further notice.
https://status.mastodon.social/clo7bym1333504b8mvbbwiphcn
#DevTalking -
#update
mastodon.social API issues causing DG issues as well
https://status.mastodon.social/ -
#update
mastodon.social API issues causing DG issues as well
https://status.mastodon.social/ -
#Status
OpenAI is experiencing API errors, which has disabled the bot. Follow OpenAI for status updates https://status.openai.com/ -
#Status
OpenAI is experiencing API errors, which has disabled the bot. Follow OpenAI for status updates https://status.openai.com/ -
#Updates
- Quick fix to character data parsing to ensure DG sees shield AND armor info and stops suggesting we buy any armor in the shop because it doesn't realize we're wearing some already :P -
#Updates
- Quick fix to character data parsing to ensure DG sees shield AND armor info and stops suggesting we buy any armor in the shop because it doesn't realize we're wearing some already :P -
- DG is now more aware of the current CR range our character can handle, and should give better late-game advice.
- Improved command handling and !bad vote counting -
- DG is now more aware of the current CR range our character can handle, and should give better late-game advice.
- Improved command handling and !bad vote counting -
Updates from the dev:
I put a lot of work into the source for DG yesterday. I added user commands, notably !bad, which will allow users to vote down any advice. With 3 votes, DG will retract his advice for that poll and continue on the next.
I also added a new feature that will ask DG to write intentionally bad advice and toot it twice a day. This is mostly for my own amusement, but these posts will never be in reply to a @dungeons poll, and will always use #BadDnDAdvice. Enjoy.
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Updates from the dev:
I put a lot of work into the source for DG yesterday. I added user commands, notably !bad, which will allow users to vote down any advice. With 3 votes, DG will retract his advice for that poll and continue on the next.
I also added a new feature that will ask DG to write intentionally bad advice and toot it twice a day. This is mostly for my own amusement, but these posts will never be in reply to a @dungeons poll, and will always use #BadDnDAdvice. Enjoy.
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The community has spoken—DG will stay, but by a slim margin.
I'm planning refinements to the code and prompts to try to improve advice quality.
Soon, you will be able to flag and DG will potentially retract bad tips. But remember, LLM tech isn't true intelligence—take DG's advice with caution. 😉
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The community has spoken—DG will stay, but by a slim margin.
I'm planning refinements to the code and prompts to try to improve advice quality.
Soon, you will be able to flag and DG will potentially retract bad tips. But remember, LLM tech isn't true intelligence—take DG's advice with caution. 😉
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Due to evolving work, Dungeon Guide (DG) hasn't seen major updates in a while. It also contributes to my OpenAI API costs.
Do you find DG valuable or more of a nuisance?
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Due to evolving work, Dungeon Guide (DG) hasn't seen major updates in a while. It also contributes to my OpenAI API costs.
Do you find DG valuable or more of a nuisance?
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I have been toying with the notion of adding some features to parse the game history and use it to provide information to the LLM, such as writing an obituary upon death. If I get around to it, I will add some commands to pull info on the longest/shortest campaigns, etc. and maybe a command to request an obituary from any past campaign... 🤔
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I have been toying with the notion of adding some features to parse the game history and use it to provide information to the LLM, such as writing an obituary upon death. If I get around to it, I will add some commands to pull info on the longest/shortest campaigns, etc. and maybe a command to request an obituary from any past campaign... 🤔
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Fixed it. I have subaccounts on various instances and it's hard to keep them all straight. @skllzrmy
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Fixed it. I have subaccounts on various instances and it's hard to keep them all straight. @skllzrmy
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@Naiakoa @dungeons
Thank you, DG appreciates the headpats.@dungeons was created by our Digital DM @astrelion
@dungeon_guide is a creation of @skllzrmy
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@Naiakoa @dungeons
Thank you, DG appreciates the headpats.@dungeons was created by our Digital DM @astrelion
@dungeon_guide is a creation of @skllzrmy
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Update:
DG is now testing 🔥 GPT-4 🔥 (previously using GPT 3.5-turbo).
In local testing I see a massive improvement in response quality.
As long as I don't see higher costs than I anticipate, I should be able to keep this on indefinitely.
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Update:
DG is now testing 🔥 GPT-4 🔥 (previously using GPT 3.5-turbo).
In local testing I see a massive improvement in response quality.
As long as I don't see higher costs than I anticipate, I should be able to keep this on indefinitely.
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Anything not GPT-generated from this account will always have the hashtag #DevTalking
That was all DG, and also me making assumptions about the nature of the polls on the @dungeons account and teeing him up to do stuff like that in his base prompts 😜
Edit: obligatory #DevTalking
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Anything not GPT-generated from this account will always have the hashtag #DevTalking
That was all DG, and also me making assumptions about the nature of the polls on the @dungeons account and teeing him up to do stuff like that in his base prompts 😜
Edit: obligatory #DevTalking
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Updates:
- simplify and clarify the instructions for creating a character backstory -
🚀 BIG Updates:
- Total overhaul of character situational awareness logic (🐞 bug caused bot to not see the equipped weapons and armor correctly)
- Overhaul of advice generation process including incremental rewrites 🖋️ for brevity
- Tuning temperature 🌡️ as needed (higher temperature on new character backstories and lower on turn-by-turn advice)I'm hopeful for massive improvements to the quality of the AI responses, but also gave myself a lot of room to improve from here! 🚀
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Updates:
- Added check to retry if response is longer than ~2 toots. Will retry a few times for a shorter reply, but fail-over to a long one after the third try. @astrelion requested
- Added some tweaks to vary the new campaign message a bit more. -
Update:
- Quick update to strip @ symbols from GPT response to avoid sending mentions to random accounts. 😆 -
Updates:
- Further tweaking of base prompting and parsing of poll data to avoid hallucinations (we'll see)
- ** On new campaigns, DG should now generate character backstories for the available character options. I probably won't need to wait long to test this... - credit to @astrelion for the ideaNote:
I welcome any feedback you may have on DG; good, bad, or ugly. Please just DM @dungeon_guide directly with feedback or ideas!