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#computerarchitecture — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #computerarchitecture, aggregated by home.social.

  1. Gamefinds: NANDgame
    NANDgame is one of those puzzle games that's really an educational game in disguise. By hooking up wires and relays, then logic gates, then larger pieces of basic computing hardware, you construct a basic processor from first principles, step by excruciating step.

    This is actually a puzzle solution, which I don't usually in
    setsideb.com/gamefinds-nandgam
    #gamefinds #indies #niche #ComputerArchitecture #gamefinds #indie #LogicGates #NANDgame #niche #puzzle

  2. Gamefinds: NANDgame
    NANDgame is one of those puzzle games that's really an educational game in disguise. By hooking up wires and relays, then logic gates, then larger pieces of basic computing hardware, you construct a basic processor from first principles, step by excruciating step.

    This is actually a puzzle solution, which I don't usually in
    setsideb.com/gamefinds-nandgam
    #gamefinds #indies #niche #ComputerArchitecture #gamefinds #indie #LogicGates #NANDgame #niche #puzzle

  3. Gamefinds: NANDgame
    NANDgame is one of those puzzle games that's really an educational game in disguise. By hooking up wires and relays, then logic gates, then larger pieces of basic computing hardware, you construct a basic processor from first principles, step by excruciating step.

    This is actually a puzzle solution, which I don't usually in
    setsideb.com/gamefinds-nandgam
    #gamefinds #indies #niche #ComputerArchitecture #gamefinds #indie #LogicGates #NANDgame #niche #puzzle

  4. Gamefinds: NANDgame
    NANDgame is one of those puzzle games that's really an educational game in disguise. By hooking up wires and relays, then logic gates, then larger pieces of basic computing hardware, you construct a basic processor from first principles, step by excruciating step.

    This is actually a puzzle solution, which I don't usually in
    setsideb.com/gamefinds-nandgam
    #gamefinds #indies #niche #ComputerArchitecture #gamefinds #indie #LogicGates #NANDgame #niche #puzzle

  5. Gamefinds: NANDgame
    NANDgame is one of those puzzle games that's really an educational game in disguise. By hooking up wires and relays, then logic gates, then larger pieces of basic computing hardware, you construct a basic processor from first principles, step by excruciating step.

    This is actually a puzzle solution, which I don't usually in
    setsideb.com/gamefinds-nandgam
    #gamefinds #indies #niche #ComputerArchitecture #gamefinds #indie #LogicGates #NANDgame #niche #puzzle

  6. Monday madness brings us a new SIGARCH blog and the call for tutorial & workshop proposals for IISWC. Check em out!

    "Beyond Qubits: A Systems View of Hybrid CV-DV Quantum Computing"
    by Yuan Liu, Zihan Chen, Shubdeep Mohapatra, Jim Furches, Zheng (Eddy) Zhang, Huiyang Zhou
    sigarch.org/beyond-qubits-a-sy

    The IISWC 2026 Tutorial & Workshop CFP is officially OPEN!
    📢 If you are working on simulation tools, evaluation methodologies, or emerging domains like AI/ML and Cloud, submit your session proposals.
    Sept 27, 2026 Boulder, Colorado Submit to: [email protected]
    iiswc.org/iiswc2026/cftw.html
    #IISWC2026 #ComputerArchitecture #Benchmarking #WorkloadCharacterization

  7. Monday madness brings us a new SIGARCH blog and the call for tutorial & workshop proposals for IISWC. Check em out!

    "Beyond Qubits: A Systems View of Hybrid CV-DV Quantum Computing"
    by Yuan Liu, Zihan Chen, Shubdeep Mohapatra, Jim Furches, Zheng (Eddy) Zhang, Huiyang Zhou
    sigarch.org/beyond-qubits-a-sy

    The IISWC 2026 Tutorial & Workshop CFP is officially OPEN!
    📢 If you are working on simulation tools, evaluation methodologies, or emerging domains like AI/ML and Cloud, submit your session proposals.
    Sept 27, 2026 Boulder, Colorado Submit to: [email protected]
    iiswc.org/iiswc2026/cftw.html
    #IISWC2026 #ComputerArchitecture #Benchmarking #WorkloadCharacterization

  8. Monday madness brings us a new SIGARCH blog and the call for tutorial & workshop proposals for IISWC. Check em out!

    "Beyond Qubits: A Systems View of Hybrid CV-DV Quantum Computing"
    by Yuan Liu, Zihan Chen, Shubdeep Mohapatra, Jim Furches, Zheng (Eddy) Zhang, Huiyang Zhou
    sigarch.org/beyond-qubits-a-sy

    The IISWC 2026 Tutorial & Workshop CFP is officially OPEN!
    📢 If you are working on simulation tools, evaluation methodologies, or emerging domains like AI/ML and Cloud, submit your session proposals.
    Sept 27, 2026 Boulder, Colorado Submit to: [email protected]
    iiswc.org/iiswc2026/cftw.html
    #IISWC2026 #ComputerArchitecture #Benchmarking #WorkloadCharacterization

  9. Monday madness brings us a new SIGARCH blog and the call for tutorial & workshop proposals for IISWC. Check em out!

    "Beyond Qubits: A Systems View of Hybrid CV-DV Quantum Computing"
    by Yuan Liu, Zihan Chen, Shubdeep Mohapatra, Jim Furches, Zheng (Eddy) Zhang, Huiyang Zhou
    sigarch.org/beyond-qubits-a-sy

    The IISWC 2026 Tutorial & Workshop CFP is officially OPEN!
    📢 If you are working on simulation tools, evaluation methodologies, or emerging domains like AI/ML and Cloud, submit your session proposals.
    Sept 27, 2026 Boulder, Colorado Submit to: [email protected]
    iiswc.org/iiswc2026/cftw.html
    #IISWC2026 #ComputerArchitecture #Benchmarking #WorkloadCharacterization

  10. Monday madness brings us a new SIGARCH blog and the call for tutorial & workshop proposals for IISWC. Check em out!

    "Beyond Qubits: A Systems View of Hybrid CV-DV Quantum Computing"
    by Yuan Liu, Zihan Chen, Shubdeep Mohapatra, Jim Furches, Zheng (Eddy) Zhang, Huiyang Zhou
    sigarch.org/beyond-qubits-a-sy

    The IISWC 2026 Tutorial & Workshop CFP is officially OPEN!
    📢 If you are working on simulation tools, evaluation methodologies, or emerging domains like AI/ML and Cloud, submit your session proposals.
    Sept 27, 2026 Boulder, Colorado Submit to: [email protected]
    iiswc.org/iiswc2026/cftw.html
    #IISWC2026 #ComputerArchitecture #Benchmarking #WorkloadCharacterization

  11. One could argue that the economic benefit per problem of the large computer would disappear as smaller computers improved. This would be true if smaller computers could be improved at a rate faster than the large computer. {...] Large computes are not at all limited in their rate of improvement, [...]
    – J.F. Thornton, _Desing of a Computer: The Control Data 6600_, 1970
    #ComputerArchitecture #ControlDataCorporation

  12. One could argue that the economic benefit per problem of the large computer would disappear as smaller computers improved. This would be true if smaller computers could be improved at a rate faster than the large computer. {...] Large computes are not at all limited in their rate of improvement, [...]
    – J.F. Thornton, _Desing of a Computer: The Control Data 6600_, 1970
    #ComputerArchitecture #ControlDataCorporation

  13. One could argue that the economic benefit per problem of the large computer would disappear as smaller computers improved. This would be true if smaller computers could be improved at a rate faster than the large computer. {...] Large computes are not at all limited in their rate of improvement, [...]
    – J.F. Thornton, _Desing of a Computer: The Control Data 6600_, 1970
    #ComputerArchitecture #ControlDataCorporation

  14. One could argue that the economic benefit per problem of the large computer would disappear as smaller computers improved. This would be true if smaller computers could be improved at a rate faster than the large computer. {...] Large computes are not at all limited in their rate of improvement, [...]
    – J.F. Thornton, _Desing of a Computer: The Control Data 6600_, 1970
    #ComputerArchitecture #ControlDataCorporation

  15. One could argue that the economic benefit per problem of the large computer would disappear as smaller computers improved. This would be true if smaller computers could be improved at a rate faster than the large computer. {...] Large computes are not at all limited in their rate of improvement, [...]
    – J.F. Thornton, _Desing of a Computer: The Control Data 6600_, 1970
    #ComputerArchitecture #ControlDataCorporation