#cgalib — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #cgalib, aggregated by home.social.
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Today I've made the second version of #cgalib available. CGALIB 2 isn't just a graphics library, it now includes support for keyboard input, and sound effects and music, making it a general #gamedev library for #msdos systems with #cga graphics and #pcspeaker sound. It also boasts a full PDF reference manual. If you're interested in developing for these old systems, you can download it from https://cyningstan.itch.io/cgalib2 or from my own site (see profile).
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Today I've made the second version of #cgalib available. CGALIB 2 isn't just a graphics library, it now includes support for keyboard input, and sound effects and music, making it a general #gamedev library for #msdos systems with #cga graphics and #pcspeaker sound. It also boasts a full PDF reference manual. If you're interested in developing for these old systems, you can download it from https://cyningstan.itch.io/cgalib2 or from my own site (see profile).
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Today I've made the second version of #cgalib available. CGALIB 2 isn't just a graphics library, it now includes support for keyboard input, and sound effects and music, making it a general #gamedev library for #msdos systems with #cga graphics and #pcspeaker sound. It also boasts a full PDF reference manual. If you're interested in developing for these old systems, you can download it from https://cyningstan.itch.io/cgalib2 or from my own site (see profile).
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Today I've made the second version of #cgalib available. CGALIB 2 isn't just a graphics library, it now includes support for keyboard input, and sound effects and music, making it a general #gamedev library for #msdos systems with #cga graphics and #pcspeaker sound. It also boasts a full PDF reference manual. If you're interested in developing for these old systems, you can download it from https://cyningstan.itch.io/cgalib2 or from my own site (see profile).
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Today I've made the second version of #cgalib available. CGALIB 2 isn't just a graphics library, it now includes support for keyboard input, and sound effects and music, making it a general #gamedev library for #msdos systems with #cga graphics and #pcspeaker sound. It also boasts a full PDF reference manual. If you're interested in developing for these old systems, you can download it from https://cyningstan.itch.io/cgalib2 or from my own site (see profile).
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I put a blog post up today that looks back over my attempts to get my projects working under modern operating systems, and where those efforts led me. http://dos.cyningstan.org.uk/post/256/sdl-abandoned-and-what-i-did-instead #cgalib #cga #gamedev
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I put a blog post up today that looks back over my attempts to get my projects working under modern operating systems, and where those efforts led me. http://dos.cyningstan.org.uk/post/256/sdl-abandoned-and-what-i-did-instead #cgalib #cga #gamedev
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I put a blog post up today that looks back over my attempts to get my projects working under modern operating systems, and where those efforts led me. http://dos.cyningstan.org.uk/post/256/sdl-abandoned-and-what-i-did-instead #cgalib #cga #gamedev
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I put a blog post up today that looks back over my attempts to get my projects working under modern operating systems, and where those efforts led me. http://dos.cyningstan.org.uk/post/256/sdl-abandoned-and-what-i-did-instead #cgalib #cga #gamedev
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I put a blog post up today that looks back over my attempts to get my projects working under modern operating systems, and where those efforts led me. http://dos.cyningstan.org.uk/post/256/sdl-abandoned-and-what-i-did-instead #cgalib #cga #gamedev