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#btprnt — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #btprnt, aggregated by home.social.

  1. A little reference card I made a while back for trig, a rhythmic toy computer and sequencer for #monolith. The card itself was generated using my 1-bit graphics library #btprnt. This card features classic macintosh bitmap fonts using a font renderer I wrote.

  2. A little reference card I made a while back for trig, a rhythmic toy computer and sequencer for #monolith. The card itself was generated using my 1-bit graphics library #btprnt. This card features classic macintosh bitmap fonts using a font renderer I wrote.

  3. Some initial attempts to get #libschrift to render #pixel fonts in the TrueType format.

    Hoping to use this to generate fonts in the macintosh #bitmap font format so I can use it with my macfont font renderer I wrote for #btprnt.

  4. Some initial attempts to get #libschrift to render #pixel fonts in the TrueType format.

    Hoping to use this to generate fonts in the macintosh #bitmap font format so I can use it with my macfont font renderer I wrote for #btprnt.

  5. Created a reference card for my #trig rhythm computer using #btprnt, and my #macintosh font renderer. The file is procedurally generated using the #janet scripting language.

  6. Created a reference card for my #trig rhythm computer using #btprnt, and my #macintosh font renderer. The file is procedurally generated using the #janet scripting language.

  7. My #macintosh font renderer in #btprnt can now render things in a textbox, with automatic word breaks.

  8. The machine, now visualized using my #btprnt 1-bit graphics library.

    The program here consists of 3 64-bit words.

    The first word writes the pattern "10".

    The second pattern writes the pattern "1011".

    The third pattern loops it back to the beginning.

    As a result, the output is a repeating sequence of "101011101011101011..."

  9. The machine, now visualized using my #btprnt 1-bit graphics library.

    The program here consists of 3 64-bit words.

    The first word writes the pattern "10".

    The second pattern writes the pattern "1011".

    The third pattern loops it back to the beginning.

    As a result, the output is a repeating sequence of "101011101011101011..."

  10. Got some initial glyph rendering happening using #btprnt.

    All worth it to see Susan Kane's 'M'.

  11. Working on an ANSI C bitmap font renderer for classic macintosh fonts. Finally got a glyph to print to terminal and it feels great. Eventually this will be rendered via my #btprnt monochrome bitmap interface.

    Lots of shameless copy + paste work from this Objective-C project here: github.com/bzotto/ClassicMacTy

  12. CW: btprnt + monolith, boring graphics

    My 1-bit drawing library (#btprnt) can now copy buffers onto my RGB pixel art interface in #monolith as if it were a stencil or stamp. Nice to connect two efforts together.

    All I have to show for it is a boring test picture, featuring colors from the #vinik24 color palette. Hopefully more things will come out of this.

  13. Can't sleep, so I decided to implement a waveform display for audio files using #btprnt, my 1-bit graphics library I've been working on. Quite pleased with the results!

  14. This took longer than I care to admit, but I managed to get a little reference card made for my line sequencer in #monolith using my #btprnt library + #janet.

    Procedural graphics are a mentally draining task. I hope I can make things easier for myself in the future.

  15. This took longer than I care to admit, but I managed to get a little reference card made for my line sequencer in #monolith using my #btprnt library + #janet.

    Procedural graphics are a mentally draining task. I hope I can make things easier for myself in the future.

  16. Added some #janet bindings for #btprnt, which I think will prove to be very useful. As a proof of concept, I wrote a Janet program that uses btprnt to render itself to an image.

  17. Added some #janet bindings for #btprnt, which I think will prove to be very useful. As a proof of concept, I wrote a Janet program that uses btprnt to render itself to an image.

  18. Some rudimentary integer-based text scaling added. It's not really rich formatted text... just textboxes with hand-calculated positions. #btprnt #grook #bitmap #monochrome