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#botania — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #botania, aggregated by home.social.

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  1. So the #Minecraft #modpack I've been working on is seriously taking shape!

    Tomorrow we'll be starting another
    #test playthrough after I had to thoroughly rework the modlist and kick out some mods with stubborn/ignorant devs and incompatibilities, fine-tune some over- and underpowered recipes, introduce the #Rats! mod, adjust worldgen features etc.

    It's still far from finished, I've probably missed a bunch of rough edges and the quest book also is lacking for the most part but I'm confident I've eventually managed a playable version that doesn't need any major changes anymore
    😎

    #WeirdMods #WeirdMods2 #skyblock #overworld #Create #Botania

    RE:
    https://social.simulacrum-emporium.eu/notes/9r243i2iea2pnqvy

  2. As some of you might already know I'm working on stitching together a #Minecraft #modpack. It's sort of a crossover between #skyblock and overworld with an emphasis on skyblock characteristics. It's heavily based on the #Create mod with all the extensions and expansions that I could find (on #ModRinth, for ideological reasons) and that would work together and with the other mods - a current total of around 250.

    To give Create a proper chance to shine, no FE/RF related mods or similar are in the pack and the only other energy type in the pack is
    #Botania's mana system. I couldn't resist because it's just a very well polished mod and also it helped solve a couple headaches in regards of getting access to certain materials/items.

    I hope to be able to provide a server instance and an installable modpack for some proper
    #playtesting by the end of this week and I'd be overly happy if some of you would like to join in and help find the bugs, balance issues and rough corners that I didn't catch yet!

    At test launch, there will only be a handful of
    #quests available to hopefully point people in the right direction of the potential of possibilities, but it is planned to eventually provide a proper quest line that will guide through the main aspects and mods of the pack - unfortunately that is a hell of a lot of work, so you need to bear with me on that.

    As to the setting, everyone will start in an initial 3x3 chunks area and the intention is to get some basic stuff going there as a community resource and as a rudimentary basis to get everyone going a bit more easily when dashing out to find and build their home, in teams or individually.

    It is far from being an expert level modpack but it's advisable to have some experience with modpacks and not only some vanilla-firendly QoL mods.

    I'm glad to hear from anyone interested so I can provide more details if needed!
    😽

  3. Viikonlopun Joensuun reissulta todettakoon että Botania ei ole hassumpi vierailukohde.

    #Joensuu #Botania

  4. Viikonlopun Joensuun reissulta todettakoon että Botania ei ole hassumpi vierailukohde.

    #Joensuu #Botania

  5. Viikonlopun Joensuun reissulta todettakoon että Botania ei ole hassumpi vierailukohde.

    #Joensuu #Botania

  6. Viikonlopun Joensuun reissulta todettakoon että Botania ei ole hassumpi vierailukohde.

    #Joensuu #Botania

  7. Viikonlopun Joensuun reissulta todettakoon että Botania ei ole hassumpi vierailukohde.

    #Joensuu #Botania

  8. I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
    What I want to do is have the players be spread like the
    #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

    The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
    #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

    My current state of thinking is diving into the realms of creating custom
    #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
    Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

  9. I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
    What I want to do is have the players be spread like the
    #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

    The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
    #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

    My current state of thinking is diving into the realms of creating custom
    #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
    Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

  10. I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
    What I want to do is have the players be spread like the
    #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

    The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
    #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

    My current state of thinking is diving into the realms of creating custom
    #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
    Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

  11. I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
    What I want to do is have the players be spread like the
    #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

    The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
    #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

    My current state of thinking is diving into the realms of creating custom
    #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
    Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

  12. I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
    What I want to do is have the players be spread like the
    #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

    The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
    #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

    My current state of thinking is diving into the realms of creating custom
    #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
    Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

  13. Продвигается перевод #botania на украинский язык. Знакомый сказал, как можно через ресурспак добавить перевод

  14. #botania, #patchouli, and #violetmoon fans:

    I've decided that I need a break from modding myself, too. I will be scaling back my involvement in modding for the foreseeable future, but will continue to participate in the Violet Moon community where I already do.

    Please read: lists.sr.ht/~williewillus/viol

  15. #botania, #patchouli, and #violetmoon fans:

    I've decided that I need a break from modding myself, too. I will be scaling back my involvement in modding for the foreseeable future, but will continue to participate in the Violet Moon community where I already do.

    Please read: lists.sr.ht/~williewillus/viol

  16. Fabric #botania players: Opinions on if we switched to Quilt support instead of Fabric?
    Please elaborate in replies and boost for visibility.

  17. Fabric #botania players: Opinions on if we switched to Quilt support instead of Fabric?
    Please elaborate in replies and boost for visibility.

  18. 🔴 LIVE

    happy new year ihr süßen!

    erster stream 2023! :3 wir chillen ein wenig mit #Minecraft #VaultHunters und straten mit #Botania :3

    zum #Stream:
    twitch.tv/voidedmain

  19. 🔴 LIVE

    happy new year ihr süßen!

    erster stream 2023! :3 wir chillen ein wenig mit #Minecraft #VaultHunters und straten mit #Botania :3

    zum #Stream:
    twitch.tv/voidedmain

  20. 🔴 LIVE

    happy new year ihr süßen!

    erster stream 2023! :3 wir chillen ein wenig mit #Minecraft #VaultHunters und straten mit #Botania :3

    zum #Stream:
    twitch.tv/voidedmain

  21. 🔴 LIVE

    happy new year ihr süßen!

    erster stream 2023! :3 wir chillen ein wenig mit #Minecraft #VaultHunters und straten mit #Botania :3

    zum #Stream:
    twitch.tv/voidedmain

  22. Johonkin ne vuoden lopussa bittitaivaaseen muuten katoavat ePassin liikunta- ja kultuurimassit täytyy käyttää, joten tänään ohjelmassa oli #VisualFestival #Botania lla.

    Kerrassaan upea tapahtuma täynnä erilaista #valotaide tta.

    Hienoa, että tällaisia järjestetään täällä #Joensuu ssa. Menen taatusti toistekin 🙂

  23. Johonkin ne vuoden lopussa bittitaivaaseen muuten katoavat ePassin liikunta- ja kultuurimassit täytyy käyttää, joten tänään ohjelmassa oli #VisualFestival #Botania lla.

    Kerrassaan upea tapahtuma täynnä erilaista #valotaide tta.

    Hienoa, että tällaisia järjestetään täällä #Joensuu ssa. Menen taatusti toistekin 🙂

  24. Johonkin ne vuoden lopussa bittitaivaaseen muuten katoavat ePassin liikunta- ja kultuurimassit täytyy käyttää, joten tänään ohjelmassa oli #VisualFestival #Botania lla.

    Kerrassaan upea tapahtuma täynnä erilaista #valotaide tta.

    Hienoa, että tällaisia järjestetään täällä #Joensuu ssa. Menen taatusti toistekin 🙂