#botania — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #botania, aggregated by home.social.
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『メイドインアビス 烈日の黄金郷』Botania卓上加湿器がキャラアニ.comにて予約受付中!ラインナップはボタニカルデザインの「ナナチ&壺ミーティ」と「リコさん隊」の2種類!
https://hobby.dengeki.com/news/2626996/#hobby_dengeki #KADOKAWA #キャラアニ_トイズワークス #グッズ #アルマビアンカ #メイドインアビス_烈日の黄金郷 #Botania #卓上加湿器 #ナナチ_壺ミーティ #リコさん隊 #リコ #レグ #ナナチ #ミーティ
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Viikonlopun Joensuun reissulta todettakoon että Botania ei ole hassumpi vierailukohde.
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I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
What I want to do is have the players be spread like the #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.
The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the/spreadplayerscommand, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.
My current state of thinking is diving into the realms of creating custom #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done? -
I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
What I want to do is have the players be spread like the #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.
The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the/spreadplayerscommand, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.
My current state of thinking is diving into the realms of creating custom #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done? -
I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
What I want to do is have the players be spread like the #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.
The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the/spreadplayerscommand, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.
My current state of thinking is diving into the realms of creating custom #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done? -
I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
What I want to do is have the players be spread like the #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.
The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the/spreadplayerscommand, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.
My current state of thinking is diving into the realms of creating custom #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done? -
I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
What I want to do is have the players be spread like the #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.
The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the/spreadplayerscommand, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.
My current state of thinking is diving into the realms of creating custom #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done? -
『進撃の巨人』のキャラクターイラストをボタニカルデザインで描く「Botania」シリーズのルームウェアセットアップやクッションカバーなどがキャラアニにて予約受付中!
https://hobby.dengeki.com/news/2255829/#hobby_dengeki #KADOKAWA #キャラアニ_トイズワークス #グッズ #進撃の巨人 #キャラアニ #調査兵団 #Botania #ルームウェア #クッションカバー #スマホカードポケット #チークブラシ #エレン #リヴァイ
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stopped forgetting and quickly uploaded my Botania Garden of Glass pebble autoclicker script to my stuff repo
https://github.com/Mitsunee/stuff/blob/master/python/garden-of-glass-autoclicker.py
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🔴 LIVE
happy new year ihr süßen!
erster stream 2023! :3 wir chillen ein wenig mit #Minecraft #VaultHunters und straten mit #Botania :3
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Johonkin ne vuoden lopussa bittitaivaaseen muuten katoavat ePassin liikunta- ja kultuurimassit täytyy käyttää, joten tänään ohjelmassa oli #VisualFestival #Botania lla.
Kerrassaan upea tapahtuma täynnä erilaista #valotaide tta.
Hienoa, että tällaisia järjestetään täällä #Joensuu ssa. Menen taatusti toistekin 🙂