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#spawnpoint — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #spawnpoint, aggregated by home.social.

  1. Going forward I think I'm going to have to ditch my #Videogame podcasts that don't feature at least one host with a kid.

    Listening to twenty-somethings that have almost unlimited time and basically no responsibilities is just too unrepresentative of my own experience with life that I really struggle to relate or even enjoy their output.

    I've really been enjoying the @crossplayblog podcast called #SpawnPoint, but I refuse to believe that's it for Gaming Parents?

    #Gaming #Parenting

  2. Going forward I think I'm going to have to ditch my #Videogame podcasts that don't feature at least one host with a kid.

    Listening to twenty-somethings that have almost unlimited time and basically no responsibilities is just too unrepresentative of my own experience with life that I really struggle to relate or even enjoy their output.

    I've really been enjoying the @crossplayblog podcast called #SpawnPoint, but I refuse to believe that's it for Gaming Parents?

    #Gaming #Parenting

  3. Going forward I think I'm going to have to ditch my #Videogame podcasts that don't feature at least one host with a kid.

    Listening to twenty-somethings that have almost unlimited time and basically no responsibilities is just too unrepresentative of my own experience with life that I really struggle to relate or even enjoy their output.

    I've really been enjoying the @crossplayblog podcast called #SpawnPoint, but I refuse to believe that's it for Gaming Parents?

    #Gaming #Parenting

  4. Going forward I think I'm going to have to ditch my #Videogame podcasts that don't feature at least one host with a kid.

    Listening to twenty-somethings that have almost unlimited time and basically no responsibilities is just too unrepresentative of my own experience with life that I really struggle to relate or even enjoy their output.

    I've really been enjoying the @crossplayblog podcast called #SpawnPoint, but I refuse to believe that's it for Gaming Parents?

    #Gaming #Parenting

  5. Going forward I think I'm going to have to ditch my #Videogame podcasts that don't feature at least one host with a kid.

    Listening to twenty-somethings that have almost unlimited time and basically no responsibilities is just too unrepresentative of my own experience with life that I really struggle to relate or even enjoy their output.

    I've really been enjoying the @crossplayblog podcast called #SpawnPoint, but I refuse to believe that's it for Gaming Parents?

    #Gaming #Parenting

  6. I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
    What I want to do is have the players be spread like the
    #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

    The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
    #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

    My current state of thinking is diving into the realms of creating custom
    #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
    Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

  7. I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
    What I want to do is have the players be spread like the
    #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

    The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
    #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

    My current state of thinking is diving into the realms of creating custom
    #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
    Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

  8. I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
    What I want to do is have the players be spread like the
    #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

    The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
    #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

    My current state of thinking is diving into the realms of creating custom
    #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
    Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

  9. I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
    What I want to do is have the players be spread like the
    #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

    The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
    #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

    My current state of thinking is diving into the realms of creating custom
    #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
    Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

  10. I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
    What I want to do is have the players be spread like the
    #Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

    The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
    #spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

    My current state of thinking is diving into the realms of creating custom
    #datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
    Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

  11. 📢📢📢
    Ihr seid in der Jugendarbeit in Thüringen tätig?
    Ihr wollt euch fit machen für Streaming, Gaming und Social Media?

    Fortbildung: Mobile Online-Jugendarbeit vom 13.-15.11.2023

    Wie kann Jugendarbeit auf den Wunsch nach Orientierung im digitalen Raum eingehen?

    Gast-Dozentin ist Stephanie Rifkin (Streamerin und Digital Streetworkerin)

    Meldet euch noch bis zum 26.10. an!

    Details und Anmeldung (kostenlos) gibt es hier: institut-spawnpoint.de/events/

    #streaming #thueringen #spawnpoint #jugendarbeit

  12. Sci-fi shooter "Gerty" is now available in Early Access with Linux support.

    “Based on the feedback of many different people, I am happy that we have managed to create a solid and engaging core experience for our early access release” says the project lead Risto Ihalainen.

    "During early access, we plan to add more awesome content to the game.”

    ==> youtu.be/MiTesjjYeHA

    ==> store.steampowered.com/app/455
    _
    #gaming #IndieGame #Gerty #Steam #SpawnPoint #itch.io #HumbleStore #RistoIhalainen #DRMfree