#blitting — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #blitting, aggregated by home.social.
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Hey all! 👋🏻
I’m looking for some shader-like pipeline/#rendering system/library/framework for 1-bit graphics with 2x #framebuffer (double-buffered — actual & previous) with #blitting on #SIMD and #SWAR? CPU-only, mostly targeting ARM32/64/Thumb1.
I understand that it’s rare and mostly impossible to exist, so I just need some source-based guidance/hints of oldschool/demoscene- tricks and algorithms which I don’t know yet (I know a lot already, I’m 40)) and of course i can port. -
Hey all! 👋🏻
I’m looking for some shader-like pipeline/#rendering system/library/framework for 1-bit graphics with 2x #framebuffer (double-buffered — actual & previous) with #blitting on #SIMD and #SWAR? CPU-only, mostly targeting ARM32/64/Thumb1.
I understand that it’s rare and mostly impossible to exist, so I just need some source-based guidance/hints of oldschool/demoscene- tricks and algorithms which I don’t know yet (I know a lot already, I’m 40)) and of course i can port. -
Hey all! 👋🏻
I’m looking for some shader-like pipeline/#rendering system/library/framework for 1-bit graphics with 2x #framebuffer (double-buffered — actual & previous) with #blitting on #SIMD and #SWAR? CPU-only, mostly targeting ARM32/64/Thumb1.
I understand that it’s rare and mostly impossible to exist, so I just need some source-based guidance/hints of oldschool/demoscene- tricks and algorithms which I don’t know yet (I know a lot already, I’m 40)) and of course i can port. -
Hey all! 👋🏻
I’m looking for some shader-like pipeline/#rendering system/library/framework for 1-bit graphics with 2x #framebuffer (double-buffered — actual & previous) with #blitting on #SIMD and #SWAR? CPU-only, mostly targeting ARM32/64/Thumb1.
I understand that it’s rare and mostly impossible to exist, so I just need some source-based guidance/hints of oldschool/demoscene- tricks and algorithms which I don’t know yet (I know a lot already, I’m 40)) and of course i can port. -
Hey all! 👋🏻
I’m looking for some shader-like pipeline/#rendering system/library/framework for 1-bit graphics with 2x #framebuffer (double-buffered — actual & previous) with #blitting on #SIMD and #SWAR? CPU-only, mostly targeting ARM32/64/Thumb1.
I understand that it’s rare and mostly impossible to exist, so I just need some source-based guidance/hints of oldschool/demoscene- tricks and algorithms which I don’t know yet (I know a lot already, I’m 40)) and of course i can port. -
“Graphics Tricks From Boomers”, Arnaud Carré (https://arnaud-carre.github.io/2024-09-08-4ktribute/).
On HN: https://news.ycombinator.com/item?id=41481323
#RetroComputing #Atari #Sprites #Blitting #Graphics #Demo #DemoScene #OldSkoool #Intro #Assembly #68K
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“Graphics Tricks From Boomers”, Arnaud Carré (https://arnaud-carre.github.io/2024-09-08-4ktribute/).
On HN: https://news.ycombinator.com/item?id=41481323
#RetroComputing #Atari #Sprites #Blitting #Graphics #Demo #DemoScene #OldSkoool #Intro #Assembly #68K
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“Graphics Tricks From Boomers”, Arnaud Carré (https://arnaud-carre.github.io/2024-09-08-4ktribute/).
On HN: https://news.ycombinator.com/item?id=41481323
#RetroComputing #Atari #Sprites #Blitting #Graphics #Demo #DemoScene #OldSkoool #Intro #Assembly #68K
-
“Graphics Tricks From Boomers”, Arnaud Carré (https://arnaud-carre.github.io/2024-09-08-4ktribute/).
On HN: https://news.ycombinator.com/item?id=41481323
#RetroComputing #Atari #Sprites #Blitting #Graphics #Demo #DemoScene #OldSkoool #Intro #Assembly #68K
-
“Graphics Tricks From Boomers”, Arnaud Carré (https://arnaud-carre.github.io/2024-09-08-4ktribute/).
On HN: https://news.ycombinator.com/item?id=41481323
#RetroComputing #Atari #Sprites #Blitting #Graphics #Demo #DemoScene #OldSkoool #Intro #Assembly #68K