#1822ca — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #1822ca, aggregated by home.social.
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An anderen Tischen werden - #TwilightImperium4
- #1822CA
- #Hubris
- #ImperialElegy
gespielt2/2
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An anderen Tischen werden - #TwilightImperium4
- #1822CA
- #Hubris
- #ImperialElegy
gespielt2/2
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We played another game of 1822CA Eastern Regional Scenario today. Again with three players, again about 3.5 hours + setup and teardown (fortunately, the owner had prepared all the card decks before the game). It's so fast because we use the 18xx.games as a moderator; it would be painful to calculate those big end-game train routes by hand and move all those chips.
I like it. I ran with a fairly similar strategy as the last time, and this time it was a solid win (12.9k – 10.8k – 8.5k). I bought three minors in the Northeast corner (1, 2 and 3), got the NTR concession and tried to get cheap privates whenever possible. I got two mail deals (small and large), one small bonus train and what's most fun, the Tax Haven.
I merged all my minors to NTR and got 100% of it. That was pretty much it, to be honest, especially as Ville (the owner of the game) messed up his timing a bit and Aapo spent a couple of SRs just paying train debt.
Last time we played, the Tax Haven was a dud, but now I got it early enough and bought a nice CPR share in it. I paid maybe $20 for the private and $135 for the share. In the end, the Tax Haven held three shares and was worth ~$1200. Not a bad investment!
I quite like this. The auctions are very clever and fun, and trying to make all pieces fit together in a meaningful way is pleasantly difficult. More, and I want to give the British 1822 a go, too.
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We played another game of 1822CA Eastern Regional Scenario today. Again with three players, again about 3.5 hours + setup and teardown (fortunately, the owner had prepared all the card decks before the game). It's so fast because we use the 18xx.games as a moderator; it would be painful to calculate those big end-game train routes by hand and move all those chips.
I like it. I ran with a fairly similar strategy as the last time, and this time it was a solid win (12.9k – 10.8k – 8.5k). I bought three minors in the Northeast corner (1, 2 and 3), got the NTR concession and tried to get cheap privates whenever possible. I got two mail deals (small and large), one small bonus train and what's most fun, the Tax Haven.
I merged all my minors to NTR and got 100% of it. That was pretty much it, to be honest, especially as Ville (the owner of the game) messed up his timing a bit and Aapo spent a couple of SRs just paying train debt.
Last time we played, the Tax Haven was a dud, but now I got it early enough and bought a nice CPR share in it. I paid maybe $20 for the private and $135 for the share. In the end, the Tax Haven held three shares and was worth ~$1200. Not a bad investment!
I quite like this. The auctions are very clever and fun, and trying to make all pieces fit together in a meaningful way is pleasantly difficult. More, and I want to give the British 1822 a go, too.
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I played my first game of 1822CA yesterday. We had three players and used the Eastern Regional Scenario. This was my first play of any 1822 game. The premise is a bit scary, as the 1822 system has a ton of auctions throughout the whole game, but it turned out to be fine.
Players are bidding on three things: minor companies, private companies and major company concessions. Minors are straightforward small companies that can be acquired by majors. Private companies have special powers that can be used by companies who acquire them and often produce revenue for the player before that.
There are lots of random pieces in the setup so everything works out differently in each game. I bought three minor companies on the east end of the board and got the concessions for NTR and ICR which both start at that end. The minors built the rails that connected New Brunswick to Quebec and got the majors connected.
I had a good lead in the early game, but it didn't last. In the end, after 3 hours and 45 minutes of play, I was second: 10,125 – 8,620 – 6,413. We used 18xx.games to moderate the game and that was a huge boon: calculating the end-game train runs and remembering all the private powers would've been a full-time job without the computer to help.
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I played my first game of 1822CA yesterday. We had three players and used the Eastern Regional Scenario. This was my first play of any 1822 game. The premise is a bit scary, as the 1822 system has a ton of auctions throughout the whole game, but it turned out to be fine.
Players are bidding on three things: minor companies, private companies and major company concessions. Minors are straightforward small companies that can be acquired by majors. Private companies have special powers that can be used by companies who acquire them and often produce revenue for the player before that.
There are lots of random pieces in the setup so everything works out differently in each game. I bought three minor companies on the east end of the board and got the concessions for NTR and ICR which both start at that end. The minors built the rails that connected New Brunswick to Quebec and got the majors connected.
I had a good lead in the early game, but it didn't last. In the end, after 3 hours and 45 minutes of play, I was second: 10,125 – 8,620 – 6,413. We used 18xx.games to moderate the game and that was a huge boon: calculating the end-game train runs and remembering all the private powers would've been a full-time job without the computer to help.