#18xx — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #18xx, aggregated by home.social.
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Aleph Game Studio's 18Zoo puts anthropomorphic animals in charge of an 18xx railway empire. Stock trading, network building, pre-calculated dividends. If the Great Families run out of money, there's always the vulture capitalists... i'll see myself out #BoardGames #18XX #Railway #Rail
https://www.tabletopsentinel.com/news/fantasy/crowdfund-quest-18zoo?utm_source=mastodon -
Aleph Game Studio's 18Zoo puts anthropomorphic animals in charge of an 18xx railway empire. Stock trading, network building, pre-calculated dividends. If the Great Families run out of money, there's always the vulture capitalists... i'll see myself out #BoardGames #18XX #Railway #Rail
https://www.tabletopsentinel.com/news/fantasy/crowdfund-quest-18zoo?utm_source=mastodon -
Any #18XX fans - trying to get up to 12 players for a big old bankrupting game of 1817. We're up to 9!
https://18xx.games/game/252012 -
Any #18XX fans - trying to get up to 12 players for a big old bankrupting game of 1817. We're up to 9!
https://18xx.games/game/252012 -
Toying with some designs for stickers for my newish work laptop. It's thus far undecorated excepting two stickers from mechanical pencils.
Anybody else in the #vim community interested in that one?
I suspect the 1848 tile is just me. But... I like it aesthetically - which is good, because I've been toying with what I'd like to see on 18xx tiles.
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Toying with some designs for stickers for my newish work laptop. It's thus far undecorated excepting two stickers from mechanical pencils.
Anybody else in the #vim community interested in that one?
I suspect the 1848 tile is just me. But... I like it aesthetically - which is good, because I've been toying with what I'd like to see on 18xx tiles.
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This has been a good week of games. We started with afternoon games on Monday. One player dropped out, so the original plan of a four-player game of Imperial turned into a three-player game of Indonesia. I had not played Indonesia with three before, so I was curious to find out how it works.
Turns out it's good. The three-player game is different, and my favourite is either four or five – don't know yet – but I would definitely not say no to a three-player game. The game runs longer, which changes the dynamics of it. It's also very interesting to see how differently things can develop. This time, no spice companies were started on the first round, leading to quick initial city growth. The Halmahera shipping company was never started, which changed the shipping layout.
I was happily ahead in the early game. A friend complained they had lost the game, badly, and guess who won? They didn't realize they were running away with the game until I told them.
I've been wondering how useful the 100× turn order bid multiplier is. Now, I would've needed that. I was badly hurt by the turn order on what turned out to be the last turn. I bid 10,000 for the turn order on the last turn – and I only had the 25× multiplier! – and the second player bid 10,025 and ran away with the Siap Saji market. With the 100× multiplier I could've bid 40,000 and that would've secured me a much better position.
I think it's a brilliant idea that the money spent on bidding for turn order counts for your final score.
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Tuesday was the casual group, and we continued with Bomb Busters. It's a lovely co-op game, and the challenge is delightful now that we have the correct rules and it's not too easy. We still managed to pass all seven missions. Next week, we'll get into new territory and hopefully somewhat harder missions.
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Wednesday was the main game group day, and we played 18Korea with five players, including one total 18xx newbie. We gave him a very quick rules explanation (ten minutes or so), and off we went. What's better than throwing new players right at the deep end? I was sure he could swim, and swim he did.
Everybody knows it's possible to buy trains from all companies, and not just your own. But have you ever seen that happen? I've played 18xx games a lot and have never seen that, but in this game it did! I managed to sell one of my 5E trains to a company looking for a permanent train. The buyer was the new guy so I suppose the ethical side of it is slightly dubious, but I'm ready to defend my actions – I thought it was a real win-win scenario, I was already winning by a lot, and we were cross-invested. Mostly I was just happy to see a train purchase across players.
We had Rason among the initial Northern Korea companies. We have a meta where Rason is considered the best early company. The player who started it would've been a bit poor without help and we could've just not invest in it, but I've been in a situation where Rason makes a ton of money – 300–400 on OR 1.2 – and I don't have any shares, so I didn't want to repeat that. So, we funded Rason. The shares were split 4-3-2-1 or so, and I got three, so I was happy. In the end, Rason wasn't a great company. After the initial burst, it defected to South and got good tokens, but it had to withdraw a lot. I sold my shares at the right time and even thought it ran for 1170 at the end, it was a very low value share.
I started Sinuju on the first SR and even though it had a slow start, it had the Long Distance Specialist asset (pays 20 won extra per tile for the longest run on each OR), and that made me a ton of money during the game, making funding trains easier.
We've played seven games of 18Korea so far. The first one was a bit of a bust and ended before the war, so it doesn't really count. Of the other six, I've won five. For some reason, I'm better in 18Korea than in most other 18xx games (or the other players make more mistakes in 18Korea). This game was mostly close – I won clearly with 8,188 won, but the other four players were all within 572 won (6,280 to 6,852 won). The difference between the fourth and the fifth place was just 4 won, which is practically a tie.
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This has been a good week of games. We started with afternoon games on Monday. One player dropped out, so the original plan of a four-player game of Imperial turned into a three-player game of Indonesia. I had not played Indonesia with three before, so I was curious to find out how it works.
Turns out it's good. The three-player game is different, and my favourite is either four or five – don't know yet – but I would definitely not say no to a three-player game. The game runs longer, which changes the dynamics of it. It's also very interesting to see how differently things can develop. This time, no spice companies were started on the first round, leading to quick initial city growth. The Halmahera shipping company was never started, which changed the shipping layout.
I was happily ahead in the early game. A friend complained they had lost the game, badly, and guess who won? They didn't realize they were running away with the game until I told them.
I've been wondering how useful the 100× turn order bid multiplier is. Now, I would've needed that. I was badly hurt by the turn order on what turned out to be the last turn. I bid 10,000 for the turn order on the last turn – and I only had the 25× multiplier! – and the second player bid 10,025 and ran away with the Siap Saji market. With the 100× multiplier I could've bid 40,000 and that would've secured me a much better position.
I think it's a brilliant idea that the money spent on bidding for turn order counts for your final score.
---
Tuesday was the casual group, and we continued with Bomb Busters. It's a lovely co-op game, and the challenge is delightful now that we have the correct rules and it's not too easy. We still managed to pass all seven missions. Next week, we'll get into new territory and hopefully somewhat harder missions.
---
Wednesday was the main game group day, and we played 18Korea with five players, including one total 18xx newbie. We gave him a very quick rules explanation (ten minutes or so), and off we went. What's better than throwing new players right at the deep end? I was sure he could swim, and swim he did.
Everybody knows it's possible to buy trains from all companies, and not just your own. But have you ever seen that happen? I've played 18xx games a lot and have never seen that, but in this game it did! I managed to sell one of my 5E trains to a company looking for a permanent train. The buyer was the new guy so I suppose the ethical side of it is slightly dubious, but I'm ready to defend my actions – I thought it was a real win-win scenario, I was already winning by a lot, and we were cross-invested. Mostly I was just happy to see a train purchase across players.
We had Rason among the initial Northern Korea companies. We have a meta where Rason is considered the best early company. The player who started it would've been a bit poor without help and we could've just not invest in it, but I've been in a situation where Rason makes a ton of money – 300–400 on OR 1.2 – and I don't have any shares, so I didn't want to repeat that. So, we funded Rason. The shares were split 4-3-2-1 or so, and I got three, so I was happy. In the end, Rason wasn't a great company. After the initial burst, it defected to South and got good tokens, but it had to withdraw a lot. I sold my shares at the right time and even thought it ran for 1170 at the end, it was a very low value share.
I started Sinuju on the first SR and even though it had a slow start, it had the Long Distance Specialist asset (pays 20 won extra per tile for the longest run on each OR), and that made me a ton of money during the game, making funding trains easier.
We've played seven games of 18Korea so far. The first one was a bit of a bust and ended before the war, so it doesn't really count. Of the other six, I've won five. For some reason, I'm better in 18Korea than in most other 18xx games (or the other players make more mistakes in 18Korea). This game was mostly close – I won clearly with 8,188 won, but the other four players were all within 572 won (6,280 to 6,852 won). The difference between the fourth and the fifth place was just 4 won, which is practically a tie.
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Today's @18xx was a two-player 18 BosWash. I haven't tried this one before with two players, but as our afternoon group dwindled to just two, I thought we'd give it a go: it's sleeker than 18 India, and I know 18 India works well with two.
The rules suggest two variants for adding uncertainty to the shares. We used the second one, where we had a dummy hand and whenever you buy shares from your hand, you may draw a card from the dummy hand. That worked pretty well.
For some reason, this was a very high-scoring game. The final scores were 30156–29560, so very close (tied for the closest game in my records, just a 2% difference) and very high (previous high score was just over 20k). We had lots of companies at the top of the stock market and got a lot of good runs for the companies in the end. Bombay had the best runs, $1600 with 4×3 and a 4. Most companies were delivering opium at the end ;-)
I had a stronger start and thought I'd run with the game. I won, but the difference was small. One thing where I excelled was the upgrades: I got to decide all the grey cities, and having Nizam's home city remain brown hurt my opponent quite a bit.
This was a pleasure. It's fun to play these games with two players, as you get to do a lot of stuff. The game took about three hours, and half an hour of setup, teardown and score calculations on top of that.
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Today's @18xx was a two-player 18 BosWash. I haven't tried this one before with two players, but as our afternoon group dwindled to just two, I thought we'd give it a go: it's sleeker than 18 India, and I know 18 India works well with two.
The rules suggest two variants for adding uncertainty to the shares. We used the second one, where we had a dummy hand and whenever you buy shares from your hand, you may draw a card from the dummy hand. That worked pretty well.
For some reason, this was a very high-scoring game. The final scores were 30156–29560, so very close (tied for the closest game in my records, just a 2% difference) and very high (previous high score was just over 20k). We had lots of companies at the top of the stock market and got a lot of good runs for the companies in the end. Bombay had the best runs, $1600 with 4×3 and a 4. Most companies were delivering opium at the end ;-)
I had a stronger start and thought I'd run with the game. I won, but the difference was small. One thing where I excelled was the upgrades: I got to decide all the grey cities, and having Nizam's home city remain brown hurt my opponent quite a bit.
This was a pleasure. It's fun to play these games with two players, as you get to do a lot of stuff. The game took about three hours, and half an hour of setup, teardown and score calculations on top of that.
(Edit: changed the group tag.)
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Never trust an arsehat like this to actually be able to build something that's sustainable.
The entire modus operandi is to build something, and dump it on somebody for profit before anybody realised that it's not sustainable.
They do what I do in #18XX games, but in real life.
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Never trust an arsehat like this to actually be able to build something that's sustainable.
The entire modus operandi is to build something, and dump it on somebody for profit before anybody realised that it's not sustainable.
They do what I do in #18XX games, but in real life.
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I går spelade jag brädspelet #TerraformningMars, ett spel som tog världen med storm då det gavs ut 2017, samtidigt som jag grottade ner mig ordentligt i tågspel (#18xx). Jag har lyckats undvika att spela det fram till nu.
Terraformning Mars är ett spel som många har älskat och många har ogillat. Jag gick in i det med en tanke om att det inte skulle vara något för mig.
Dock: jag hade mycket trevligt och tyckte inte att kritiken riktigt stämmer. Jag blev faktiskt positivt överraskad!
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CW: 18+ Adult only NSFW Explicit Content
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As someone completely unfamiliar with the 18XX genre, I'd like to ask the #18xx group: Can Luciani's new game "Railway Boom" be considered an 18XX game? It uses hex-grid map, features trains, and from what I understand, you expand your network of tracks through investments.
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As someone completely unfamiliar with the 18XX genre, I'd like to ask the #18xx group: Can Luciani's new game "Railway Boom" be considered an 18XX game? It uses hex-grid map, features trains, and from what I understand, you expand your network of tracks through investments.
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Members of my casual group expressed interest in trying heavier train games. I thought "why not?" and invited them to try out an 18xx game.
But which one? I have 1825, 1829 Mainline, 1846, 1860, 18 India (and 18 BosWash), and 18GB. I went with 18GB because a) it's good b) it's modern and looks nice and c) it has a random distribution variant for the initial auction. 1825 Units would've been ok, too, but I have 1825 set up for combined unit games only at the moment.
With a fourth player recruited from my main group we ventured into business of running trains in Great Britain. Teaching the game to someone who had never even seen an 18xx games was interesting, but not that hard. I didn't go super deep into the detail, as I was expecting that we would be explaining a lot of the options in more detail as we go.
I can say we did a good job in teaching the game and helping the newbies: they took the first two places, leaving the experts behind. The top three was pretty close, but I was badly behind due to some failed train business. It was a good representative of how 18GB runs: we didn't see directorless companies, but we did see some train problems leading to insolvency and emergency 10-share conversions. The winner ran three companies, two of which were quite good in the end.
The newbies enjoyed the ride. Perhaps we'll get two new 18xx players to our pool – we could certainly use some reinforcements.
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I played #18GB yesterday and it was...ok. Actually, more on the don't need to play again side of ok. The core puzzle are the plethora of OO and XX tiles and how to build profitable routes, where to token etc for the late game. My main grip with the game was that over the course of the game, there just were less and less exciting options, because starting a new company became pointless because of how developed the center already was without access. #18xx @18xx #boardgames #brettspiele