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#14drl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #14drl, aggregated by home.social.

  1. RECLAIMER
    a tactical roguelike

    drewww.itch.io/reclaimer

    Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

    Escape with as much loot as you can!

    @roguetemple #14drl #gamedev #gamejam

  2. RECLAIMER
    a tactical roguelike

    drewww.itch.io/reclaimer

    Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

    Escape with as much loot as you can!

    @roguetemple #14drl #gamedev #gamejam

  3. RECLAIMER
    a tactical roguelike

    drewww.itch.io/reclaimer

    Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

    Escape with as much loot as you can!

    @roguetemple #14drl #gamedev #gamejam

  4. RECLAIMER
    a tactical roguelike

    drewww.itch.io/reclaimer

    Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

    Escape with as much loot as you can!

    @roguetemple #14drl #gamedev #gamejam

  5. RECLAIMER
    a tactical roguelike

    drewww.itch.io/reclaimer

    Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

    Escape with as much loot as you can!

    @roguetemple #14drl #gamedev #gamejam

  6. And that's another game wrapped: I just finished A Forest, my #nonviolent tradtional #roguelike. While designing a non-violent roguelike, I might have
    accidentally stumbled into interactive fiction.
    braininabowl.itch.io/a-forest

    #14drl #gamedev #nonviolentgames

  7. And that's another game wrapped: I just finished A Forest, my #nonviolent tradtional #roguelike. While designing a non-violent roguelike, I might have
    accidentally stumbled into interactive fiction.
    braininabowl.itch.io/a-forest

    #14drl #gamedev #nonviolentgames

  8. And that's another game wrapped: I just finished A Forest, my #nonviolent tradtional #roguelike. While designing a non-violent roguelike, I might have
    accidentally stumbled into interactive fiction.
    braininabowl.itch.io/a-forest

    #14drl #gamedev #nonviolentgames

  9. And that's another game wrapped: I just finished A Forest, my #nonviolent tradtional #roguelike. While designing a non-violent roguelike, I might have
    accidentally stumbled into interactive fiction.
    braininabowl.itch.io/a-forest

    #14drl #gamedev #nonviolentgames

  10. And that's another game wrapped: I just finished A Forest, my #nonviolent tradtional #roguelike. While designing a non-violent roguelike, I might have
    accidentally stumbled into interactive fiction.
    braininabowl.itch.io/a-forest

    #14drl #gamedev #nonviolentgames

  11. I'm a little anxious to share it, because it's not up to my preferred completion standard, but I participated in Roguetemple's Fortnight event, making a roguelike-take on Horizon: Zero Dawn :)
    (Or at least, a passable prototype of one)

    avivbeeri.itch.io/vita-ex-mach

    #gamedev #indiedev #roguelike #14drl

  12. I'm a little anxious to share it, because it's not up to my preferred completion standard, but I participated in Roguetemple's Fortnight event, making a roguelike-take on Horizon: Zero Dawn :)
    (Or at least, a passable prototype of one)

    avivbeeri.itch.io/vita-ex-mach

    #gamedev #indiedev #roguelike #14drl

  13. I'm a little anxious to share it, because it's not up to my preferred completion standard, but I participated in Roguetemple's Fortnight event, making a roguelike-take on Horizon: Zero Dawn :)
    (Or at least, a passable prototype of one)

    avivbeeri.itch.io/vita-ex-mach

    #gamedev #indiedev #roguelike #14drl

  14. I'm a little anxious to share it, because it's not up to my preferred completion standard, but I participated in Roguetemple's Fortnight event, making a roguelike-take on Horizon: Zero Dawn :)
    (Or at least, a passable prototype of one)

    avivbeeri.itch.io/vita-ex-mach

    #gamedev #indiedev #roguelike #14drl

  15. I'm a little anxious to share it, because it's not up to my preferred completion standard, but I participated in Roguetemple's Fortnight event, making a roguelike-take on Horizon: Zero Dawn :)
    (Or at least, a passable prototype of one)

    avivbeeri.itch.io/vita-ex-mach

    #gamedev #indiedev #roguelike #14drl

  16. Day 1 results for my #14drl #gamejam: bsky.app/profile/drewwww.bsky.

    Sorry for not fully cross-posting, too tired to re-upload everything. 😴

  17. Day 1 results for my #14drl #gamejam: bsky.app/profile/drewwww.bsky.

    Sorry for not fully cross-posting, too tired to re-upload everything. 😴

  18. Day 1 results for my #14drl #gamejam: bsky.app/profile/drewwww.bsky.

    Sorry for not fully cross-posting, too tired to re-upload everything. 😴

  19. Day 1 results for my #14drl #gamejam: bsky.app/profile/drewwww.bsky.

    Sorry for not fully cross-posting, too tired to re-upload everything. 😴

  20. Kicking off a game jam today! I'm taking part in the #14drl event. It's a 14 day game jam, focused on "traditional" roguelikes. itch.io/jam/roguetemples-fortn

    Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.

    Stay tuned! Or mute!

  21. Kicking off a game jam today! I'm taking part in the #14drl event. It's a 14 day game jam, focused on "traditional" roguelikes. itch.io/jam/roguetemples-fortn

    Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.

    Stay tuned! Or mute!

  22. Kicking off a game jam today! I'm taking part in the #14drl event. It's a 14 day game jam, focused on "traditional" roguelikes. itch.io/jam/roguetemples-fortn

    Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.

    Stay tuned! Or mute!

  23. Kicking off a game jam today! I'm taking part in the #14drl event. It's a 14 day game jam, focused on "traditional" roguelikes. itch.io/jam/roguetemples-fortn

    Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.

    Stay tuned! Or mute!

  24. I'm prepping for #14drl #roguelike game jam starting in ~10 days. I think I've got my tech selections pretty stable and the outlines of a game design.

    Here's my (very rough, mostly incomprehensible beyond page 1) pre-jam design thinking: docs.google.com/document/d/1iT

    Curious to hear if any of this strikes a chord with anyone!

    I'll be sharing in-progress pictures and videos during the jam.

  25. I'm prepping for #14drl #roguelike game jam starting in ~10 days. I think I've got my tech selections pretty stable and the outlines of a game design.

    Here's my (very rough, mostly incomprehensible beyond page 1) pre-jam design thinking: docs.google.com/document/d/1iT

    Curious to hear if any of this strikes a chord with anyone!

    I'll be sharing in-progress pictures and videos during the jam.

  26. I'm prepping for #14drl #roguelike game jam starting in ~10 days. I think I've got my tech selections pretty stable and the outlines of a game design.

    Here's my (very rough, mostly incomprehensible beyond page 1) pre-jam design thinking: docs.google.com/document/d/1iT

    Curious to hear if any of this strikes a chord with anyone!

    I'll be sharing in-progress pictures and videos during the jam.

  27. I'm prepping for #14drl #roguelike game jam starting in ~10 days. I think I've got my tech selections pretty stable and the outlines of a game design.

    Here's my (very rough, mostly incomprehensible beyond page 1) pre-jam design thinking: docs.google.com/document/d/1iT

    Curious to hear if any of this strikes a chord with anyone!

    I'll be sharing in-progress pictures and videos during the jam.